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 Fallout Model Porting Help.

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ThePonyLover

ThePonyLover

Posts : 37
Join date : 2015-08-25

Fallout Model Porting Help. Empty
PostSubject: Fallout Model Porting Help.   Fallout Model Porting Help. EmptyTue Feb 23, 2016 6:00 pm

So I'm trying to port two models from another game. An armor and a mask, I have all the mapping and all that stuff done and from what I can see everything looks good. But when I put it into the geck, the model is either not visible or really glitchy looking where I can only see a few pieces and they are all stretched out. I don't know what I did wrong and could seriously use some help.

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MrObamatron

MrObamatron

Posts : 395
Join date : 2015-02-04
Age : 29
Location : A Place To Stand

Fallout Model Porting Help. Empty
PostSubject: Re: Fallout Model Porting Help.   Fallout Model Porting Help. EmptyWed Feb 24, 2016 1:56 am

Pics would be a good place to start if you need help.
Post 'em and I'll help out in any way I can

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beardofsocrates

beardofsocrates

Posts : 544
Join date : 2014-08-17
Age : 31

Fallout Model Porting Help. Empty
PostSubject: Re: Fallout Model Porting Help.   Fallout Model Porting Help. EmptyMon Mar 07, 2016 6:52 pm

I'm just assuming things, based on description. You may want to post some screenshots.

Go into the nif file:

Nistristrips:
-BSShaderPPLightingProperty
In the block details, drag down the shader flags. Make sure these are checked, and nothing else:

The first 2 at the top: Sf_Specular and Sf_Skinned
Towards the bottom: Sf_Remapp (I forget the rest) and Sf_ZBuffer_1
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Fallout Model Porting Help. Empty
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