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 Fallout 3 Super Mutants unarmed?

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AuthorMessage
XFeniXRising

XFeniXRising

Posts : 208
Join date : 2014-05-31
Age : 27
Location : Pennsylvania

Character sheet
Name: Colton Voss
Faction: Brotherhood of Steel
Level: 30

Fallout 3 Super Mutants unarmed? Empty
PostSubject: Fallout 3 Super Mutants unarmed?   Fallout 3 Super Mutants unarmed? EmptySun Jan 04, 2015 10:09 pm

Hi friends,

So I have FWE and MMM and all that fun stuff. However, it's come to my attention that Super Mutants within my game rarely use any weapons besides heavy weapons or LMGs, like the RPG-7, ACR LMG or M249 SAW and some are armed with a melee weapon and grenades. However I've noticed some super mutants will charge at me or NPCs... unarmed and when killed they will have a weapon on them, which they could've easily used. I want to know if other people have experienced this using FWE and MMM or if this is just weapons that Super Mutants are unable to equip.

Thanks!

-Fenix Pervy Shepard

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hitman47101

hitman47101

Posts : 1947
Join date : 2014-02-28
Age : 30

Fallout 3 Super Mutants unarmed? Empty
PostSubject: Re: Fallout 3 Super Mutants unarmed?   Fallout 3 Super Mutants unarmed? EmptySun Jan 04, 2015 10:21 pm

Hey mate!

That's because super mutants can't use weapons they don't have animations for, that's why they have a special form list for all the weapons they can use.

I actually started a project to fix this problem by making custom weapon animations for them so they can use all weapons without restrictions on the TTW site: https://taleoftwowastelands.com/content/wip-super-mutant-animation-expansion

However that is far, far from complete so i recommend you use this for now: http://www.nexusmods.com/fallout3/mods/6773/?

It doesn't have any custom made anims but it gets the job done.

Hope this helps. Smile
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XFeniXRising

XFeniXRising

Posts : 208
Join date : 2014-05-31
Age : 27
Location : Pennsylvania

Character sheet
Name: Colton Voss
Faction: Brotherhood of Steel
Level: 30

Fallout 3 Super Mutants unarmed? Empty
PostSubject: Re: Fallout 3 Super Mutants unarmed?   Fallout 3 Super Mutants unarmed? EmptySun Jan 04, 2015 10:26 pm

Wow my hero <3

Thank you for your time and assistance sir, I'll be sure to keep an eye on your animation expansion mod. Smile

Once again, thank you!

-Fenix Pervy Shepard

_________________
F3Underground/VGUNetwork member since 2011.

Grom Hellscream: "And what Gul'dan, must we give in return?"
Gul'dan: "Everything."
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hitman47101

hitman47101

Posts : 1947
Join date : 2014-02-28
Age : 30

Fallout 3 Super Mutants unarmed? Empty
PostSubject: Re: Fallout 3 Super Mutants unarmed?   Fallout 3 Super Mutants unarmed? EmptySun Jan 04, 2015 10:48 pm

No problem, glad to help! Smile
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XFeniXRising

XFeniXRising

Posts : 208
Join date : 2014-05-31
Age : 27
Location : Pennsylvania

Character sheet
Name: Colton Voss
Faction: Brotherhood of Steel
Level: 30

Fallout 3 Super Mutants unarmed? Empty
PostSubject: Re: Fallout 3 Super Mutants unarmed?   Fallout 3 Super Mutants unarmed? EmptyMon Jan 05, 2015 6:52 am

obiwanz721 wrote:
cool

The question was already answered and you contributed nothing to this topic. I see you're a new user who just registered yesterday. If you think by throwing one word posts on all the latest topics will get you any closer to being able to be an approved member and being able to use VGU Mods you're mistaken. Admins (The people with orange usernames) still need to approve you, so don't think by getting 30 posts your eligible to become approved. I don't know about other people but I find this very rude and disrespectful as you put no effort into contributing to the VGUNetwork community. I will be giving you negative reputation and reporting you for spam.

_________________
F3Underground/VGUNetwork member since 2011.

Grom Hellscream: "And what Gul'dan, must we give in return?"
Gul'dan: "Everything."
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Turtle

Turtle

Posts : 40
Join date : 2014-11-27
Location : Australia M8

Fallout 3 Super Mutants unarmed? Empty
PostSubject: Re: Fallout 3 Super Mutants unarmed?   Fallout 3 Super Mutants unarmed? EmptyMon Jan 05, 2015 1:06 pm

@hitman47101 wrote:
Hey mate!

That's because super mutants can't use weapons they don't have animations for, that's why they have a special form list for all the weapons they can use.

I actually started a project to fix this problem by making custom weapon animations for them so they can use all weapons without restrictions on the TTW site: https://taleoftwowastelands.com/content/wip-super-mutant-animation-expansion

However that is far, far from complete so i recommend you use this for now: http://www.nexusmods.com/fallout3/mods/6773/?

It doesn't have any custom made anims but it gets the job done.

Hope this helps. Smile

Sorry for asking but, could i use the one from the nexus and then install your one on top of it without any problems/horrible conflicts? I assume it would work perfectly as the one from the nexus uses vanilla animations, meaning it would just replace animations with the ones it conflicts with and add more with the ones it doesn't conflict.

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