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 Need help with NifSkope

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Lashmer

Lashmer

Posts : 73
Join date : 2015-07-10
Age : 24
Location : Indiana

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Name: Lashmer Williams
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Need help with NifSkope Empty
PostSubject: Need help with NifSkope   Need help with NifSkope EmptyTue May 03, 2016 2:31 pm

So I've recently tried porting a helmet from NV to Fallout 4. After bringing the helmet through Outfit Studio, NifSkope generates an error:

"device position incorrect after block number 11 (NiTriShape) at 0x62b ended at 0x68f (expected 0x68fc)"

and the .nif doesn't load properly. I noticed that the "BSShaderPPLightingProperty" and "NiMaterialProperty" are not under the NiNode branch.

Screenshot:

Is there a way to move them back.
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jimhsu

jimhsu

Posts : 7
Join date : 2016-08-13

Need help with NifSkope Empty
PostSubject: Re: Need help with NifSkope   Need help with NifSkope EmptyTue Aug 16, 2016 7:02 pm

Select the TriShape node, look for BS Properties in block details, and put the index of the BSShaderPPLightingProperty block in Properties. The BSShaderPPLightingProperty should already have a NiMaterialProperty and you don't need it.

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Need help with NifSkope

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