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 Let's talk about Fallout 5....

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darkstyler

darkstyler

Posts : 1118
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Age : 58
Location : France - Brittany

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptySat Apr 21, 2018 12:04 pm

@Sirdanest since oblivion, that's also why I wait patiently several years that the game is corrected, heavilly modded and....also that hardware follows the game requirement. Same for Fo3, skyrim and it'll be the same for FO4 Smile

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Sirdanest

Sirdanest

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptySat Apr 21, 2018 3:14 pm

loneheart9 wrote:
What about Settlement Building?

Love or hate it, it played a big part in FO4 would you like to see it back?

Personally I want to see it toned down significantly. Give me a player home to fully customise, not an entire city

It ought to be completely optional, but the idea of making a new town in fallout makes sense to me -- the world tends to be in constant need of a little more civilization. A place that doesn't need any more civilization probably isn't a good setting for fallout anymore.

The issue is that Preston was either foisted on the player (the whole initial meeting, the power armor, etc) as a nearly unavoidable first quest, to later becoming the infamous radiant settlement quests. It was Preston's strangely overbearing presence on much of the story that made settlement building seem more than just an optional thing on the side.
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IIHawkerII

IIHawkerII

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptySat Apr 21, 2018 3:58 pm

@loneheart9

Honestly, I'd hope for settlement mode to either stay as it is or be expanded narratively beyond what it is now. The whole system is a grand little side thing to do in your down-time in game and allows for quite a bit of creativity and customization. I'd love to see it stay in the series.
( Adding uniqueness to your settlers and certain radiant quests that have to do with those settlers would logically be the next step, imo. )

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Kaiser Atlas

Kaiser Atlas

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptySun Apr 22, 2018 12:30 am

settlement building being much more lore-friendly, e.g. you need residents to help you build, more residents means quicker building of objects. form of a settlement building would be much more fitting for me, and as for the amount of choices in new vegas, fallout 4 did try for something similar with the 4 main factions, it's just a real pity 3/4 of the endings were essentially the same

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Sirdanest

Sirdanest

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptySun Apr 22, 2018 1:00 am

So, my thoughts on fallout 5... I do think the Chicago Enclave should be there, this time making a genuine attempt to re-build a culturally stagnant 1950-ish America as it was before the war. (The NCR seems to be building something closer to our real world USA.)
The second faction, a Canadian post war nation to the north absolutely doesn't want to see a powerful pre-war USA resurgence.

The Enclave is and was obsessed with Communism, so lets give them a counter-force led by a pre-war communist-sympathizing ghoul. Doesn't have to be a ghoul really, but someone who understands the oppressed and outcasts, and also knows all about the pre-war world would be useful here. Maybe he was a chinese sleeper agent sort of thing, one of those people behind the lines that had all those chinese rifles. Mid-20th century style communist dictatorship of sorts, opposing everthing the god and capitalist, bacon and eggs Chicago enclave wants to rebuilt.

Consider the the Enclave is probably descended from the very politicians who managed to literally extend the cold war 100 years longer than it should have happened. They're the mad scientists who engineered all those social experiments in the vaults. For over 100 years they somehow successfully stunted culture, fashion, and even music completely and utterly. So the fourth faction is like artists, free-thinkers, anarchists, philosophers, and thinkers. And they're doing something the Enclave would have hated -- making new music. Something maybe 1970's styled, right after music innovation died in the fallout universe.

So, four competing ideologies, each tied to something in the fallout universe, but also each showing us something we haven't necessarily seen in depth yet. Notice I did not mention the Brotherhood. I think they're overused right now. And yes, this Enclave will be fully playable, viable faction along with the other three. Each would have definite, sensible pros and cons.


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Firiox

Firiox

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyMon Apr 23, 2018 5:21 pm

I think Fallout 5 should go to the past. Idk when exactly, but definitely not 200 years after the bombs, and DEFINITELY, not after Fallout 4.

Also, although many people say it would loose it's charm, I'd like to see the world outside of the USA, I don't care where.

Ah, and I want Obsidian to make it closed eyes smile
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Sirdanest

Sirdanest

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyMon Apr 23, 2018 5:53 pm

Firiox wrote:
I think Fallout 5 should go to the past. Idk when exactly, but definitely not 200 years after the bombs, and DEFINITELY, not after Fallout 4.

Also, although many people say it would loose it's charm, I'd like to see the world outside of the USA, I don't care where.

Ah, and I want Obsidian to make it closed eyes smile

If Obsidian makes it, with many of the right people on the team, it really won't matter where it's set, they'll do good things. Well, if they're given enough time to work on it.
It would be interesting to see a prequel, something like fallout 4's frost mod, some time shortly after the bombs fell. Maybe a Edmonton Canadian resistance fighter or American occupation soldier. Showing us Canada gives us a "new world" while still close enough to maintain the familiar fallout charm.
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Sonichu_fanboy

Sonichu_fanboy

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyMon Apr 23, 2018 7:29 pm

I don't follow the rumors, but isn't Fallout: New Orleans in the works? Last I checked, Bethesda or someone else filed a trademark for it. I think the leak is legit, after all, the boston 2297 leak was 100% legit about fallout 4, even if people at the time didn't think so

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Sirdanest

Sirdanest

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyMon Apr 23, 2018 8:24 pm

It's all just rumors, as far as I know. And often not even well substantiated rumors. Most of them, if not all, that I'm aware of, are groundless or debunked.
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FafnirEtherion

FafnirEtherion

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyMon Apr 23, 2018 9:56 pm

Fallout 5 or not, I really hope TES VI will be released before a new Fallout comes out...

