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 [FNV] Making Asurah's Animations Work

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gakusangi

gakusangi

Posts : 288
Join date : 2018-02-06
Age : 33
Location : Somewhere in Deep 13

Character sheet
Name: Vapor Snake
Faction: Dead Fox
Level: 1

[FNV] Making Asurah's Animations Work Empty
PostSubject: [FNV] Making Asurah's Animations Work   [FNV] Making Asurah's Animations Work EmptyWed Jan 29, 2020 8:15 pm

So for the longest time, I've been using Hitman's animations for all my weapons, and it works well with weapon mods while being relatively easy to install with my current mod manager (FOMM). However, I've been increasingly interested in trying out Asurah's animation pack, but it comes with some issues. For one, there's a LOT of patches that seem necessary to get the best functionality out of the mod itself. You don't just download the animation pack and install it, you download some six different files and install them all. Some people are able to tweak the two animation mods enough to use BOTH, which just floors me. My issue is, for as complicated as it seems to put the mod together and activate it, and that it's not really compatible with mods like Weapons of the New Millenia, is there any easy way to get this thing working? Further, does anyone really find the effort put into getting it working WORTH that investment?
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Arcades

Arcades

Posts : 371
Join date : 2017-11-19
Age : 19
Location : The Fort

Character sheet
Name: Noah
Faction: L E G I O N
Level: 25

[FNV] Making Asurah's Animations Work Empty
PostSubject: Re: [FNV] Making Asurah's Animations Work   [FNV] Making Asurah's Animations Work EmptyWed Jan 29, 2020 9:45 pm

Can you explain some of the problems you're having with the mod? I usually just install Asurah's mod after all my other animation mods, as well as the patches, and it works just fine for me. Which part isn't working for you? (Also I agree, the number of patches can be overwhelming)

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gakusangi

gakusangi

Posts : 288
Join date : 2018-02-06
Age : 33
Location : Somewhere in Deep 13

Character sheet
Name: Vapor Snake
Faction: Dead Fox
Level: 1

[FNV] Making Asurah's Animations Work Empty
PostSubject: Re: [FNV] Making Asurah's Animations Work   [FNV] Making Asurah's Animations Work EmptyThu Jan 30, 2020 1:43 am

@Arcades wrote:
Can you explain some of the problems you're having with the mod? I usually just install Asurah's mod after all my other animation mods, as well as the patches, and it works just fine for me. Which part isn't working for you? (Also I agree, the number of patches can be overwhelming)

Atm, the main issue I have is it's compatibility with WNM, but I'm working on getting some patches installed and seeing if that works better for it.
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Arcades

Arcades

Posts : 371
Join date : 2017-11-19
Age : 19
Location : The Fort

Character sheet
Name: Noah
Faction: L E G I O N
Level: 25

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PostSubject: Re: [FNV] Making Asurah's Animations Work   [FNV] Making Asurah's Animations Work EmptyThu Jan 30, 2020 3:11 am

@gakusangi wrote:
@Arcades wrote:
Can you explain some of the problems you're having with the mod? I usually just install Asurah's mod after all my other animation mods, as well as the patches, and it works just fine for me. Which part isn't working for you? (Also I agree, the number of patches can be overwhelming)

Atm, the main issue I have is it's compatibility with WNM, but I'm working on getting some patches installed and seeing if that works better for it.

Let me know if you have any questions, I'll help to the best of my ability! The more I think about it, I realize that it's taken me around three modlists to get my animations all working correctly (including Asurah's), so I completely understand grappling with getting it to work. Good luck!

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gakusangi

gakusangi

Posts : 288
Join date : 2018-02-06
Age : 33
Location : Somewhere in Deep 13

Character sheet
Name: Vapor Snake
Faction: Dead Fox
Level: 1

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PostSubject: Re: [FNV] Making Asurah's Animations Work   [FNV] Making Asurah's Animations Work EmptyThu Jan 30, 2020 4:03 am

So far, it's a matter of figuring out what works with it and what doesn't. It seems consistent that Bullpup rifles DO NOT work well with Asurah, no matter where I get them from.
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Arcades

Arcades

Posts : 371
Join date : 2017-11-19
Age : 19
Location : The Fort

Character sheet
Name: Noah
Faction: L E G I O N
Level: 25

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PostSubject: Re: [FNV] Making Asurah's Animations Work   [FNV] Making Asurah's Animations Work EmptyThu Jan 30, 2020 8:58 pm

@gakusangi wrote:
So far, it's a matter of figuring out what works with it and what doesn't.  It seems consistent that Bullpup rifles DO NOT work well with Asurah, no matter where I get them from.

