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| [FO4] help with porting dog model from 76 (solved) | [FO4] help with porting dog model from 76 (solved) | |
| Author | Message |
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BloodySister69

Posts : 368 Join date : 2020-06-09 Age : 24 Location : Germany
Character sheet Name: Faction: Level:
![[FO4] help with porting dog model from 76 (solved) Empty](https://2img.net/i/fa/empty.gif) | Subject: [FO4] help with porting dog model from 76 (solved) Wed Aug 25, 2021 12:28 am | |
| Hello, I am trying to get a dog-model from Fallout 76 to work in Fallout 4. Well, I got it working already I just wanted to perfect it because the movement is very raw and stretchy so far when i apply weights manually. I have a ported model with textures etc and replace dogmeats model for testing. I'm not sure if this is a potential culprit for errors. The model does not use all of dogmeats bones since he is a robot and all the facial and tongue animations are left out. Instead of manually weighting the model in Outfit Studio I tried copying the bone positions etc in nifskope. Everything seems to be in the right place but either the model does not move in game or the dog is just completely invisible. When clicking BSSkin BoneData the bones also don't show up but all the numbers and references seem correct to me. In short: I tried copying the branches from the 76 model but it doesn't work as intended. I can manually weight it but that's a pain I'm trying to avoid if possible. Thanks for reading! Any help would be appreciated! EDIT: Mod is done, get it here: https://www.gunetwork.org/t20878-fo4-benblutaar-and-molagsballs-ports-llc#346383_________________ ![[FO4] help with porting dog model from 76 (solved) Neocut10](https://i.servimg.com/u/f91/20/22/93/36/neocut10.jpg)
Last edited by BloodySister69 on Mon Aug 30, 2021 2:41 am; edited 2 times in total |
|  | | Tigra774

Posts : 170 Join date : 2017-10-19 Location : Russia
![[FO4] help with porting dog model from 76 (solved) Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: [FO4] help with porting dog model from 76 (solved) Wed Aug 25, 2021 2:57 am | |
| - BloodySister69 wrote:
Instead of manually weighting the model in Outfit Studio I tried copying the bone positions etc in nifskope. Everything seems to be in the right place but either the model does not move in game or the dog is just completely invisible. When clicking BSSkin BoneData the bones also don't show up but all the numbers and references seem correct to me.
Hello, you can send this model of a dog, in which weights from 76 are copied, but the dog is invisible. I was just trying to copy the weights, but NifSkope crashes for me. I will try to make the dog visible. |
|  | | BloodySister69

Posts : 368 Join date : 2020-06-09 Age : 24 Location : Germany
Character sheet Name: Faction: Level:
![[FO4] help with porting dog model from 76 (solved) Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: [FO4] help with porting dog model from 76 (solved) Wed Aug 25, 2021 3:11 am | |
| - Tigra774 wrote:
- BloodySister69 wrote:
Instead of manually weighting the model in Outfit Studio I tried copying the bone positions etc in nifskope. Everything seems to be in the right place but either the model does not move in game or the dog is just completely invisible. When clicking BSSkin BoneData the bones also don't show up but all the numbers and references seem correct to me.
Hello, you can send this model of a dog, in which weights from 76 are copied, but the dog is invisible. I was just trying to copy the weights, but NifSkope crashes for me. I will try to make the dog visible. thank you, download link is in the post if you want to try it. |
|  | | impulseman45

Posts : 4 Join date : 2014-03-03
![[FO4] help with porting dog model from 76 (solved) Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: [FO4] help with porting dog model from 76 (solved) Sun Aug 29, 2021 6:08 am | |
| well, the first thing i have learned when it comes to adding bone weights to anything is to make sure the new mesh is nearly 100% the same size as the original or donor bone weight mesh. This means you may have to slightly stretch the mesh into the right proportions to align it with say dogmeat. Also, when copying the bone weights, adjust the weight setting higher, don't keep the default setting of 5, try 10 to 15 for a better result. As long as you keep the mesh in the footprint of the original mesh, and copy the weights right, OutfitStudio should do the job right. The only other thing is to make sure that Outfit doesn't assign the NiSkinInstance to BSDismemberSkinInstance instead. If it did, you can change it in Nifscope to NiSkinInstance by right clicking the BSDismemberSkinInstance and convert it to NiSkinInstance as animals do not use the same dismember setting as human NPC bodies do. Just make sure that all the setting match a real in game Fallout 4 dog, and it should work. |
|  | | BloodySister69

Posts : 368 Join date : 2020-06-09 Age : 24 Location : Germany
Character sheet Name: Faction: Level:
![[FO4] help with porting dog model from 76 (solved) Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: [FO4] help with porting dog model from 76 (solved) Sun Aug 29, 2021 8:51 am | |
| - impulseman45 wrote:
- well, the first thing i have learned when it comes to adding bone weights to anything is to make sure the new mesh is nearly 100% the same size as the original or donor bone weight mesh. This means you may have to slightly stretch the mesh into the right proportions to align it with say dogmeat. Also, when copying the bone weights, adjust the weight setting higher, don't keep the default setting of 5, try 10 to 15 for a better result. As long as you keep the mesh in the footprint of the original mesh, and copy the weights right, OutfitStudio should do the job right. The only other thing is to make sure that Outfit doesn't assign the NiSkinInstance to BSDismemberSkinInstance instead. If it did, you can change it in Nifscope to NiSkinInstance by right clicking the BSDismemberSkinInstance and convert it to NiSkinInstance as animals do not use the same dismember setting as human NPC bodies do. Just make sure that all the setting match a real in game Fallout 4 dog, and it should work.
Thank you, I tried copying it over again keeping your tips in mind with adjusting the model better and he works almost flawless now. The manual weighted one stretched like crazy in certain movements, that is gone now. Just need to port his doggy-house and make him a companion and he is ready to roll. _________________ ![[FO4] help with porting dog model from 76 (solved) Neocut10](https://i.servimg.com/u/f91/20/22/93/36/neocut10.jpg) |
|  | | Utersersz

Posts : 45 Join date : 2021-08-10
![[FO4] help with porting dog model from 76 (solved) Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: [FO4] help with porting dog model from 76 (solved) Wed Sep 01, 2021 9:04 pm | |
| Oooooouuuuu hm hmmm hmm hmm |
|  | | Carbon1992

Posts : 231 Join date : 2018-10-03 Age : 30 Location : Poland
![[FO4] help with porting dog model from 76 (solved) Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: [FO4] help with porting dog model from 76 (solved) Fri Sep 03, 2021 3:04 am | |
| somebody ban this guy, he only spam wherever he goes |
|  | | Carbon1992

Posts : 231 Join date : 2018-10-03 Age : 30 Location : Poland
![[FO4] help with porting dog model from 76 (solved) Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: [FO4] help with porting dog model from 76 (solved) Fri Sep 03, 2021 3:06 am | |
| - Utersersz wrote:
- Oooooouuuuu hm hmmm hmm hmm
somebody ban this guy, he only spam wherever he goes |
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