Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
upgrades daryl hunk Ryse vault Gear NPCs Call money machine mandalorian ghoul dead gauss boomers khan boom Superpele FCOM riot Mask marvel body wolfenstein Reforged commonwealth
Latest topics
» armor slot changing in creation kit
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby Meno Yesterday at 8:22 pm

» The Fallout TV show destroyed NV. I'm done with Todd.
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby gavin gold Yesterday at 8:22 pm

» {Multi Choice POLL} Fallout 3 or Fallout NV music?
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby HardComma Thu Apr 11, 2024 7:42 am

» Hello from nexus
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby noacctname1 Wed Apr 10, 2024 1:54 pm

» Who Would Win: Ulysses or Joshua Graham?
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby BellToadTall Thu Apr 04, 2024 4:06 am

» The Next fallout
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby BellToadTall Thu Apr 04, 2024 4:01 am

» Your favorite mods for F:NV
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby BellToadTall Thu Apr 04, 2024 3:55 am

» Whats the Number 1 mod you really want? (NV)
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby CosmoMods Tue Apr 02, 2024 8:52 am

» Unpopular Opinion: Too many mods ruin the game
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby Evmeister Sun Mar 31, 2024 11:11 pm

» Guns you want in Fallout
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby Lupinboi Wed Mar 27, 2024 8:21 am

» black doors in sierra madre bug
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby Wɪmzɪkl Wed Mar 20, 2024 9:27 pm

» Any Titanfall mods out their that have the female sniper armor?
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby john96 Wed Mar 20, 2024 4:14 pm

» Modder looking for gun mods
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby Bset Sun Mar 17, 2024 7:33 pm

» schorched enclave officer
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby Smash96 Sun Mar 17, 2024 6:13 pm

» Sup everyone (link funny shorts here)
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby DHB00P Thu Mar 14, 2024 3:29 pm

» Late Introduction
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby Battleclad Sun Mar 03, 2024 5:29 am

» Greetings!
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby Primus_Daibhidh Thu Feb 29, 2024 10:01 pm

» Fallout New Vegas Stuttering And LOD Problems
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby gamerdude7892 Thu Feb 29, 2024 8:48 am

» hello, here for porting tips and tricks to fnv
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby uxof Mon Feb 26, 2024 5:50 pm

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
[Solvedsolving problem in New Vegas Redesigned? (fixed) Emptyby DireTheRed Fri Feb 23, 2024 6:52 pm

April 2024
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
2930     
CalendarCalendar
_
April 2024
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
2930     
CalendarCalendar

Share
 

 [Solvedsolving problem in New Vegas Redesigned? (fixed)

View previous topic View next topic Go down 
AuthorMessage
tuxek

tuxek

Posts : 374
Join date : 2015-11-02
Age : 24
Location : The Netherlands

Character sheet
Name:
Faction:
Level:

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptySun Aug 20, 2017 6:22 am

"Fallout new vegas Redesigned" is a mod that makes changes to certain npc's to make them look more like their voice actor, make gruesome scenes look gruesome and just edit npc's or scenes to make them look more realistic.
This mod is personally one of my favorites but there is a big issue with it.
This issue should be easy to fix but I need a little bit of help with that.

I believe this mod isn't too compatible along with "Fallout character overhaul"
This mod comes with an esp and the esp contains the retextures of most npc's
Most npc's but usually some of the random npc's like Gamblers, ncr trooper, mercenaries, followers of the apocalypse may just have their entire face be a purple mesh.

My simple solution would be to edit the esp to make it only alter major characters I know it replaces for the better.
But I don't really know how to edit other people's esps in both the geck or fnvedit


I don't really need an entire guide but just explaining which software I must use and what buttons to get started will probably already get me on my way.
Alternatively if someone knows another fix to the problem that could help aswell. 
It may even be I have an outdated version of the mod.

_________________
"You're never too young to have a Vietnam flashback"

-Julius Caesar


Q: Can you teach me how to rig? - A: Perhaps this will help:


Last edited by tuxek on Sun Feb 04, 2018 7:20 am; edited 2 times in total (Reason for editing : Adding Solved sign so it can be removed easier)
Back to top Go down
rower97

rower97

Posts : 221
Join date : 2015-03-01
Location : Chernarus

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptySun Aug 20, 2017 1:11 pm

Fallout New Vegas Redesigned 3 uses the meshes and textures from FCO, maybe try that out, as you'll get most of the benefits of both mods.
Back to top Go down
tuxek

tuxek

Posts : 374
Join date : 2015-11-02
Age : 24
Location : The Netherlands

Character sheet
Name:
Faction:
Level:

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptySun Aug 20, 2017 9:39 pm

Seems I actually am using New Vegas Redesigned 3.
I'm reinstalling and probably gonna get an update for it that I missed from 2017 but if I still have the same issues I will probably need that first answer though on how to edit some things out with the Geck or FNVedit

_________________
"You're never too young to have a Vietnam flashback"

-Julius Caesar


Q: Can you teach me how to rig? - A: Perhaps this will help:
Back to top Go down
shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptyMon Aug 21, 2017 2:45 am

I can't say I know what's causing your problem, but are you aware of this fix?
Code:
http://www.nexusmods.com/newvegas/mods/63230/?