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loneheart9

loneheart9

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyMon Apr 23, 2018 10:39 pm

@"FafnirEtherion" I think you mean Skyrim2 super duper special edition
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OSOK

OSOK

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyTue Apr 24, 2018 4:02 am

Fallout 5? Is that such a thing? With my mod list the way it is...it's already a different game, basically, it's hollywood pop culture...in a post apocalyptic nirvana. I mean...seriously and in no small part to this community...I battle storm trooper terminators...nazis...monsters...ghouls and Preston...while growing weed and selling water...all while keeping a harem of lovers across the land enamored with my ability to govern the land...

all this and you want a new game? I'll do just like I did with FO4...buy it on launch day...and not play it until there are mods to fix it...I don't play vanilla...in fact if my game were a flavor it would be the antithesis of vanilla...I'm thinking Worcestershire...yeah that's my game flavor

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Sonichu_fanboy

Sonichu_fanboy

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyTue Apr 24, 2018 4:15 am

tbqh, fallout 4 wasn't even that bad during launch. I know because I haven't played it since december '16, my first and so far only playthru, and that was before the geck, so the more complicated mods or dlc weren't available. Maybe it's because I am a sucker for power armor, and F4 got that right perfectly

Honestly, the engine is much better than F3/NV engine, there are a lot more possibilities with it. if somebody remade F1/2 in it, I wouldn't need a fifth game. Hell, there is a group trying to do just that with NV as we speak

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Sirdanest

Sirdanest

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyTue Apr 24, 2018 7:28 am

Yeah, I'm not sure Bethesda understands how much money there is to make with a re-make of 1 and 2 in a modern engine. Fallout fans would snap them up. And then mod the crap out of them, of course. Smile
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Parham.8

Parham.8

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyWed Apr 25, 2018 11:56 am

Well. I don't mind if the protagonist dosn't have a voice. I just want the game to be endless. Like having bounty hunting system to be a hunter or become hunted. And being able to kill everyone. And being able to destroy cities like a terrorist. (Remember megaton) or have slaves. Or become a hero who is always hunted by raiders besides the main story...
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Sonichu_fanboy

Sonichu_fanboy

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyWed Apr 25, 2018 12:14 pm

@Parham.8 Then the game has less impact tbqh. NV had it right, altho all these quests that you mentioned would be quite welcome. I got a mod for TTW that expands the regulator questline into something of a proto radiant quest, it's not endless, but with 47 missions or so of "Kill, Loot, Return", it might as well be

I was particularly disappointed with Nuka World. They added all those raider factions, but they don't let you side with them for the end game. This makes for a particularly interesting scenario, where you don't like the 3 factions that politicize synths, and want to side with the minutemen, but you already conquered some settlements for the raiders, which just strikes me as a conflict of interest. I want any future fallout game with a faction system to be able to side with the main quest with the raiders, like you could with the legion

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Parham.8

Parham.8

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyWed Apr 25, 2018 12:43 pm

Sonichu_fanboy I totally agree with you about the legion part. It was a great experience. Hell they even let you decide how to kill that guy. It would also be great to become cesar/boss you know. And then choose what to do with other factions. Or even choose how to execute the ones who betray you or do something wrong. Something like this is a must have in fallout 5 imho. Also raiders should have a charming leader who invites you in. An anti hero who cares for his/her close friends but not about enemies. Fallout 4 was so hollywoodish but nv was better with the choices.
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Sonichu_fanboy

Sonichu_fanboy

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyWed Apr 25, 2018 12:52 pm

I didn't care for the legion myself, only done one playthru for the quest achievements, but I was playing as a woman at the time, with the OWB halo on her, so with ceasar dead, I liked to think that the legion saw me as the new ceasar, some sort of goddess send down from the heaven itself. See, that's great for roleplaying, F4 doesn't have that, even tho it's got some good opportunities for that and characters in Nuka world, going back to the raider example

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Duki_Nuki

Duki_Nuki

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyMon May 14, 2018 9:57 pm

I just hope it's a RPG-of-choice and not the dissapointment 3 and 4 was

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BigRedRandomMan

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PostSubject: Re: Let's talk about Fallout 5....   Let's talk about Fallout 5.... - Page 7 EmptyMon May 14, 2018 10:50 pm

@"Sonichu_fanboy"
Fallout 4 did some things exceptionally. The combat, weapon crafting and the settlement system (for me at least) we some of the most engaging things about fallout 4 and made me incredibly eager to play it on release. I mean who doesn't want to cave a raider skull in with your custom baseball bat?

However I agree that fallout 4 was lacking the awesome story and roleplaying opportunities new vegas had. The settlement system also left fallout 4's world feeling rather empty. You were expected to build your own settlements (which felt like lazy design on bethesda's part) meaning if you didn't your world would lack somewhat.

Both games had their positives fallout 4's awesome weapon crafting system has lead rise to a level of weapon mods that far surpass anything produced for new vegas, whereas new vegas had the silent protagonist and awesome characters that made quest mods for it so much better than anything produced for fallout 4. Which game is better is really a matter of opinion, mainly depending if you like shooting up enemies or deep and engaging stories better.

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