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Goodsprings/Mojave Outpost crash | Goodsprings/Mojave Outpost crash | |
| Author | Message |
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Alfaz
![Alfaz](https://2img.net/u/3411/25/04/32/avatars/58763-50.jpg)
Posts : 147 Join date : 2017-07-15 Location : Somewhere west of Nevada
![Goodsprings/Mojave Outpost crash Empty](https://2img.net/i/fa/empty.gif) | Subject: Goodsprings/Mojave Outpost crash Sat Aug 15, 2020 7:05 pm | |
| I have played the entirety of my playthrough without crashes. SInce i started playing, i've never taken an esp out of the loadorder. If i did, i rolled back saves to before it was installed. So was fairly confident in my ability to get a stable game. Until now. For some reason my game has been consistently crashing. While moving along the road into goodsprings, teleporting into the outside cell, or opening a door into the outside cell, causesd my game to CTD or freeze up. I thought it was isolated to goodsprings because it is repeatable easily. Now on my way to the Old World Blues DLC, i crash on the road leading to the Mojave Outpost. I've put a lot of time into this playthrough and would like to save it, even if it means rolling back saves. Alternatively i've been looking for a time to start New California so not the worst excuse. - Load Order:
FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm CaravanPack.esm AWOPDeadMoney.esm YUP - Base Game + All DLC.esm Navmesh Fixes and Improvements.esm Momod.esm Brahmin Bess.esm NewVegasRailroads.esm oHUD.esm FCOMaster.esm DragsVGUArmorBase.esm UWHNV-Core.esm Interior Lighting Overhaul - Core.esm Interior Lighting Overhaul - L38PS.esm SomeguySeries.esm Advanced Recon Tech.esm More Perks.esm JIP Selective-Fire.esm Weapons.of.the.New.Millenia.esm EarJRAmmoProject.esm GreatKhanGreatOverhaul.esm SolidProject.esm NVWillow.esp Unofficial Patch NVSE.esp Unofficial Patch Plus.esp Unofficial Patch Plus - Addendum.esp Ragdolls.esp Core - Merged.esp The Mod Configuration Menu.esp The Weapon Mod Menu.esp JIP Companions Command & Control.esp YUP - NPC Fixes (Base Game + All DLC).esp FCO - NPC Changes.esp FCO - Willow.esp Bathroom Doors Fix.esp FNVLODGen.esp MuchNeededLOD.esp tmzLODadditions.esp Vurt's WFO.esp Visuals - Merge.esp Universal Item Sorter.esp JSawyer Ultimate.esp Economy Overhaul.esp Mojave Arsenal.esp Mojave Wildlife (FO3-Style + No Chanced).esp MoMod-Jsawyer.esp More Perks Update.esp Gameplay - Merge.esp vault22FloralOverhaul.esp AutumnLeaves.esp NewVegasBounties.esp NewVegasBountiesII.esp DMHO.esp Huygens Observatory.esp YUP - AutumnLeaves Patch.esp UWHNV-patches merged.esp Conelrad 640-1240.esp BLEEDNV.esp NPCsSprint.esp Realistic Lead - Bullet Ballistics.esp B42Wristwatch.esp B42Inertia.esp B42Bash.esp Quickthrow.esp Diagonal movement.esp EmptyWeapons.esp WeaponJamming.esp MeleeCleave.esp No-PipBoy-in-Power-Armor.esp RetrievableThrowables.esp True Leaning.esp TrueCrouching.esp AmmoChecking.esp LiveDismember.esp Immersive Hit Reactions.esp JIP Realistic Weapon Overheating.esp Near Death.esp JustModsAssorted.esp Foley sounds Merged.esp Advanced Recon Tech.esp PortableCampsite.esp DriveableMotorCycle.esp CombatEnhancer.esp Damage Settings.esp FOVSlider.esp CASM with MCM.esp ArmourRepairKits.esp 1nivVSLArmors.esp Advanced Recon Gear.esp Helmet Overlay.esp FO4 Power Armors - FNV Standard Edition.esp Fo4PALoreFriendlyLoot.esp