Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
Mask NPCs commonwealth money Superpele mandalorian ghoul power vault dead leon Ryse riot hunk marvel khan Metal boomers brotherhood Reforged wolfenstein port body boom Gear machine
Latest topics
» Roland Deschain ist The Mysterious Stranger and other t
[FNV] FNVEdit question regarding conflicts Emptyby SpaceRanger Mon Jul 22, 2024 2:15 am

» Guns you want in Fallout
[FNV] FNVEdit question regarding conflicts Emptyby SpaceRanger Mon Jul 22, 2024 1:25 am

» [FO4] Doom 2016 models as replecement.
[FNV] FNVEdit question regarding conflicts Emptyby SpaceRanger Sun Jul 21, 2024 1:12 am

» [FO4] Secret Service armor, helmet headlamp
[FNV] FNVEdit question regarding conflicts Emptyby fossaceca17 Sat Jul 20, 2024 8:19 pm

» The Legion are fascists, let's discuss it.
[FNV] FNVEdit question regarding conflicts Emptyby Cipher22 Thu Jul 11, 2024 9:28 pm

» The Next fallout
[FNV] FNVEdit question regarding conflicts Emptyby Cipher22 Thu Jul 11, 2024 9:25 pm

» Your favorite mods for F:NV
[FNV] FNVEdit question regarding conflicts Emptyby Cipher22 Thu Jul 11, 2024 9:21 pm

» Afterlife discord
[FNV] FNVEdit question regarding conflicts Emptyby Willaemann Tue Jul 09, 2024 11:44 am

» What happened to Outlawer's pack 1?
[FNV] FNVEdit question regarding conflicts Emptyby Trappy82 Sun Jun 16, 2024 10:17 pm

» Greetings
[FNV] FNVEdit question regarding conflicts Emptyby septron Fri Jun 14, 2024 6:49 am

» Starfield
[FNV] FNVEdit question regarding conflicts Emptyby jaypak Mon Jun 10, 2024 1:56 am

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
[FNV] FNVEdit question regarding conflicts Emptyby RockstarAC16 Mon Jun 03, 2024 3:19 am

» Just a tired engineer with too little free time
[FNV] FNVEdit question regarding conflicts Emptyby Lonesome_Wanderer Thu May 30, 2024 9:02 pm

» Hello everyone. Looking to add classic Fallout in FO4
[FNV] FNVEdit question regarding conflicts Emptyby Lonesome_Wanderer Thu May 30, 2024 8:53 pm

» The Fallout TV show destroyed NV. I'm done with Todd.
[FNV] FNVEdit question regarding conflicts Emptyby SpookyGeist Wed May 29, 2024 6:39 am

» XHX Discord server.
[FNV] FNVEdit question regarding conflicts Emptyby TheGoodKoosh Sat May 25, 2024 3:25 pm

» Weird bug or glitch with Console Command. [FNV]
[FNV] FNVEdit question regarding conflicts Emptyby nickenicole47 Sat May 25, 2024 1:05 am

» What's your favorite weapon in the Fallout Series
[FNV] FNVEdit question regarding conflicts Emptyby FellowHumanOfOutpost31 Thu May 23, 2024 9:32 am

» (FO4) FO76 BOS Objects
[FNV] FNVEdit question regarding conflicts Emptyby keelordd Wed May 22, 2024 12:53 am

» How to change the UI sound fx placed by a mod?
[FNV] FNVEdit question regarding conflicts Emptyby immortallegion Sun May 12, 2024 4:40 pm

July 2024
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar
_
July 2024
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar

Share
 

 [FNV] FNVEdit question regarding conflicts

View previous topic View next topic Go down 
AuthorMessage
Cyberjynx

Cyberjynx

Posts : 11
Join date : 2019-01-18

[FNV] FNVEdit question regarding conflicts Empty
PostSubject: [FNV] FNVEdit question regarding conflicts   [FNV] FNVEdit question regarding conflicts EmptyTue Aug 18, 2020 3:21 pm

I've combined Dragbody NPC overhauls with the New Vegas Redesigned 3 to the best of my ability. It basically works although some NPCs such as Sunny Smiles have weird faces... I tried everything I could, reinstalls, load order sorting, mod fixes, still no luck. That said, I read that if I were to disable the NPC that looks weird, I could let the NVR3 NPC takes full control. How do I do this using FNVEdit?

