Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
dead boba outlawer Mask drag marvel vault Ryse boom hunk overhaul khan daryl body boomers powder fett Reforged riot fiend FCOM NPCs legion ghoul machine money
Latest topics
» Introduction
Help on a Weapon Port? Emptyby Andyboy Today at 12:36 pm

» Are you going to buy Fallout 5?
Help on a Weapon Port? Emptyby l3ossTweed Fri Jun 02, 2023 4:21 pm

» introduction I AM GORPER
Help on a Weapon Port? Emptyby realryco Thu Jun 01, 2023 7:05 am

» vortex help
Help on a Weapon Port? Emptyby Abyssfer Sun May 28, 2023 1:12 am

» Dragbody FO4 Power Armor & Modded Companions
Help on a Weapon Port? Emptyby Jimmbalaya Fri May 26, 2023 8:48 am

» Free: Hue
Help on a Weapon Port? Emptyby Wertologist Thu May 25, 2023 6:22 pm

» Combat Shotgun Fallout 3
Help on a Weapon Port? Emptyby Tandrum Tue May 16, 2023 8:17 am

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
Help on a Weapon Port? Emptyby chrisbrose Tue May 16, 2023 8:08 am

» need recomendations
Help on a Weapon Port? Emptyby Abyssfer Mon May 15, 2023 4:13 pm

» re-position meshes?
Help on a Weapon Port? Emptyby StengAh47 Sun May 14, 2023 7:58 am

» Hello! Where to Post Mods [FNV]
Help on a Weapon Port? Emptyby scrab20 Thu May 11, 2023 9:41 am

» (FO4) Fallout 3 Missile Launcher
Help on a Weapon Port? Emptyby Ulysses216 Wed May 10, 2023 9:46 pm

» Free: Under the Moon
Help on a Weapon Port? Emptyby Wertologist Fri Apr 28, 2023 1:33 pm

» Hello :D
Help on a Weapon Port? Emptyby Guest Tue Apr 25, 2023 5:59 am

» Joining the party late!
Help on a Weapon Port? Emptyby Guest Tue Apr 25, 2023 5:58 am

» A good tutorial on how to create a weapon from scratch?
Help on a Weapon Port? Emptyby ITSTONYSANTANA Sun Apr 23, 2023 12:48 pm

» Fire Rate in Xedit Calculation?
Help on a Weapon Port? Emptyby TimvorixosGR Tue Apr 18, 2023 6:38 pm

» Free: Desktop Dungeons
Help on a Weapon Port? Emptyby Wertologist Tue Apr 18, 2023 2:21 pm

» Clone Dispenser
Help on a Weapon Port? Emptyby Deathchewy Tue Apr 18, 2023 4:09 am

» Can someone help me with the creation kit? from fallout
Help on a Weapon Port? Emptyby SrVictory Mon Apr 17, 2023 11:21 pm

June 2023
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
2627282930  
CalendarCalendar
_
June 2023
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
2627282930  
CalendarCalendar

Share
 

 Help on a Weapon Port?

View previous topic View next topic Go down 
AuthorMessage
jwarner007

jwarner007

Posts : 238
Join date : 2014-07-07

Character sheet
Name:
Faction:
Level:

Help on a Weapon Port? Empty
PostSubject: Help on a Weapon Port?   Help on a Weapon Port? EmptyWed Jul 09, 2014 9:02 pm

So, I've been working on a weapon port of a rifle from the Custom Edition of Halo CE. It's based on the Battle Rifle, but with a different sight. I've run into a few issues though:

  • There are some mesh holes that I haven't been able to fix (circled in red in the images)
  • I also don't know how to do the texturing.


I've pretty much done everything that I'm able to with my experience.

Spoiler:

Spoiler:
Back to top Go down
Guest
Guest
avatar


Help on a Weapon Port? Empty
PostSubject: Re: Help on a Weapon Port?   Help on a Weapon Port? EmptyWed Jul 09, 2014 9:08 pm

Assuming you haven't done something to wreck the original UV mapping, the original textures should fit it just fine.  Do you not have them?

If the mesh is in OBJ format or something and does not currently have a 'Texturing Property' you'll need to give it one.

Right click the mesh in the Window, then mouse-over Node > Attach Property. In that long, long list that comes up, click "Texturing Property."

This will add a 'NiTexturingProperty' to the object's NiTriStrips. Right-click NiTexturingProperty, in the menu that comes up mouse over 'Texture' - another menu pops up to the right, choose/click "Add Base Texture"

From there, navigate to the place you stored the weapon's texture and choose its Diffuse texture (note that it should be in DDS format for Fallout 3).


Last edited by Tesvixen on Wed Jul 09, 2014 9:14 pm; edited 1 time in total
Back to top Go down
jwarner007

jwarner007

Posts : 238
Join date : 2014-07-07

Character sheet
Name:
Faction:
Level:

Help on a Weapon Port? Empty
PostSubject: Re: Help on a Weapon Port?   Help on a Weapon Port? EmptyWed Jul 09, 2014 9:09 pm

Tesvixen wrote:
Assuming you haven't done something to wreck the original UV mapping, the original textures should fit it just fine.  Do you not have them?

I have them, but they're split into different groups. The red dot sight is separate from the rifle is separate from the rails. Halo CE does things a bit differently than Fallout.
Back to top Go down
Guest
Guest
avatar


Help on a Weapon Port? Empty
PostSubject: Re: Help on a Weapon Port?   Help on a Weapon Port? EmptyWed Jul 09, 2014 9:15 pm

jwarner007 wrote:
Tesvixen wrote:
Assuming you haven't done something to wreck the original UV mapping, the original textures should fit it just fine.  Do you not have them?

