Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
upgrades drag dead boom outlawer Mask fett FCOM overhaul riot powder Ryse Reforged marvel daryl khan body money machine NPCs fiend ghoul boomers legion hunk boba
Latest topics
» vortex help
Mod load order help Emptyby Abyssfer Sun May 28, 2023 2:12 am

» introduction I AM GORPER
Mod load order help Emptyby gorper Sun May 28, 2023 1:00 am

» Dragbody FO4 Power Armor & Modded Companions
Mod load order help Emptyby Jimmbalaya Fri May 26, 2023 9:48 am

» Free: Hue
Mod load order help Emptyby Wertologist Thu May 25, 2023 7:22 pm

» Combat Shotgun Fallout 3
Mod load order help Emptyby Tandrum Tue May 16, 2023 9:17 am

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
Mod load order help Emptyby chrisbrose Tue May 16, 2023 9:08 am

» need recomendations
Mod load order help Emptyby Abyssfer Mon May 15, 2023 5:13 pm

» re-position meshes?
Mod load order help Emptyby StengAh47 Sun May 14, 2023 8:58 am

» Hello! Where to Post Mods [FNV]
Mod load order help Emptyby scrab20 Thu May 11, 2023 10:41 am

» (FO4) Fallout 3 Missile Launcher
Mod load order help Emptyby Ulysses216 Wed May 10, 2023 10:46 pm

» Free: Under the Moon
Mod load order help Emptyby Wertologist Fri Apr 28, 2023 2:33 pm

» Hello :D
Mod load order help Emptyby Guest Tue Apr 25, 2023 6:59 am

» Joining the party late!
Mod load order help Emptyby Guest Tue Apr 25, 2023 6:58 am

» A good tutorial on how to create a weapon from scratch?
Mod load order help Emptyby ITSTONYSANTANA Sun Apr 23, 2023 1:48 pm

» Fire Rate in Xedit Calculation?
Mod load order help Emptyby TimvorixosGR Tue Apr 18, 2023 7:38 pm

» Free: Desktop Dungeons
Mod load order help Emptyby Wertologist Tue Apr 18, 2023 3:21 pm

» Clone Dispenser
Mod load order help Emptyby Deathchewy Tue Apr 18, 2023 5:09 am

» Can someone help me with the creation kit? from fallout
Mod load order help Emptyby SrVictory Tue Apr 18, 2023 12:21 am

» Hi everyone
Mod load order help Emptyby Rodija Sun Apr 16, 2023 9:49 am

» Your Top 5 Favorite mods
Mod load order help Emptyby Chris Sat Apr 15, 2023 12:19 am

May 2023
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar
_
May 2023
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar

Share
 

 Mod load order help

View previous topic View next topic Go down 
AuthorMessage
ניצן טולדו

ניצן טולדו

Posts : 2
Join date : 2019-07-16

Mod load order help Empty
PostSubject: Mod load order help   Mod load order help EmptySun Jul 21, 2019 7:31 pm

Hey I'm new to modding and I don't know if my mod load order is okay. My game always seems to crash when I get to Primm or to Sloan.

I'm using 47 ENB The Sequel.

That's my mod load order:
Load Order:

I added a spoiler tag for your load order so it doesn't take up half the screen. It's best practice to do so, No neg rep given
-Hoppyhead
Back to top Go down
Sensenmann

Sensenmann

Posts : 34
Join date : 2019-05-30
Location : Germany

Mod load order help Empty
PostSubject: Re: Mod load order help   Mod load order help EmptyWed Jul 24, 2019 3:15 pm

Primm and Sloan are both NCR territory, so I suspect that some NPC is causing that issue.

Anyways, first of all, get rid of Mission Mojave. That mod "incorporates" a ton of other mods to fix or add things and is, sorry to say it, shit. Plus, it comes with a couple of mods built in, namely the Uncut Wasteland ones, that you've installed on top, so it's no wonder there are issues. And there is Freeside Open in your loadorder. MMUE and that don't play well together unless you create a merged patch and fix the issues yourself, which I don't see in your loadorder, so yet another reason to not use MMUE.

Use YUP instead and get the things that MMUE adds separately. There is literally no reason to not use it and since it's still being updated it's the best patch mod there is. Period.

https://www.nexusmods.com/newvegas/mods/51664

You also should be using the Unofficial Patch Plus. https://www.nexusmods.com/newvegas/mods/62953

That fixes things that YUP ain't touching. Note that you'll need the New Vegas Script Extender and the JIP NVSE plugin for it to work. Heck, you might want to install all of the JIP mods but the selective fire one because they are all great.


Next, Electro City is a questionable lighting choice because it's a bloated mess and can corrupt your saves in the long run. Don't use it. Go with FNV RWL instead.

https://www.nexusmods.com/newvegas/mods/52037/?

If you insist on using FCO and NVR3, follow this article https://www.nexusmods.com/newvegas/articles/55232 to the letter.

Personally I think that Beyond Boulder Dome and New California are overhyped mods of questionable content and value but that's modding for you. Use them, or don't. I wouldn't because the slots they occupy are much better used for better mods...

Also, you need a merged patch. And a bashed patch. Some people might say that this is overkill but that's simply not true. Create a merged patch with FNVEdit (xEdit) and after that create a Bashed patch with Wrye Flash NV.

Personally, for a first time modder I would recommend following the S.T.E.P. guide. Just read all the desciptions for the suggested tools and mods and decide on what you want. It has helpful tips for newbies. https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas#Fallout_Mod_Manager_-_FOMM_-_Fork

And finally, you want Loot, which is linked to in the above mentioned guide. Whenever you are done installing mods and want to test the loadout, run Loot to let it sort your mods. After that, run xEdit to see if it loads without issues. If it stops at any point with an error you'll immediately know what the issue is.