DragsUberArmor.esp Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp Weapons.of.the.New.Millenia.Leveled.Lists.esp MWR1+2.esp Guns - Merged.esp R&S_InnovativeMod.esp XRocket.esp XREInterior.esp Wasteland Defense.esp Static collections.esp DragsPlayableRaces.esp Russell.esp SimpleCassReplacer.esp CCO - Ulysses Companion.esp BrotherhoodReforged.esp PowderIsTheNewBlack.esp BoomersGoBoom.esp RaiderOverhaulPreview.esp NCROverhaul.esp TheLegionWillRyse.esp DragsNPCOverhaul.esp Asurah_reanimation.esp Ultimate Invisible Wall Remover.esp RWL Tweaked.esp Interior Lighting Overhaul - Ultimate Edition.esp ILOpatches.esp
I've un-updated any of the mods i've tampered with since my game stopped running w/o crashes, to test for culprits and iagnose, but to no avail. _________________ so what i am supposed to do with this? Eat it?
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| ![Go down](https://2img.net/i/empty.gif) | | Wertologist
![Wertologist](https://2img.net/u/3411/25/04/32/avatars/25541-32.jpg)
Posts : 1250 Join date : 2015-09-10 Age : 30
![Goodsprings/Mojave Outpost crash Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Goodsprings/Mojave Outpost crash Sat Aug 15, 2020 9:13 pm | |
| I'm not familiar with all those mods so I can't guess which one it would be. Only thing I can suggest is the old fashioned way of disabling half and testing it. If that still doesn't work, disable half of that. etc until you pinpoint the culprit. It's annoying and tedious, but it's really the only thing I can say will work.
Alternatively, you could find the mods that you suspect might potentially be causing the issue and checking the bug section of the mod page to see if anyone else had a similar issue. |
| ![Go down](https://2img.net/i/empty.gif) | | 111smith
![111smith](https://2img.net/u/3411/25/04/32/avatars/163031-75.jpg)
Posts : 5 Join date : 2020-09-20
![Goodsprings/Mojave Outpost crash Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Goodsprings/Mojave Outpost crash Sat Oct 17, 2020 3:17 am | |
| Try to bypass the area where the game crashes. You can also try disabling mod files Mojave Arsenal.esp Mojave Wildlife (FO3-Style + No Chanced) .esp _________________ ![Goodsprings/Mojave Outpost crash Regist10](https://i.servimg.com/u/f39/18/93/72/23/regist10.png) |
| ![Go down](https://2img.net/i/empty.gif) | | Prosp3ro
![Prosp3ro](https://2img.net/u/3411/25/04/32/avatars/46079-76.jpg)
Posts : 455 Join date : 2016-12-02 Age : 32 Location : Long 15
Character sheet Name: Laufer Faction: 87th Tribe Level: Spiritual
![Goodsprings/Mojave Outpost crash Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Goodsprings/Mojave Outpost crash Tue Oct 20, 2020 5:42 am | |
| The two following mods are not compatible: Unofficial Patch NVSE - Unofficial Patch Plus. Not sure why both are in your load order. |
| ![Go down](https://2img.net/i/empty.gif) | | kuromuts
![kuromuts](https://2img.net/u/3411/25/04/32/avatars/830-67.jpg)
Posts : 131 Join date : 2014-06-09 Location : Novac, Mojave Wasteland
![Goodsprings/Mojave Outpost crash Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Goodsprings/Mojave Outpost crash Wed Oct 21, 2020 5:17 am | |
| I had the same issue, and it's been so frustrating I gave up the salvage effort and quitted FNV for a while. I've tried deactivate/reinstalling every mod, updated graphic card driver, clearing my saves and even re-installed the game - none worked.
Turns out, the problem is multi-fold and applying several measures in this page really helped the stability: http://wiki.tesnexus.com/index.php/Fallout_NV_Mod_Conflict_Troubleshooting#Issue_-_CTD_without_warning_or_Out_of_Memory_error_or_stops_responding_after_the_Main_Menu
Out of all, installing the latest New Vegas Tick Fix seems to help the most (this may not apply in your case). I suggest giving the link above a good read
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| ![Go down](https://2img.net/i/empty.gif) | | sandtwister200
![sandtwister200](https://2img.net/u/3411/25/04/32/avatars/53009-32.jpg)
Posts : 200 Join date : 2017-05-01 Age : 32 Location : Red Mountain
Character sheet Name: Raul Alfonso Tejada Faction: Black Mountain Level: 30
![Goodsprings/Mojave Outpost crash Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Goodsprings/Mojave Outpost crash Wed Oct 21, 2020 5:59 am | |
| get FNVedit and on the top left of the left pane, you'll see a bar for form ID. On that paste, the form ID for Goodsprings and Mojave outpost separately to see which mods alter or add to them. If you see on the right pane, a red highlight it indicates conflict, and on the top part of the plane you'll see which mods alter that form ID Goodsprings form ID is: 000daebb Mojave Outpost form ID is: 000e1b6a Once you paste each one separately you'll see which mods modify or touch that cell and you can individually disable them to isolate the problem. Goodluck and this method has helped me quite a lot with New Vegas, especially when I was fixing a serious of game breaking bugs. _________________ ![Goodsprings/Mojave Outpost crash Tumblr_p4kv3wXMQT1v15bzho2_500](https://64.media.tumblr.com/8961b93ba2b6b1d8e721383cf3ece1cc/tumblr_p4kv3wXMQT1v15bzho2_500.gif) |
| ![Go down](https://2img.net/i/empty.gif) | | Alfaz
![Alfaz](https://2img.net/u/3411/25/04/32/avatars/58763-50.jpg)
Posts : 147 Join date : 2017-07-15 Location : Somewhere west of Nevada
![Goodsprings/Mojave Outpost crash Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Goodsprings/Mojave Outpost crash Thu Oct 22, 2020 1:37 am | |
| Mojave arsenal and wildlife seemed to have been the issue, but it has since been fixed by subsequent updates.
Whats wrong with patch plus? ill remove but i think i needed it for another mod _________________ so what i am supposed to do with this? Eat it?
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| ![Go down](https://2img.net/i/empty.gif) | | weintraub
![weintraub](https://2img.net/u/3411/25/04/32/avatars/76695-87.png)
Posts : 157 Join date : 2017-12-18 Age : 27 Location : US | UK
![Goodsprings/Mojave Outpost crash Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Goodsprings/Mojave Outpost crash Thu Oct 22, 2020 12:14 pm | |
| There's nothing really wrong with both of them, but they both fix the same things. Since both use scripts for certain fixes afaik, they could conflict and apply the same fix twice or two different things.
UPP isn't a true "bug-fix" mod, but I think most of the changes are sane. I personally use UP NVSE since it's only concerned with bug fixes, but it's ultimately your decision. _________________ Now I suppose you're going to tell me you're just out looking for a water chip.
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| ![Go down](https://2img.net/i/empty.gif) | | TastyHands
![TastyHands](https://2img.net/u/3411/25/04/32/avatars/132655-95.png)
Posts : 132 Join date : 2019-10-17
![Goodsprings/Mojave Outpost crash Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Goodsprings/Mojave Outpost crash Thu Oct 22, 2020 11:46 pm | |
| Probably reiterating what has already been said, but crashes in specific areas are usually the fault of mods that affect those areas. Try disabling any mods you know that affect those locations. After that point, if it still crashes, open up all your mods in FNVEdit and check for any edits to those locations, make note of the mods that have any changes made there and disable them one by one until you find the culprit. |
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