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 [FO4] Mortal Settlers bug

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McKaby

McKaby

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Join date : 2018-06-09

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[FO4] Mortal Settlers bug Empty
PostSubject: [FO4] Mortal Settlers bug   [FO4] Mortal Settlers bug EmptySat Dec 15, 2018 4:50 pm

Hello, I got a bit of an odd bug that has recently hit me, and it's getting quite annoying.

I decided on a new playthrough and noticed that More Varied Body Shapes and Skins had not been updated and said to use Unique NPCs and the Creature sister mod instead.

Well, for some reason now, all my settlers are now mortal, even though I haven't ticked the mortal settlers option, I also use People have a name as well, but I did drop Better Settlers since it appeared that UNPC had all that and more.

My load order - https://pastebin.com/nthTUiQV

Anyone else had this issue, or should I go back to running Better settlers after I reinstall Fallout 4 to make sure there isn't a piece of errant code somewhere that I missed when uninstalling.
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jacoboriley

jacoboriley

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Join date : 2018-05-31
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[FO4] Mortal Settlers bug Empty
PostSubject: Re: [FO4] Mortal Settlers bug   [FO4] Mortal Settlers bug EmptySat Dec 15, 2018 5:03 pm

My go to is always to check in FO4Edit since it always so quick and easy. I don't remember exactly what line to look in, but you''l be able to find the conflict by checking for conflicts in the mods you suspect. If you find the culprit a load order change will often be the solution. I'm not familiar with that combo, but XEdit is the way I find what's up.

Alternate: create a patch (or look for one on Nexus already done)

Alternate 2: reinstall the mod(s) you think are the problem, cross your fingers and hope....but then you haven't learned what it was Smile

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McKaby

McKaby

Posts : 126
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[FO4] Mortal Settlers bug Empty
PostSubject: Re: [FO4] Mortal Settlers bug   [FO4] Mortal Settlers bug EmptySat Dec 15, 2018 6:02 pm

I checked F4EDit and it showed no issues with conflict there, that's why I am drawing a blank on it.

I know that "People have a name" has a perk mag that makes the settlers into what in lore would be Coursers, but that's only if you pick up the mag, I haven't done a play through where I haven't picked it up.

Downside of putting PHN after the other NPC mods is that I end up with the default settlement settlers becoming default looks again, which is why I use UNPC.

However, I am going to be doing a clean install of Fallout 4 due to a mod or something broke my Quicksave feature, that if I quicksaved ... it broke all saves, even "Quit game" save didn't save.

EDIT: To prevent a Wisdom of the ancients situation there is a discussion over at Sim Settlements that is working this out, as 3 of us are/have experienced this issue.

https://www.simsettlements.com/site/index.php?threads/recruited-setters-not-protected-wf-1-0-8.8078/

So far, not looking hopeful.
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