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Sirdanest

Sirdanest

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PostSubject: swf games   swf games EmptySun Aug 11, 2019 2:38 am

There are a lot of fairly simple swf games on the internet, with a retro-esque feel or otherwise simple enough that they'd look good alongside the pipboy games.

I've heard that pipboy games are based on swf. So if one of the authors of these swf games were so inclined, how hard would it be for them to stick one of their games into a fallout 4 holotape mod? Is it some kind of monumental job?

The nexus is practically littered with go-nowhere threads along the lines of "custom pipboy games?" As if no one knows the answers to these questions, or they aren't talking -- but many people are asking.

It still shocks me that we've seen so little on this front. Journal of the sole survivor and pong, I believe. Even if it is a big job.... well... modders surprise and delight me every year with just how big of a job they take on. I and my character's arcade eternally hold out hope. Smile
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BonnardCSC

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PostSubject: Re: swf games   swf games EmptySun Aug 11, 2019 4:25 am

And just like that I'm dreaming of porting over Newgrounds games from my youth into Fallout haha. That would be a sight to see.
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Alixen

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PostSubject: Re: swf games   swf games EmptySun Aug 11, 2019 12:09 pm

I was curious at release whether that sort of thing would be possible too, but I guess given how long it's been with no-go threads like you say, it must be difficult to impossible to implement using the tools we have. Sad really.
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Sirdanest

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PostSubject: Re: swf games   swf games EmptySun Aug 11, 2019 4:30 pm

It also occurs to me: There's a number of games that have "waiting periods" for an action to be completed or something like that. Well, I usually hate that. But running on a pipboy while I'm adventuring, might not be so bad anymore.
I used to have dreams of a large arcade, rather than just the five or so that we have now.
I find the re-imagining of games from my childhood to be very charming, like how Xeta Invaders is Space Invaders.
In my youth Grognak and the Ruby Ruins would be the sort of game up on the shelf at Toys r Us (but it would have had more color of course.) That one really captured the feel of games of the time. Normally I think it's charming that my pipboy has the green screen of many apple computers of the past, but with Grognak I made an exception and I wish it had the colors of the commodore 64 era.
In Fallout 2, the pipboy had upgrades -- color games might have been an interesting, rare upgrade.
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blahblahblah

blahblahblah

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PostSubject: Re: swf games   swf games EmptyMon Aug 12, 2019 8:43 am

Somehow i can imagine a Fallout theme version of Plants versus Zombies on the pipboy lol

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