I have them, but they're split into different groups. The red dot sight is separate from the rifle is separate from the rails. Halo CE does things a bit differently than Fallout.

Check my original post (which I just edited) for instructions on how to add a TexturingProperty and see if that helps.

As for the holes in the weapon, I don't think those are holes so much as they are deliberately omitted/deleted vertices that you would never see playing the game in first person.  Many games do this to save on performance, and its really obnoxious.  I might be wrong in this case (they might just be holes) but I've seen a lot of FPS meshes where this applied.
Back to top Go down
jwarner007

jwarner007

Posts : 238
Join date : 2014-07-07

Character sheet
Name:
Faction:
Level:

Help on a Weapon Port? Empty
PostSubject: Re: Help on a Weapon Port?   Help on a Weapon Port? EmptyWed Jul 09, 2014 9:23 pm

Tesvixen wrote:
Assuming you haven't done something to wreck the original UV mapping, the original textures should fit it just fine.  Do you not have them?

If the mesh is in OBJ format or something and does not currently have a 'Texturing Property' you'll need to give it one.  

Right click the mesh in the Window, then mouse-over Node > Attach Property.  In that long, long list that comes up, click "Texturing Property."

This will add a 'NiTexturingProperty' to the object's NiTriStrips.  Right-click NiTexturingProperty, in the menu that comes up mouse over 'Texture' - another menu pops up to the right, choose/click "Add Base Texture"

From there, navigate to the place you stored the weapon's texture and choose its Diffuse texture (note that it should be in DDS format for Fallout 3).  

I'm assuming NifSkope. right? That's what I'm using, but I can't find the texture option when right clicking.

And what would be the easiest way to fix those holes? Nothing I've tried has worked well.
Back to top Go down
Guest
Guest
avatar


Help on a Weapon Port? Empty
PostSubject: Re: Help on a Weapon Port?   Help on a Weapon Port? EmptyWed Jul 09, 2014 9:30 pm

There's no feasible way to, short of being a high-skill level modeler and being able to redo the weapon's UV mapping (along with altering all of its textures) to accommodate the changes you make.

Your best bet is to find the 3rd person/world version of the weapon. E.g. the one you'd see lying on the ground, or another player using in multiplayer or something.
Back to top Go down
jwarner007

jwarner007

Posts : 238
Join date : 2014-07-07

Character sheet
Name:
Faction:
Level:

Help on a Weapon Port? Empty
PostSubject: Re: Help on a Weapon Port?   Help on a Weapon Port? EmptyWed Jul 09, 2014 9:32 pm

Tesvixen wrote:
There's no feasible way to, short of being a high-skill level modeler and being able to redo the weapon's UV mapping (along with altering all of its textures) to accommodate the changes you make.

Your best bet is to find the 3rd person/world version of the weapon.

There isn't one, since this is a modified mesh. The UV mapping appears to be different for Halo CE as well, because it was extremely unaligned
Back to top Go down
Guest
Guest
avatar


Help on a Weapon Port? Empty
PostSubject: Re: Help on a Weapon Port?   Help on a Weapon Port? EmptyWed Jul 09, 2014 9:42 pm

Then unless you always play from FPS view, I wouldn't bother with it.
Back to top Go down
jwarner007

jwarner007

Posts : 238
Join date : 2014-07-07

Character sheet
Name:
Faction:
Level:

Help on a Weapon Port? Empty
PostSubject: Re: Help on a Weapon Port?   Help on a Weapon Port? EmptyWed Jul 09, 2014 9:47 pm

I could deal with the missing section of the sight. But what should I do about the textures?

_________________
Mods I'm working on:
[FO4] Halo UNSC Flags and Symbols
[FO4] Halo: ONI Nightfall Suit
[WIP][FO4] Halo: Covenant Armory

XPS 9560: 32GB RAM, i7, 1TB SX8200 Pro SSD, Akitio Node Pro w/ RTX 2080 TI FE
DanCase A4 V4.1: 32GB 3600Mhz G.Skill RAM, Ryzen 3800x, RTX 2080 TI FE, 1TB SX8200 Pro SSD, 1TB Sabrent Rocket 4.0, 4TB WD Blue.
Back to top Go down
Guest
Guest
avatar


Help on a Weapon Port? Empty
PostSubject: Re: Help on a Weapon Port?   Help on a Weapon Port? EmptyWed Jul 09, 2014 9:51 pm

Zip the weapon up along with its textures and upload it to Mediafire or something, and PM me a link. I'll try and see what's up with it.
Back to top Go down
jwarner007

jwarner007

Posts : 238
Join date : 2014-07-07

Character sheet
Name:
Faction:
Level:

Help on a Weapon Port? Empty
PostSubject: Re: Help on a Weapon Port?   Help on a Weapon Port? EmptyWed Jul 09, 2014 10:01 pm

Okay, thanks!
Back to top Go down
Sponsored content




Help on a Weapon Port? Empty
PostSubject: Re: Help on a Weapon Port?   Help on a Weapon Port? Empty

Back to top Go down
 

Help on a Weapon Port?

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» FO3 Weapon Port problem
» If you know how to port objects, please help
» {FO4} 76 port requests
» Can someone port dragons to F04?
» How would I port FNV weapons into F4

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting :: Troubleshooting Archives-