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 Tips for Making Fallout 4 Weapon Mods: .mdl files?

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ExplosiveNinja41

ExplosiveNinja41

Posts : 84
Join date : 2020-03-27
Location : US

Tips for Making Fallout 4 Weapon Mods: .mdl files? Empty
PostSubject: Tips for Making Fallout 4 Weapon Mods: .mdl files?   Tips for Making Fallout 4 Weapon Mods: .mdl files? EmptyFri Dec 18, 2020 3:36 am

Hello, all!

I was hoping someone was experienced with importing source filmmaker mods into Blender. I was planning on making the Shockhammer autoshotgun from Wolfenstein: The New Colossus, a usable weapon for the Commonwealth wastelander. I am stuck, however, as all the tutorials I have been looking at utilize Blender with the models labelled as a .obj. However, since my model is used from a Valve source, the files are under .mdl and .vvd.

I assume I would have to decompile these to use in Blender, but I would also imagine it uses another software. You guys know anything that could help?


(Shameless plug: I was looking to see if anyone had the Da'at Yichud Power Suit from the New Colossus, and made a thread about it here: https://www.gunetwork.org/t20617-fo4-wolfenstein-power-suit. If you can, any help on this situation would ALSO be appreciated!)
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Adventfather

Adventfather

Posts : 520
Join date : 2017-10-28

Tips for Making Fallout 4 Weapon Mods: .mdl files? Empty
PostSubject: Re: Tips for Making Fallout 4 Weapon Mods: .mdl files?   Tips for Making Fallout 4 Weapon Mods: .mdl files? EmptySat Dec 19, 2020 2:00 am

You'll need crowbar for decompiling the mdl files into a format you'll be able to use, and the SFM/Source import/export tools for Blender. After that it's pretty much easy to do.
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ExplosiveNinja41

ExplosiveNinja41

Posts : 84
Join date : 2020-03-27
Location : US

Tips for Making Fallout 4 Weapon Mods: .mdl files? Empty
PostSubject: Re: Tips for Making Fallout 4 Weapon Mods: .mdl files?   Tips for Making Fallout 4 Weapon Mods: .mdl files? EmptyMon Dec 21, 2020 3:32 pm

Adventfather wrote:
You'll need crowbar for decompiling the mdl files into a format you'll be able to use, and the SFM/Source import/export tools for Blender. After that it's pretty much easy to do.

I appreciate that! Thank you so much for this help, dude!
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PostSubject: Re: Tips for Making Fallout 4 Weapon Mods: .mdl files?   Tips for Making Fallout 4 Weapon Mods: .mdl files? Empty

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