And finally, again Smile, use Mod Organizer 2. It's simply the best mod manager for FNV and despite a mild learning curve it's superior to literally anything else.
Back to top Go down
ניצן טולדו

ניצן טולדו

Posts : 2
Join date : 2019-07-16

Mod load order help Empty
PostSubject: Re: Mod load order help   Mod load order help EmptyWed Jul 24, 2019 4:27 pm

Sensenmann wrote:
Primm and Sloan are both NCR territory, so I suspect that some NPC is causing that issue.

Anyways, first of all, get rid of Mission Mojave. That mod "incorporates" a ton of other mods to fix or add things and is, sorry to say it, shit. Plus, it comes with a couple of mods built in, namely the Uncut Wasteland ones, that you've installed on top, so it's no wonder there are issues. And there is Freeside Open in your loadorder. MMUE and that don't play well together unless you create a merged patch and fix the issues yourself, which I don't see in your loadorder, so yet another reason to not use MMUE.

Use YUP instead and get the things that MMUE adds separately. There is literally no reason to not use it and since it's still being updated it's the best patch mod there is. Period.

https://www.nexusmods.com/newvegas/mods/51664

You also should be using the Unofficial Patch Plus. https://www.nexusmods.com/newvegas/mods/62953

That fixes things that YUP ain't touching. Note that you'll need the New Vegas Script Extender and the JIP NVSE plugin for it to work. Heck, you might want to install all of the JIP mods but the selective fire one because they are all great.


Next, Electro City is a questionable lighting choice because it's a bloated mess and can corrupt your saves in the long run. Don't use it. Go with FNV RWL instead.

https://www.nexusmods.com/newvegas/mods/52037/?

If you insist on using FCO and NVR3, follow this article https://www.nexusmods.com/newvegas/articles/55232 to the letter.

Personally I think that Beyond Boulder Dome and New California are overhyped mods of questionable content and value but that's modding for you. Use them, or don't. I wouldn't because the slots they occupy are much better used for better mods...

Also, you need a merged patch. And a bashed patch. Some people might say that this is overkill but that's simply not true. Create a merged patch with FNVEdit (xEdit) and after that create a Bashed patch with Wrye Flash NV.

Personally, for a first time modder I would recommend following the S.T.E.P. guide. Just read all the desciptions for the suggested tools and mods and decide on what you want. It has helpful tips for newbies. https://wiki.step-project.com/User:EssArrBee/FalloutNewVegas#Fallout_Mod_Manager_-_FOMM_-_Fork

And finally, you want Loot, which is linked to in the above mentioned guide. Whenever you are done installing mods and want to test the loadout, run Loot to let it sort your mods. After that, run xEdit to see if it loads without issues. If it stops at any point with an error you'll immediately know what the issue is.

And finally, again Smile, use Mod Organizer 2. It's simply the best mod manager for FNV and despite a mild learning curve it's superior to literally anything else.

Thank you very much I appreciate your help Big-Hug

The problem was the NVSR when I removed it the game worked fine but thank you for the extra infromation I'll fix my game now!

Also I use Electro City because 47 ENB the sequel isn't compatible with F:NV Realistic Lightning
Back to top Go down
stoobygacks

stoobygacks

Posts : 536
Join date : 2015-05-14
Age : 102
Location : Sanoran Desert

Character sheet
Name: Stooby of the Gacks
Faction: New California Republic
Level: FL360

Mod load order help Empty
PostSubject: Re: Mod load order help   Mod load order help EmptyWed Jul 24, 2019 5:18 pm

Before you just post your entire load order try this: Download and run FNVedit. This should help you find what mods conflict. Then the program allows you to create a merge patch.

_________________
swiggitty swooty I'm coming for that booty
                                               -George Washington
Mod load order help Flnv_b10
Back to top Go down
Timulika

Timulika

Posts : 362
Join date : 2015-02-28
Location : USA

Character sheet
Name: Kerr
Faction: Independent
Level: 50+

Mod load order help Empty
PostSubject: Re: Mod load order help   Mod load order help EmptyWed Jul 24, 2019 6:30 pm

Like Sensenmann and stoobygacks said, definitely merge and bash.
You'll find and fix issues and decrease the number of ESPs in your load order.

_________________
FalloutTitle
Back to top Go down
Sensenmann

Sensenmann

Posts : 34
Join date : 2019-05-30
Location : Germany

Mod load order help Empty
PostSubject: Re: Mod load order help   Mod load order help EmptyWed Jul 24, 2019 6:33 pm

ניצן טולדו wrote:


Thank you very much I appreciate your help Big-Hug

The problem was the NVSR when I removed it the game worked fine but thank you for the extra infromation I'll fix my game now!

Also I use Electro City because 47 ENB the sequel isn't compatible with F:NV Realistic Lightning

No problem. Smile

NVSR shouldn't cause any issues or crashes, not even on W10 if you use the right settings. However, you might want to try the NV Tick Fix mod. https://www.nexusmods.com/newvegas/mods/66537

Works like a charm although you will have to limit your FPS. Nvidia control panel, AMD equivalent, ENB settings, whatever. NVSR does it for you, NVTF doesn't. Still, it's a good option for those who are on W10 and can't, for whatever reason, get NVSR to work as it should.
Back to top Go down
Sponsored content




Mod load order help Empty
PostSubject: Re: Mod load order help   Mod load order help Empty

Back to top Go down
 

Mod load order help

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Load order help
» FO4 Load order bug
» ILO blocks my load order
» Need help with Mod installation and Load order
» The Ideal Load Order

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-