Stay Connected |
GUNetwork
|
Latest topics | » A long overdue introduction by Athallah Akbar Yesterday at 11:46 am
» (Fo4) fo76 Steel Dawn Weapons and Armor ports by Nicward Sat Apr 20, 2024 4:50 pm
» Howdy from grandmastoes by Apoc Tue Apr 16, 2024 6:06 pm
» armor slot changing in creation kit by Meno Tue Apr 16, 2024 8:22 am
» The Fallout TV show destroyed NV. I'm done with Todd. by gavin gold Tue Apr 16, 2024 8:22 am
» {Multi Choice POLL} Fallout 3 or Fallout NV music? by HardComma Wed Apr 10, 2024 7:42 pm
» Hello from nexus by noacctname1 Wed Apr 10, 2024 1:54 am
» Who Would Win: Ulysses or Joshua Graham? by BellToadTall Wed Apr 03, 2024 4:06 pm
» The Next fallout by BellToadTall Wed Apr 03, 2024 4:01 pm
» Your favorite mods for F:NV by BellToadTall Wed Apr 03, 2024 3:55 pm
» Whats the Number 1 mod you really want? (NV) by CosmoMods Mon Apr 01, 2024 8:52 pm
» Unpopular Opinion: Too many mods ruin the game by Evmeister Sun Mar 31, 2024 11:11 am
» Guns you want in Fallout by Lupinboi Tue Mar 26, 2024 8:21 pm
» black doors in sierra madre bug by Wɪmzɪkl Wed Mar 20, 2024 9:27 am
» Any Titanfall mods out their that have the female sniper armor? by john96 Wed Mar 20, 2024 4:14 am
» Modder looking for gun mods by Bset Sun Mar 17, 2024 7:33 am
» schorched enclave officer by Smash96 Sun Mar 17, 2024 6:13 am
» Sup everyone (link funny shorts here) by DHB00P Thu Mar 14, 2024 3:29 am
» Late Introduction by Battleclad Sat Mar 02, 2024 4:29 pm
» Greetings! by Primus_Daibhidh Thu Feb 29, 2024 9:01 am
|
April 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | | | | | Calendar |
|
April 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | | | | | | Calendar |
|
| [FNV-help] Replacing models from XRE Vertibirds | [FNV-help] Replacing models from XRE Vertibirds | |
| Author | Message |
---|
itsmarcus
Posts : 9 Join date : 2018-12-25
| Subject: [FNV-help] Replacing models from XRE Vertibirds Sat Jun 08, 2019 7:11 pm | |
| Ive been trying to change models in geck, the same way we change a creature in the modelist tab, but its much more complicated than that it seems, and beyond my actual modding skills. So if there is a tutorial that i could use for that, can anyone share it ? thanks
Here is the resource im trying to use for XRE heli , from [url=httpsury]this russian blog[/url]
And in geck its imposible to find the modellist "VertibirdOnTheGround.nif" to swap it.
Just take a look at that model, its worth the trouble to try and put this 8mb model in fnv. anyway if you can help me, thanks.
Last edited by itsmarcus on Thu Jun 13, 2019 2:26 am; edited 3 times in total |
| | | c4in
Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
| Subject: Re: [FNV-help] Replacing models from XRE Vertibirds Sun Jun 09, 2019 10:04 am | |
| Find "XRocketVertibird1OnGround" from Movable Static tab. _________________ Walking down an unknown road |
| | | itsmarcus
Posts : 9 Join date : 2018-12-25
| Subject: Re: [FNV-help] Replacing models from XRE Vertibirds Sun Jun 09, 2019 12:25 pm | |
| - c4in wrote:
- Find "XRocketVertibird1OnGround" from Movable Static tab.
Hey, thank you, i found it. So i swapped the model, textures are attached to it. that part no problems. But the 8mb nif model is very far from the camera in nifscope and geck, when just opening the model, without unzooming it. I tried to upscale it to match the vertibird size but its not working, its very strange. this model is very high res and detailed. but after i swapped the model its just to small to be seen on the helipad. Can you just take a look at the nif model ? i think something is wrong with it.
Last edited by itsmarcus on Mon Jun 10, 2019 9:17 am; edited 1 time in total |
| | | c4in
Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
| Subject: Re: [FNV-help] Replacing models from XRE Vertibirds Sun Jun 09, 2019 2:57 pm | |
| Yeah, it's really small. But I can't help you there since I don't know how. _________________ Walking down an unknown road |
| | | itsmarcus
Posts : 9 Join date : 2018-12-25
| Subject: Re: [FNV-help] Replacing models from XRE Vertibirds Sun Jun 09, 2019 4:20 pm | |
| - c4in wrote:
- Yeah, it's really small. But I can't help you there since I don't know how.
the model was downscaled, i upscaled it but i forgot to hit "apply" now its ok but still the blinking lights from the original model are offset But now,, i have another issue, its with the missile is missing textures and i canot fire the nuclear missiles. i removed EvE and ExE, an Impact and Retextured FALLOUT Ordnance - RFO but still missing the textures, how can i fix this pls ?But the explosion texture is ok. , What kind of projectile i need to swap in geck for them to show up, do i need to load projectiles from eve something ? |
| | | Sponsored content
| Subject: Re: [FNV-help] Replacing models from XRE Vertibirds | |
| |
| | | | [FNV-help] Replacing models from XRE Vertibirds | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |