Come for the Mods, Stay for the Community!
 
HomeCalendarInterviewsFAQMemberlistUsergroupsRegisterLog in
Info Panel
Stay Connected

_
June 2018
MonTueWedThuFriSatSun
    123
45678910
11121314151617
18192021222324
252627282930 
CalendarCalendar

Share | 
 

 GECK Ownership

View previous topic View next topic Go down 
AuthorMessage
TheAfterKing

avatar

Posts : 249
Join date : 2014-10-19
Location : You'll never find me

Character sheet
Name: Samuël
Faction: Brotherhood of Steel
Level: 67

PostSubject: GECK Ownership   Tue Jun 09, 2015 3:54 pm

I was wandering how you can change the ownership of objects to the player`in the geck, does anyone know how to do that?

_________________

Nexus: TheAfterKing
My Achievements:
 


Last edited by TheAfterKing on Tue Jun 09, 2015 5:51 pm; edited 1 time in total
Back to top Go down
View user profile https://www.youtube.com/channel/UCIKXrd3uINwhtLA0uOfDbpQ?view_as
darkzero

avatar

Posts : 30
Join date : 2015-06-08
Age : 22
Location : Somewhere in nevada...

PostSubject: Re: GECK Ownership   Tue Jun 09, 2015 3:58 pm

SetOwnership
< Category:Functions

A function included in the GECK version 1.1.0.36.
Description

Sets the ownership of the calling reference to the specified NPC or Faction. If the parameter is omitted, the reference will be set to be owned by the player.
Syntax
[help]

RefID.SetOwnership Owner:FormID

Example

RewardGunRef.SetOwnership

Sets the ownership of RewardGunRef to the player (so that they can take it without stealing).

Your welcome! Smile

_________________


:hellobig: Machine Gunner Sniper
Back to top Go down
View user profile
TheAfterKing

avatar

Posts : 249
Join date : 2014-10-19
Location : You'll never find me

Character sheet
Name: Samuël
Faction: Brotherhood of Steel
Level: 67

PostSubject: Re: GECK Ownership   Tue Jun 09, 2015 5:41 pm

@darkzero wrote:
SetOwnership
< Category:Functions

A function included in the GECK version 1.1.0.36.
Description

Sets the ownership of the calling reference to the specified NPC or Faction. If the parameter is omitted, the reference will be set to be owned by the player.
Syntax
[help]

RefID.SetOwnership Owner:FormID

Example

RewardGunRef.SetOwnership

Sets the ownership of RewardGunRef to the player (so that they can take it without stealing).

Your welcome! Smile

Thanks you really helped me out! cheers Dancey

_________________

Nexus: TheAfterKing
My Achievements:
 
Back to top Go down
View user profile https://www.youtube.com/channel/UCIKXrd3uINwhtLA0uOfDbpQ?view_as
darkzero

avatar

Posts : 30
Join date : 2015-06-08
Age : 22
Location : Somewhere in nevada...

PostSubject: Re: GECK Ownership   Tue Jun 09, 2015 8:03 pm

no problem man happy modding!!! Thumbs Up Thumbs Up

_________________


:hellobig: Machine Gunner Sniper
Back to top Go down
View user profile
Sponsored content




PostSubject: Re: GECK Ownership   

Back to top Go down
 

GECK Ownership

View previous topic View next topic Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-