If you're good with Redesigned alone, then remember to deactivate every .esp and .esm related to the FCO ressources one has to install when using Redesigned.
Back to top Go down
tuxek

tuxek

Posts : 374
Join date : 2015-11-02
Age : 24
Location : The Netherlands

Character sheet
Name:
Faction:
Level:

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptyMon Aug 21, 2017 3:13 am

@shadowshade That most probably fixes the main issue I had. Seems it was caused by FCO after all.


Well in other note.
I updated my New Vegas Redesigned and saw it changed some npc's also appearing in some of Dragbody's overhauls.

So it would still be usefull to make sure those npc's aren't altered when installing the esp. I had the esp disabled for a while today and got really annoyed with the fact that FCO alone causes all African American npc's to look extremely weird and way too black. 
Redesigned had also fixed that problem for me so I will keep using it.

But it would still be usefull to be able to delete some of the things the esp does.
I'm probably gonna go check both nvedit and the geck later today by myself until an answer about that comes along. 
Thanks for solving one of the issues though.

_________________
"You're never too young to have a Vietnam flashback"

-Julius Caesar


Q: Can you teach me how to rig? - A: Perhaps this will help:
Back to top Go down
Garska

Garska

Posts : 467
Join date : 2017-06-16
Age : 24
Location : France, or Azeroth

Character sheet
Name:
Faction:
Level:

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptyMon Aug 21, 2017 5:27 am

If you have any compatibility between New Vegas Redesigned 3 an Drag's mod, tell me please. These mods are great.

_________________
[Solvedsolving problem in New Vegas Redesigned? (fixed) Gar2
Back to top Go down
tuxek

tuxek

Posts : 374
Join date : 2015-11-02
Age : 24
Location : The Netherlands

Character sheet
Name:
Faction:
Level:

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptyMon Aug 21, 2017 7:11 am

@Garska Well they are compatible its just a bitch to install.
So In order for everything to work you must install NVR before Drags mods (drags mods before installing NVR) so Drags mods can overwrite the changes by NVR 
I did notice that sometimes the npc's may wear the default items. The way to change that is to either resurrect them or more safely to click on them do showinventory and make them "equipitem" the piece of clothing added by Dragbody. They usually are called something like: "*name*Outfit" 

I may aim to make an easier version myself and fix that pink face issue tomorrow.
Shadowshade's solution unfortunately didn't work.

_________________
"You're never too young to have a Vietnam flashback"

-Julius Caesar


Q: Can you teach me how to rig? - A: Perhaps this will help:


Last edited by tuxek on Tue Aug 22, 2017 10:33 pm; edited 1 time in total (Reason for editing : Because I mixed up something.)
Back to top Go down
shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptyMon Aug 21, 2017 3:45 pm

tuxek wrote:

So In order for everything to work you must install drags mods before installing NVR.

Are you sure?
I'm using Redesigned together with dragbody's mods and installed Redesigned first then all the overhauls and then any compatibility patches.
Anyway as far as I can tell Redesigned and say BoS-Reforged shouldn't get into each others hair regarding anything that is in the texture or mesh folder, but you do have to take their hierachy in the load-order into consideration or let LOOT do it.
Back to top Go down
tuxek

tuxek

Posts : 374
Join date : 2015-11-02
Age : 24
Location : The Netherlands

Character sheet
Name:
Faction:
Level:

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptyTue Aug 22, 2017 10:29 pm

@shadowshade Whoops got my shit mixed up. Its the other way around lol.
Its installing nvr before anything else. Because then Drags stuff can overwrite the stuff by nvr

Also on another note Ive got a little question
This here is a little screenshot showing how NVR wants to make changes to most of the Boomers changed by Drags's recent boomers overhaul. 
There is also an option to remove the file.
And I was wondering if clicking that one "yes I would like to remove" makes it so that only the changes to Loyal by the mod selected in this case "boomers by drag" gets removed or just completely removes all of The files that made changes to Loyal: (Default FNV, Redesigned, BoomersGoBoom.
I really need to know this to make any changes to the mods.

[Solvedsolving problem in New Vegas Redesigned? (fixed) Thing10

_________________
"You're never too young to have a Vietnam flashback"

-Julius Caesar


Q: Can you teach me how to rig? - A: Perhaps this will help:
Back to top Go down
shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptyWed Aug 23, 2017 12:38 am

Dragbody's mods wouldn't overwrite Redesigned anyway because they have a totally different folder-structure - they just don't get into each others way file-wise.

But they do conflict regarding what their plugins are doing and this should be solved by arranging said plug-ins in your load-order accordingly, that is every one of Dragbody's Overhauls should be loaded after the Redesigned Plugins.

There are patches for compatibility between some of the Overhauls and Redesigned available.

To answer you question in one sentence: No, there's no need to delete anything anywhere to make Dragbody's mods work with Redesigned.
Install patches if available, let LOOT sort you load-order and then check if the Overhaul-plugins are loaded after those that are related to Redesigned.
I never deleted anything and never had any issues. This should really be just a question of loading the plugins in the correct order: let Redesigned make its changes, as long as say BoomersGoBoom loads after.