Can you give me some examples of Bullpup rifles to try out? I don't think I ever use any guns like that, and now I'm curious if my animations are broken closed eyes smile. I'm just not quite sure I have any guns installed that would use those particular animations.

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MrEggs0925

MrEggs0925

Posts : 160
Join date : 2014-12-14
Location : United Igloo's of Canada

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Name: Alex
Faction: Enclave
Level:

[FNV] Making Asurah's Animations Work Empty
PostSubject: Re: [FNV] Making Asurah's Animations Work   [FNV] Making Asurah's Animations Work EmptyThu Jan 30, 2020 10:54 pm

I had it all working together for one playthrough and it was a real step up from vanilla animations but as you said the amount of work needed can be a bit much.

I gave up on trying to make it all work but there is a patch for WNM-Asurahs that may help.

The New Vegas Ultimate Guide also goes through installing Assurahs to work with WNM, WMX, WRP, and a few other mods.

This Youtube video shows how to use both Asurahs and WARS together but I haven't tried it may be a little outdated.

I hope it helps and good luck.








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gakusangi

gakusangi

Posts : 288
Join date : 2018-02-06
Age : 33
Location : Somewhere in Deep 13

Character sheet
Name: Vapor Snake
Faction: Dead Fox
Level: 1

[FNV] Making Asurah's Animations Work Empty
PostSubject: Re: [FNV] Making Asurah's Animations Work   [FNV] Making Asurah's Animations Work EmptyFri Jan 31, 2020 1:04 am

@Arcades wrote:

Can you give me some examples of Bullpup rifles to try out? I don't think I ever use any guns like that, and now I'm curious if my animations are broken closed eyes smile. I'm just not quite sure I have any guns installed that would use those particular animations.

Bullpup rifles are just ones that have the magazine loaded behind the trigger...there's more to it than that, but that's a good way to identify them.  The FAMAS is probably the most prominent, and both the one by Millenia and the one from Lead Farm (here on GUNetwork) don't work with Asurah, the sound cuts out, and the Millenia one is WAY too close to the camera.

@MrEggs0925
Yeah I was wondering about those patches myself. I wonder if they fix things. I AM using some Millenia weapons that seem relatively compatible with the animations, but I'm loading them in one by one. I am glad they're making a guide for it though.
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Arcades

Arcades

Posts : 371
Join date : 2017-11-19
Age : 19
Location : The Fort

Character sheet
Name: Noah
Faction: L E G I O N
Level: 25

[FNV] Making Asurah's Animations Work Empty
PostSubject: Re: [FNV] Making Asurah's Animations Work   [FNV] Making Asurah's Animations Work EmptyFri Jan 31, 2020 1:28 am

@gakusangi wrote:
@Arcades wrote:

Can you give me some examples of Bullpup rifles to try out? I don't think I ever use any guns like that, and now I'm curious if my animations are broken closed eyes smile. I'm just not quite sure I have any guns installed that would use those particular animations.

Bullpup rifles are just ones that have the magazine loaded behind the trigger...there's more to it than that, but that's a good way to identify them.  The FAMAS is probably the most prominent, and both the one by Millenia and the one from Lead Farm (here on GUNetwork) don't work with Asurah, the sound cuts out, and the Millenia one is WAY too close to the camera.

@MrEggs0925
Yeah I was wondering about those patches myself.  I wonder if they fix things.  I AM using some Millenia weapons that seem relatively compatible with the animations, but I'm loading them in one by one.  I am glad they're making a guide for it though.


Ah, yea I know what Bullpup rifles are, I just didn't know if I had any installed - I'm going to test them out and see if any of them work, although I think I've used the one from The Lead Farm successfully.

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gakusangi

gakusangi

Posts : 288
Join date : 2018-02-06
Age : 33
Location : Somewhere in Deep 13

Character sheet
Name: Vapor Snake
Faction: Dead Fox
Level: 1

[FNV] Making Asurah's Animations Work Empty
PostSubject: Re: [FNV] Making Asurah's Animations Work   [FNV] Making Asurah's Animations Work EmptyFri Jan 31, 2020 3:49 am

@Arcades

Seems that most revolvers added by mods also have some issues. When attempting to aim down the iron-sights, they like to bounce, jostling the camera up and down violently.
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Alron

Alron

Posts : 1
Join date : 2020-07-26

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PostSubject: Re: [FNV] Making Asurah's Animations Work   [FNV] Making Asurah's Animations Work EmptyTue Jul 28, 2020 10:44 pm

Does anyone have the Asurah animations/ Weapons of the New Millenia patch ? its been recently taken off the nexus...
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