qazwsx6035

Posts : 12 Join date : 2020-04-04
 | Subject: Blinking animations Fri Apr 17, 2020 6:04 pm | |
| Where are they stored/how are they handled? The head mesh .tri doesn't seem to have a blinking morph unlike Skyrim.  Edit: after search the internet it seems it is supposed to be in the .tri. For some reason the 3dsmax tri import script just doesn't import it. |
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