Look at this: https://imgur.com/UBJlx3n I know there are a lot of conflicts with the NPCs here, but it's only Sunny Smiles and one other that has visible problems. Do I have to edit something here?

Thanks in advance!
Back to top Go down
gavin gold

gavin gold

Posts : 456
Join date : 2019-08-19
Age : 29
Location : Costa Rica

Character sheet
Name: Gavin Gold
Faction: Mr. House
Level: 50

[FNV] FNVEdit question regarding conflicts Empty
PostSubject: Re: [FNV] FNVEdit question regarding conflicts   [FNV] FNVEdit question regarding conflicts EmptyTue Aug 18, 2020 4:28 pm

First things first, what is it that you're trying to accomplish? Do you want Drag's outfits with NVR faces?
Back to top Go down
Cyberjynx

Cyberjynx

Posts : 11
Join date : 2019-01-18

[FNV] FNVEdit question regarding conflicts Empty
PostSubject: Re: [FNV] FNVEdit question regarding conflicts   [FNV] FNVEdit question regarding conflicts EmptyTue Aug 18, 2020 5:23 pm

gavin gold wrote:
First things first, what is it that you're trying to accomplish? Do you want Drag's outfits with NVR faces?
Isn't Drag the entire NPC model? Outfit and face together?

Well, basically I would like to continue using Drags for the 95% of the NPCs that are still fine but essentially remove/hide the Drags NPCs such as Sunny so the NVR3 version of her shows up in my game instead... if that makes sense?
Back to top Go down
gavin gold

gavin gold

Posts : 456
Join date : 2019-08-19
Age : 29
Location : Costa Rica

Character sheet
Name: Gavin Gold
Faction: Mr. House
Level: 50

[FNV] FNVEdit question regarding conflicts Empty
PostSubject: Re: [FNV] FNVEdit question regarding conflicts   [FNV] FNVEdit question regarding conflicts EmptyTue Aug 18, 2020 6:00 pm

@Cyberjynx

Quote :
Isn't Drag the entire NPC model? Outfit and face together?

Yes, and no. Drag gives named NPCs a unique outfit that's tied to their race, but he also replaces the vanilla outfits with his own custom ones. If you delete the face the unqiue outfit goes, but you still get the vanilla outfit "Dragbodyfied". So for example, Jackson in the Mojave outpost would no longer have his unique appearance, but his hat and outfit still use drag's models (the generic ones though).

I've done a guide on how to do this. While the faces are really detailed, the problem is I'm not into celebrity cameos or using characters from other franchises, plus some of the NPCs look too different from what I expect them to look, and none have proper facial animations, so they fall into the uncanny valley for me. It sounded like that's what you wanted that's why I was asking.

Quote :
Well, basically I would like to continue using Drags for the 95% of the NPCs that are still fine but essentially remove/hide the Drags NPCs such as Sunny so the NVR3 version of her shows up in my game instead... if that makes sense?

So, you like the faces, you simply don't like all of them. You would like to remove one or two NPCS. Is that it? Because that's easy to do. It's basically the same principle about getting rid of all of them, just less.

You seem to know the basics of FNVEdit, so I'll skip the introduction. Basically, what you have to do is remove the entry. Like, in the image you linked there, right click on Sunny's entry, and select remove (or delete or whatever; the point is it needs to go). After that, check the other categories (hair, race...) and also remove all entries that refer to Sunny (or whoever you want) in the same way. And that's about it.
Back to top Go down
Cyberjynx

Cyberjynx

Posts : 11
Join date : 2019-01-18

[FNV] FNVEdit question regarding conflicts Empty
PostSubject: Re: [FNV] FNVEdit question regarding conflicts   [FNV] FNVEdit question regarding conflicts EmptyWed Aug 19, 2020 8:21 am

Hey, thanks so much! This worked perfectly. I didn't realise it would be this simple... Oh well, at least I got it done. Thanks again!
Back to top Go down
Sponsored content




[FNV] FNVEdit question regarding conflicts Empty
PostSubject: Re: [FNV] FNVEdit question regarding conflicts   [FNV] FNVEdit question regarding conflicts Empty

Back to top Go down
 

[FNV] FNVEdit question regarding conflicts

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Need help with FNVedit.
» FNVEdit Noob :)
» How can I resolve errors using FNVEdit?
» Question about TTW and F03
» LOD Question.

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-