Stay Connected |
GUNetwork
|
Latest topics | » Roland Deschain ist The Mysterious Stranger and other t by SpaceRanger Mon Jul 22, 2024 11:15 am
» Guns you want in Fallout by SpaceRanger Mon Jul 22, 2024 10:25 am
» [FO4] Doom 2016 models as replecement. by SpaceRanger Sun Jul 21, 2024 10:12 am
» [FO4] Secret Service armor, helmet headlamp by fossaceca17 Sun Jul 21, 2024 5:19 am
» The Legion are fascists, let's discuss it. by Cipher22 Fri Jul 12, 2024 6:28 am
» The Next fallout by Cipher22 Fri Jul 12, 2024 6:25 am
» Your favorite mods for F:NV by Cipher22 Fri Jul 12, 2024 6:21 am
» Afterlife discord by Willaemann Tue Jul 09, 2024 8:44 pm
» What happened to Outlawer's pack 1? by Trappy82 Mon Jun 17, 2024 7:17 am
» Greetings by septron Fri Jun 14, 2024 3:49 pm
» Starfield by jaypak Mon Jun 10, 2024 10:56 am
» (Fo4) fo76 Steel Dawn Weapons and Armor ports by RockstarAC16 Mon Jun 03, 2024 12:19 pm
» Just a tired engineer with too little free time by Lonesome_Wanderer Fri May 31, 2024 6:02 am
» Hello everyone. Looking to add classic Fallout in FO4 by Lonesome_Wanderer Fri May 31, 2024 5:53 am
» The Fallout TV show destroyed NV. I'm done with Todd. by SpookyGeist Wed May 29, 2024 3:39 pm
» XHX Discord server. by TheGoodKoosh Sun May 26, 2024 12:25 am
» Weird bug or glitch with Console Command. [FNV] by nickenicole47 Sat May 25, 2024 10:05 am
» What's your favorite weapon in the Fallout Series by FellowHumanOfOutpost31 Thu May 23, 2024 6:32 pm
» (FO4) FO76 BOS Objects by keelordd Wed May 22, 2024 9:53 am
» How to change the UI sound fx placed by a mod? by immortallegion Mon May 13, 2024 1:40 am
|
July 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | | | Calendar |
|
July 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | | | Calendar |
|
| nifskope issues | Author | Message |
---|
Great Teacher Alex
Posts : 537 Join date : 2015-01-27 Age : 28 Location : Australia, WA
| Subject: nifskope issues Mon May 18, 2015 4:59 pm | |
| I have come across a weird issue with nifskope that I when I move an object in nifskope the changes don't appear in game anymore. Does anyone know how I could fix this issue. |
| | | Guest Guest
| Subject: Re: nifskope issues Mon May 18, 2015 7:11 pm | |
| In situations like this provide as many specifics as possible. For instance, what kind of object are you moving... static? Clutter? Armor/body? etc etc.
The faster we can narrow stuff down, the faster we can possibly figure out what's happening. |
| | | Great Teacher Alex
Posts : 537 Join date : 2015-01-27 Age : 28 Location : Australia, WA
| Subject: Re: nifskope issues Tue May 19, 2015 5:14 am | |
| On the armour I was moving a holster for a pistol higher up closer to the waist so it would appear to be a waist holster but for some reason the changes won't appear in game. |
| | | TheAfterKing
Posts : 252 Join date : 2014-10-19
Character sheet Name: Hyper Faction: STLM Level: 9000
| Subject: Re: nifskope issues Fri May 22, 2015 5:24 pm | |
| Disable the ESP of the mod, change the nif position and overwrite it with the previous version, enable the ESP back again...worked for me hope it works! check if G.E.C.K uses the right path to the nif model _________________ Nexus: TheAfterKing - My Achievements:
|
| | | The author of this message was banned from the forum - See the message | Cruz011
Posts : 1734 Join date : 2014-08-04 Age : 43 Location : Serbia/Germany
| Subject: Re: nifskope issues Fri May 22, 2015 6:52 pm | |
| It would be nice to see a step by step tutorial on how to do such moving. I got same problems sometimes. Sometimes it works fine. Cant say why. _________________ |
| | | Great Teacher Alex
Posts : 537 Join date : 2015-01-27 Age : 28 Location : Australia, WA
| Subject: Re: nifskope issues Sat May 23, 2015 4:06 pm | |
| - TheAfterKing wrote:
- Disable the ESP of the mod, change the nif position and overwrite it with the previous version, enable the ESP back again...worked for me
hope it works!
check if G.E.C.K uses the right path to the nif model The tip you provided sadly didnt help but I should probably say that when modifying weapon parts in nifskope the changes carry over into the game. |
| | | Guest Guest
| Subject: Re: nifskope issues Sat May 23, 2015 6:33 pm | |
| That's because weapon meshes aren't rigged to use a skeleton like armor/body/creatures are.
So they don't have weightpainting and such, their moving parts are controlled by basic nodes. What you want to do needs to be done in Blender or 3DS Max. |
| | | Great Teacher Alex
Posts : 537 Join date : 2015-01-27 Age : 28 Location : Australia, WA
| Subject: Re: nifskope issues Sun May 24, 2015 2:57 am | |
| Thanks for telling me tesvixen, I'll try to edit the armour in blender. I think it's about time I stopped using nifskope as my only application for creating mods. |
| | | weijiesen
Posts : 105 Join date : 2015-01-28 Location : Hongkong
| Subject: Re: nifskope issues Sun May 24, 2015 8:27 am | |
| - Great Teacher Alex wrote:
- Thanks for telling me tesvixen, I'll try to edit the armour in blender. I think it's about time I stopped using nifskope as my only application for creating mods.
Its like Tes said, the position, rotation, size, ect of the mesh in question is 100% fixed to the armature (bone). The bones are what determines the movement, that's how armors work. Beyond armors (well...not all... only armors with MORE THAN ONE BONE needed) every other non-script thing can be done purely within Nifskope. trust me ^^ _________________ |
| | | Sponsored content
| Subject: Re: nifskope issues | |
| |
| | | |
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |