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[FNV] What we still not have in game. - Page 2 963578843666749.3281.984305707
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 [FNV] What we still not have in game.

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blahblahblah

blahblahblah

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PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 2 EmptyTue May 28, 2019 12:20 am

Mmm i dont think the world was meant for Vehicles (Umatt's mod is very impressive doe) and not really a Resident Evil mod i was looking for. just a cover based system (that is 3rd person)

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[FNV] What we still not have in game. - Page 2 Genjis10
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PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 2 EmptyTue May 28, 2019 1:16 am

@d_ahat wrote:
...
Wendy Gilbert.
Interesting part in it is this - she can change clothes, when rest and dismiss.And, interesting system for skills/lvl up. Always wonder, why no1 else use this?
YES! She is the best companion. I always wonder why the author (or anybody) doesn't use the same scripting for other companions.
The best thing would be if someone took all the best parts of all the best companions and made a few AWESOME companions. I tried but my mod-fu is weak.

Another thing I would like to see in FNV is handgun/rifle equip at the same time. So your pistol is on your side and your rifle on your back. The few mods that I have found, that show multiple weapons, never worked for me or didn't allow weapons added by mods. For now, I use armor that has a static pistol in a holster (just for showsies).

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d_ahat

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PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 2 EmptyTue May 28, 2019 7:38 am

True that. While Wendy do have some minor bugs, i think they can be easily fixed.

Since companions, ok i admit -never like Ed-e. Main reason - game is not designed for flying objects. Stuck indoor, stuck in doors etc. There is about 2 good moods to make it walking, but both are bugged. While i do like idea of human Ed-e, since i can change her look to my taste, i think Geth, or other walking robot will be better.


Well, i never use cars actually. Try once, but with spawns at every meter..... There was ....hover board? but u cannot move and shoot.

@blahblahblah I think i saw several 3 person changes, but i do not play RE, so what exactly u looking for?

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PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 2 EmptyWed May 29, 2019 1:42 pm

@d_ahat Try the V8 Interceptor from Mattell for XRE it's available in the Fallout Public Map, Quest & Vehicle Mods section. And here is a video from Xilandro from one of his B42 plugin.
Spoiler:
 

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PostSubject: Re: [FNV] What we still not have in game.   [FNV] What we still not have in game. - Page 2 EmptyWed May 29, 2019 4:50 pm

Yea i know this one. What i mean is, that i have enemy all over the place and get in and out all the time is not for me.Even if i get shooting car/motorcycle. Game just not have so many distance to travel peacefully:)))

Just remember why i do not use Wendy anymore - have problems if using Jip mod.

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