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 GECK Ownership

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TheAfterKing

TheAfterKing

Posts : 252
Join date : 2014-10-19

Character sheet
Name: Hyper
Faction: STLM
Level: 9000

GECK Ownership Empty
PostSubject: GECK Ownership   GECK Ownership EmptyTue Jun 09, 2015 10:54 am

I was wandering how you can change the ownership of objects to the player`in the geck, does anyone know how to do that?

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Last edited by TheAfterKing on Tue Jun 09, 2015 12:51 pm; edited 1 time in total
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darkzero

darkzero

Posts : 30
Join date : 2015-06-08
Age : 28
Location : Somewhere in nevada...

GECK Ownership Empty
PostSubject: Re: GECK Ownership   GECK Ownership EmptyTue Jun 09, 2015 10:58 am

SetOwnership
< Category:Functions

A function included in the GECK version 1.1.0.36.
Description

Sets the ownership of the calling reference to the specified NPC or Faction. If the parameter is omitted, the reference will be set to be owned by the player.
Syntax
[help]

RefID.SetOwnership Owner:FormID

Example

RewardGunRef.SetOwnership

Sets the ownership of RewardGunRef to the player (so that they can take it without stealing).

Your welcome! Smile

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TheAfterKing

TheAfterKing

Posts : 252
Join date : 2014-10-19

Character sheet
Name: Hyper
Faction: STLM
Level: 9000

GECK Ownership Empty
PostSubject: Re: GECK Ownership   GECK Ownership EmptyTue Jun 09, 2015 12:41 pm

darkzero wrote:
SetOwnership
< Category:Functions

A function included in the GECK version 1.1.0.36.
Description

Sets the ownership of the calling reference to the specified NPC or Faction. If the parameter is omitted, the reference will be set to be owned by the player.
Syntax
[help]

RefID.SetOwnership Owner:FormID

Example

RewardGunRef.SetOwnership

Sets the ownership of RewardGunRef to the player (so that they can take it without stealing).

Your welcome! Smile

Thanks you really helped me out! cheers Dancey

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GECK Ownership 10ypbfd
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darkzero

darkzero

Posts : 30
Join date : 2015-06-08
Age : 28
Location : Somewhere in nevada...

GECK Ownership Empty
PostSubject: Re: GECK Ownership   GECK Ownership EmptyTue Jun 09, 2015 3:03 pm

no problem man happy modding!!! Thumbs Up Thumbs Up

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