BOOMERS WIN!:

Edit: the picture is shown a bit small, but you can see it in yours as well: the Boomers.esp is shown in orange, meaning it wins the conflict, while Redesigned is written in red, meaning it looses.
Back to top Go down
tuxek

tuxek

Posts : 374
Join date : 2015-11-02
Age : 24
Location : The Netherlands

Character sheet
Name:
Faction:
Level:

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptyWed Aug 23, 2017 5:55 am

@shadowshade
And what if I were to be talking about followers guard number 13 and I would want FCO to win.
yet I wish for NVR to win every single other npc. That would mean I need to edit that npc by maybe deleting it from the NVR esp file.
That is more or less the question. I used Loyal since I could find him really quickly and he seemd like an npc people knew I was talking about. 
I was wondering if removing the module file would mean it only to be removed from one mod.
In my picture it used the boomers go boom as an example.

Because the pink dude issue is still happening. Just to maybe slighly less npc's.

_________________
"You're never too young to have a Vietnam flashback"

-Julius Caesar


Q: Can you teach me how to rig? - A: Perhaps this will help:
Back to top Go down
shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptyWed Aug 23, 2017 4:04 pm

@"tuxek"
Now you're talking about not only using Redesigned and dragbody's overhauls together but additionally parts of FCO.
That would indeed require some very careful editing with FNVedit: I would make a new plugin by opening the GECk without loading any plugins and then just save - this way you'll get an empty plugin. Open the empty plugin and the FCO-plugin in FNVedit and assign the former (empty) esp as a master to the latter esp. Then comes the tricky part which information in the fco plugin are relevant for you. If you found relevant information make a deep-copy-override into your empty plugin.

You're basically merging parts of the FCO plugin with your empty .esp. A more thorough walkthrough for merging plugins is provided in the manual for FNVedit:
Code:
http://www.nexusmods.com/newvegas/mods/38413/?

This will be quite an expenditure - are you sure this is worth it to you?

Another thing: when one installs Redesigned one also has to install FCO as an asset-base - which version of FCO did you install when making this step? It should not be the newest one, but version 2.3.1!

Installation Directions for New Vegas Redesigned 3:
Back to top Go down
tuxek

tuxek

Posts : 374
Join date : 2015-11-02
Age : 24
Location : The Netherlands

Character sheet
Name:
Faction:
Level:

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptyFri Aug 25, 2017 9:34 pm

@shadowshade
Been a while now.
I read your last comment very thoroughly and still I am a bit unsure on how to fix this nonsence.

So the thing that will most likely fix everything is to replace newest version of FCO with an older version. But won't this maybe mess up FCO by doing that.

Another thing I was doing was just playing NV normally and entering random places to find pink face npc's. Some of those are really elusive trying to find in FNVedit. The search tool for FNVedit could be a bit better. I was already thinking it may work to just edit them myself using the geck. I am fairly sure all npc's are manually changed by the FCO's new skin meshes and textures.

There were some things I found inside the FNVedit that were a bit weird. So I'm just gonna post some screenshots to provide a perspective of both ingame and what FNVedit says about them.

Dusty mcbride:

Quarry workers:

So atleast two of the quarry workers are pink faces yet FNVedit notices nothing.
Meanwhile Dusty, another pinkface lad is indeed seen to be buggered by something.

I may try to mix up the newest version of FCO later with an older version and see if that fixes some stuff but I must overwrite and not overwrite carefully because I don't want more to be broken than fixed.

Allright quick update. Mixing both versions of FCO did work and I will probably have to fix some minor things later but atleast the pink faces are fixed.
What I did was only replace all the male faces with the older version's male faces since I noticed only male's were affected. I am even sure only male caucasians were affected.
The rest is still files from version 3.1 so unless some esp's are at the wrong place under of above each other it should be fixed now mostly.

_________________
"You're never too young to have a Vietnam flashback"

-Julius Caesar


Q: Can you teach me how to rig? - A: Perhaps this will help:
Back to top Go down
shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) EmptySat Aug 26, 2017 2:17 am

I'm happy for you!

FCO 3.1 must use a slightly different folder-structure than 2.3.1 and therefore Redesigned which is depending on the files of the latter couldn't find the textures it needs.
Back to top Go down
Sponsored content




[Solvedsolving problem in New Vegas Redesigned? (fixed) Empty
PostSubject: Re: [Solvedsolving problem in New Vegas Redesigned? (fixed)   [Solvedsolving problem in New Vegas Redesigned? (fixed) Empty

Back to top Go down
 

[Solvedsolving problem in New Vegas Redesigned? (fixed)

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
»  New Vegas Redesigned 3 Problems...[FIXED]
» [FNV][GECK] Need help with a quest problem - FIXED
» Some problem with my Pipboy Readius. [FIXED]
» problem with fallout:new vegas/ problem solved
» New vegas redesigned 3 stable or unstable

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting :: Troubleshooting Archives-