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 Fallout companion Porting

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MrComplex

MrComplex

Posts : 160
Join date : 2015-03-26
Age : 32
Location : Dubai UAE

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PostSubject: Fallout companion Porting   Fallout companion Porting EmptyTue Feb 09, 2016 10:28 am

Hello gunners

I was wondering if it would ever be possible to port some companions between fallout games, it would be pretty cool and lore friendly to port some of Curie or valentines voice files back into fallout 3 or nv, i guess porting the actual models would be tricky but the voices are probably easy enough

does any body think its possible?

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MrObamatron

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Age : 29
Location : A Place To Stand

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PostSubject: Re: Fallout companion Porting   Fallout companion Porting EmptyTue Feb 09, 2016 3:27 pm

In all reality, all you'd need to port over is the head of the companion of your choice since you can easily assign one of the many different body types FO3 or FNV modders have made (unless you want a custom body in which you'd need a custom skeleton as well). You'd of course would have to mold the the head to the proportions of the body.

Then there's the issue of face rigging which would allow the companion to make facial movements: speaking, emotions, etc.
Adding voices is probably the easiest part in all of this though.

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Distortion

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Location : Racine, Wisconsin

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PostSubject: Re: Fallout companion Porting   Fallout companion Porting EmptyTue Feb 09, 2016 9:11 pm

Now if they can port willow, vanessa, lunette, hope, and some of the other badass companion mods from nv i would be so happy. Even having cait roaming with you in the mojave wasteland or piper would be funny as hell. If this can happen it would be thrilling.

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eleanorlamb [G]

eleanorlamb [G]

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Location : Biddeford, Maine

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PostSubject: Re: Fallout companion Porting   Fallout companion Porting EmptyTue Feb 09, 2016 11:03 pm

MrObamatron wrote:
In all reality, all you'd need to port over is the head of the companion of your choice since you can easily assign one of the many different body types FO3 or FNV modders have made (unless you want a custom body in which you'd need a custom skeleton as well). You'd of course would have to mold the the head to the proportions of the body.

Then there's the issue of face rigging which would allow the companion to make facial movements: speaking, emotions, etc.
Adding voices is probably the easiest part in all of this though.

Face rigging isn't the only hard part, it's getting the head format perfect and having that working in game. If you don't know what you're doing in nifskope you will have to spend some time finding the full face format for the custom file you're making.

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