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 Favorite Fallout realism mods?

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Furente7

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyThu Jan 15, 2015 1:17 am

There's this one mod, I don't know its exact name, but it's a recoil mod and It simulates vertical and horizontal recoil perfectly and even works in third person, which is why I use it, cos I only play third person.

I use the medium preset and whilst it probably isn't as realistic as it could be (I would say the high preset would be real life settings) it's great for doing a third person playthrough without having to worry about being OP or non-immersive with the huge lack of recoil in vanilla third person.
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ErikEC

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PostSubject: Project Nevada + oHUD + in game HC + PPA   Favorite Fallout realism mods? - Page 2 EmptyFri Feb 13, 2015 2:31 pm

I really love Powered Power Armor, combined with Project Nevada it really extends the whole Power Armor gameplay. It also adds even more depth to the visor overlays
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Nero9369

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyFri Feb 13, 2015 2:59 pm

Project Nevada and Nevada skies are some of my favorites. I also use the mod nights are darker- ultimate edition along with advanced thermal recon gear. That way I can actually have a use for night vision and thermal vision.

One combo I love using(though it is a a bit glitchy) is Weapon Animation Replacers combined with Enhanced camera. Basically in first person mode you would be able to see your body, your weapon, and how you move with it as if you were in third person. To me it adds the greatest amount of immersion.

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ErikEC

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyFri Feb 13, 2015 3:32 pm

Nero9369 wrote:
Project Nevada and Nevada skies are some of my favorites. I also use the mod nights are darker- ultimate edition along with advanced thermal recon gear. That way I can actually have a use for night vision and thermal vision.

One combo I love using(though it is a a bit glitchy) is Weapon Animation Replacers combined with Enhanced camera. Basically in first person mode you would be able to see your body, your weapon, and how you move with it as if you were in third person. To me it adds the greatest amount of immersion.

I'm really interested about the combo of WAR + Enhanced camera.. I am a user of both, but first person animations are actually not working, I get the default ones.. Suggestions?
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snowglobecollector

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyFri Feb 13, 2015 3:36 pm

If you are talking about this mod here,
http://www.nexusmods.com/newvegas/mods/55648/?

It "reomoves" first person animations so you will see 3rd person animations in 1rst person.
If you get the default animations you could try to install WAR's optional 3rd person stances.
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Jac0b

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Location : Świecie ,Poland

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyFri Feb 13, 2015 3:56 pm

Furente7 wrote:
There's this one mod, I don't know its exact name, but it's a recoil mod and It simulates vertical and horizontal recoil perfectly and even works in third person, which is why I use it, cos I only play third person.

I use the medium preset and whilst it probably isn't as realistic as it could be (I would say the high preset would be real life settings) it's great for doing a third person playthrough without having to worry about being OP or non-immersive with the huge lack of recoil in vanilla third person.

Well , I think I know which you're talking about:
http://www.nexusmods.com/newvegas/mods/46433/?
Is it this one ?
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wishboneonvgu

wishboneonvgu

Posts : 6
Join date : 2014-06-30
Age : 28
Location : Washington State

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyFri Feb 13, 2015 9:35 pm

I use Vicious Wastes. Playing Fallout with that on Hardcore Mode is painfully fun.
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YohanC

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyFri Feb 13, 2015 9:56 pm

Project Nevada and RWD(Realistic Weapon Damage) are essential for me. They really make the game feel modern and up-to-date. Seriously Bethesda, why was the ability to run not added?

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dtobviousmcduh

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyFri Feb 13, 2015 10:51 pm

YohanC wrote:
Project Nevada and RWD(Realistic Weapon Damage) are essential for me. They really make the game feel modern and up-to-date. Seriously Bethesda, why was the ability to run not added?

I'm with you there, Project Nevada for some basic tweak to make my game harder, Hardcore mode always on and Very Hard dificulty, with realistic Weapon Damage). And for a little more immersion, i like animated foods and drinks, so i have to take a break to eat and drink, and i can't do it in combat, cause i mean, who would?

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RoccoJG

RoccoJG

Posts : 10
Join date : 2015-03-15

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyTue Mar 17, 2015 2:45 am

Definitely RWD and PN are must haves
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blivit270

blivit270

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyTue Mar 17, 2015 2:48 am

hm, tough choice between Project Nevada and Killable Children

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Sinister

Sinister

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyTue Mar 17, 2015 2:49 am

Yeah pretty much PN and RWD. Though lately I've been using CAM which adds a ton of chems and makes chems more realistic, to me at least.

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rebillion76

rebillion76

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyTue Mar 17, 2015 3:16 am

Mine would also definitely be Realistic Head shots. Cant stand peppering some Fiends head with bullets and him still shooting back like it was just a minor injury.

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Icestone41

Icestone41

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyTue Mar 17, 2015 3:27 am

If I had to pick one it'd be PN.
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snowglobecollector

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyTue Mar 17, 2015 3:10 pm

Dust Dust and again Dust.It makes Fallout much more realistic than PN.You can still use Pn and Dust,you only have to disable the rebalance plugin of PN to enjoy all changes Dust brings us.And now it feels like a whole new game.
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teegfonv

teegfonv

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyTue Mar 17, 2015 3:54 pm

Gotta go with the standard favorites here, Project Nevada adds a lot of immersion into the game. EVE, while not always realistic defiantly makes explosions and in-game laser weapons to seem a bit more realistic, but some of the deaths from energy weapons are pretty unrealistic, but not necessarily lore breaking based on the energy weapons of the time. Weapons of the New Millenia adds some really high quality and real looking weapons into the game. There are also some bullet damage realism mods out there that I think have already been mentioned.
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TheLoneSurvivor

TheLoneSurvivor

Posts : 138
Join date : 2014-08-27

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptyTue Mar 17, 2015 5:13 pm

Arwens realism mod was by far my favorite, You have to use bandages in combat to stop bleeding, Tougher NPCs, Able to get infections, cant go on your Pipboy in combat, Many more changes check this mod out if you want a more challenging fallout experience.

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cordelionreaver

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptySat Apr 04, 2015 12:59 am

Project Nevada. It makes enemies not bullets sponges, adds the ability to sprint. and adjustable zoom for scopes. It is customizable so you can tweak to your liking.
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CptWalker

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PostSubject: Re: Favorite Fallout realism mods?   Favorite Fallout realism mods? - Page 2 EmptySat Apr 04, 2015 5:26 am

Of course, Project Nevada. Better for themselves have not found, everything you need in one bottle, in a general not mod, a treasure.

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