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 [FNV] [Continuing on another page] WAR Animations

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PrinceMinus

PrinceMinus

Posts : 41
Join date : 2016-09-12

Character sheet
Name: Thing Inventor Inventor
Faction: The Thing Masters
Level: 1

[FNV] [Continuing on another page] WAR Animations Empty
PostSubject: [FNV] [Continuing on another page] WAR Animations   [FNV] [Continuing on another page] WAR Animations EmptyThu 21 Sep 2017 - 9:09

So, how to I explain this one, I will have to get screenshots later, but this just makes the lever action rifles/shotgun in third person, rendering them nearly unusable in third person.

So when I draw any lever action rifles or shotguns, the animation for the grip is all funky, seems like he has the rifle a bit too high from the grip, and he's holding it centered, but not too broken yet.

But when I shoot, the left arm stays at the grip position and the right arm (holding the gun) just goes up along with the rifle going to the right, and it shoots in the general direction of the gun.

I would have to get screenshots of this, because I've had this problem before, but I forgot how I fixed it.

(P.S, Millenia's weapons, Hitman's animation replacers, WRP, EVE, and that's all the mods I suspected that were messing with the third person animations [removed and the mods for testing; still is buggy,] if you can think of a fix it would be extremely appreciated.) I just use mod manager.


Last edited by PrinceMinus on Wed 11 Oct 2017 - 15:37; edited 1 time in total
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Coyoteyeah

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Posts : 374
Join date : 2015-04-04

[FNV] [Continuing on another page] WAR Animations Empty
PostSubject: Re: [FNV] [Continuing on another page] WAR Animations   [FNV] [Continuing on another page] WAR Animations EmptyThu 21 Sep 2017 - 10:06

You should make a video, showing what you are trying to explain. Might make it easier to help you.

But, it does sound like an animation bug. Most of Millenia's weapons does come with animations included (except for the retextures ofc), and should work perfectly out of the box. Your problem probably came later, sinde you've got both WAR and Hitman's animation replacers installed. I didn't think Hitman touched 3rd person animations, but I might be wrong. In any case, the animation pack you installed last, will overwrite the first, and thus, there might be mismatching animations.

If I were you, I would try installing ONLY the third person meshes from WAR over everything you've got installed right now, and see if that fixes it.

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PrinceMinus

PrinceMinus

Posts : 41
Join date : 2016-09-12

Character sheet
Name: Thing Inventor Inventor
Faction: The Thing Masters
Level: 1

[FNV] [Continuing on another page] WAR Animations Empty
PostSubject: Re: [FNV] [Continuing on another page] WAR Animations   [FNV] [Continuing on another page] WAR Animations EmptyThu 21 Sep 2017 - 13:28

Coyoteyeah wrote:
You should make a video, showing what you are trying to explain. Might make it easier to help you.

But, it does sound like an animation bug. Most of Millenia's weapons does come with animations included (except for the retextures ofc), and should work perfectly out of the box. Your problem probably came later, sinde you've got both WAR and Hitman's animation replacers installed. I didn't think Hitman touched 3rd person animations, but I might be wrong. In any case, the animation pack you installed last, will overwrite the first, and thus, there might be mismatching animations.

If I were you, I would try installing ONLY the third person meshes from WAR over everything you've got installed right now, and see if that fixes it.

Thank you for your insight, as I'm going to post screenshots once I can access my computer, but for now, Hitman's First Person Animations does have 3rd person animations in there for some reason, don't ask me why Wink . But I removed every 3rd person animations that was obviously conflicting with WAR, but Hitman's and Millenia's weapons are not the source I can tell you. And with Mod Organizer, it overwrites everything. This could be a bug from just plain WAR because it only happens with the mod active, but I'm not 100 or even 90 percent sure.
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