Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeInterviewsRegisterLog in
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
_
June 2022
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
27282930   
CalendarCalendar

Share
 

 GECK Ownership

View previous topic View next topic Go down 
AuthorMessage
TheAfterKing

TheAfterKing

Posts : 252
Join date : 2014-10-19

Character sheet
Name: Hyper
Faction: STLM
Level: 9000

GECK Ownership Empty
PostSubject: GECK Ownership   GECK Ownership EmptyTue Jun 09, 2015 10:54 am

I was wandering how you can change the ownership of objects to the player`in the geck, does anyone know how to do that?

_________________
GECK Ownership 10ypbfd
Nexus: TheAfterKing
My Achievements:


Last edited by TheAfterKing on Tue Jun 09, 2015 12:51 pm; edited 1 time in total
Back to top Go down
https://www.youtube.com/channel/UCIKXrd3uINwhtLA0uOfDbpQ?view_as
darkzero

darkzero

Posts : 30
Join date : 2015-06-08
Age : 26
Location : Somewhere in nevada...

GECK Ownership Empty
PostSubject: Re: GECK Ownership   GECK Ownership EmptyTue Jun 09, 2015 10:58 am

SetOwnership
< Category:Functions

A function included in the GECK version 1.1.0.36.
Description

Sets the ownership of the calling reference to the specified NPC or Faction. If the parameter is omitted, the reference will be set to be owned by the player.
Syntax
[help]

RefID.SetOwnership Owner:FormID

Example

RewardGunRef.SetOwnership

Sets the ownership of RewardGunRef to the player (so that they can take it without stealing).

Your welcome! Smile

_________________
GECK Ownership 21mtem8

:hellobig: Machine Gunner Sniper
Back to top Go down
TheAfterKing

TheAfterKing

Posts : 252
Join date : 2014-10-19

Character sheet
Name: Hyper
Faction: STLM
Level: 9000

GECK Ownership Empty
PostSubject: Re: GECK Ownership   GECK Ownership EmptyTue Jun 09, 2015 12:41 pm

darkzero wrote:
SetOwnership
< Category:Functions

A function included in the GECK version 1.1.0.36.
Description

Sets the ownership of the calling reference to the specified NPC or Faction. If the parameter is omitted, the reference will be set to be owned by the player.
Syntax
[help]

RefID.SetOwnership Owner:FormID

Example

RewardGunRef.SetOwnership

Sets the ownership of RewardGunRef to the player (so that they can take it without stealing).

Your welcome! Smile

Thanks you really helped me out! cheers Dancey

_________________
GECK Ownership 10ypbfd
Nexus: TheAfterKing
My Achievements:
Back to top Go down
https://www.youtube.com/channel/UCIKXrd3uINwhtLA0uOfDbpQ?view_as
darkzero

darkzero

Posts : 30
Join date : 2015-06-08
Age : 26
Location : Somewhere in nevada...

GECK Ownership Empty
PostSubject: Re: GECK Ownership   GECK Ownership EmptyTue Jun 09, 2015 3:03 pm

no problem man happy modding!!! Thumbs Up Thumbs Up

_________________
GECK Ownership 21mtem8

:hellobig: Machine Gunner Sniper
Back to top Go down
Sponsored content




GECK Ownership Empty
PostSubject: Re: GECK Ownership   GECK Ownership Empty

Back to top Go down
 

GECK Ownership

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» [FO3]Remove item/container ownership from duplicate cell?
» FNV GECK, Statics appearing in game but not in geck.
» GECK Companion REF
» Geck is broken
» GECK Help

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-