itsmarcus

Posts : 9 Join date : 2018-12-25
![[FNV-help] Replacing models from XRE Vertibirds Empty](https://2img.net/i/fa/empty.gif) | Subject: [FNV-help] Replacing models from XRE Vertibirds Sun Jun 09, 2019 1:11 am | |
| Ive been trying to change models in geck, the same way we change a creature in the modelist tab, but its much more complicated than that it seems, and beyond my actual modding skills. So if there is a tutorial that i could use for that, can anyone share it ? thanks
Here is the resource im trying to use for XRE heli , from [url=httpsury]this russian blog[/url]
And in geck its imposible to find the modellist "VertibirdOnTheGround.nif" to swap it.
Just take a look at that model, its worth the trouble to try and put this 8mb model in fnv. anyway if you can help me, thanks.
Last edited by itsmarcus on Thu Jun 13, 2019 8:26 am; edited 3 times in total |
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c4in

Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
![[FNV-help] Replacing models from XRE Vertibirds Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: [FNV-help] Replacing models from XRE Vertibirds Sun Jun 09, 2019 4:04 pm | |
| Find "XRocketVertibird1OnGround" from Movable Static tab. _________________ Walking down an unknown road |
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itsmarcus

Posts : 9 Join date : 2018-12-25
![[FNV-help] Replacing models from XRE Vertibirds Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: [FNV-help] Replacing models from XRE Vertibirds Sun Jun 09, 2019 6:25 pm | |
| - c4in wrote:
- Find "XRocketVertibird1OnGround" from Movable Static tab.
Hey, thank you, i found it. So i swapped the model, textures are attached to it. that part no problems. But the 8mb nif model is very far from the camera in nifscope and geck, when just opening the model, without unzooming it. I tried to upscale it to match the vertibird size but its not working, its very strange. this model is very high res and detailed. but after i swapped the model its just to small to be seen on the helipad. Can you just take a look at the nif model ? i think something is wrong with it.
Last edited by itsmarcus on Mon Jun 10, 2019 3:17 pm; edited 1 time in total |
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c4in

Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
![[FNV-help] Replacing models from XRE Vertibirds Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: [FNV-help] Replacing models from XRE Vertibirds Sun Jun 09, 2019 8:57 pm | |
| Yeah, it's really small. But I can't help you there since I don't know how. _________________ Walking down an unknown road |
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itsmarcus

Posts : 9 Join date : 2018-12-25
![[FNV-help] Replacing models from XRE Vertibirds Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: [FNV-help] Replacing models from XRE Vertibirds Sun Jun 09, 2019 10:20 pm | |
| - c4in wrote:
- Yeah, it's really small. But I can't help you there since I don't know how.
the model was downscaled, i upscaled it but i forgot to hit "apply" now its ok but still the blinking lights from the original model are offset But now,, i have another issue, its with the missile is missing textures and i canot fire the nuclear missiles. i removed EvE and ExE, an Impact and Retextured FALLOUT Ordnance - RFO but still missing the textures, how can i fix this pls ?But the explosion texture is ok. , What kind of projectile i need to swap in geck for them to show up, do i need to load projectiles from eve something ? |
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