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 Elements of Skyrim that could fit perfectly in Fallout?

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Sirdanest

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PostSubject: Elements of Skyrim that could fit perfectly in Fallout?   Mon Apr 30, 2018 3:21 pm

So -- looking at all of Skyrim, including the mods, what cool elements of Skyrim would fit perfectly into the Fallout universe?

I'd like to see snakes. I wish Mihail was working for New Vegas!

If someone where to try to build something better than a garbage shanty town or a re-settled pre-war ruin, they might build houses more like Skyrim's villages than a pre-war home. I think if they knew how to build pre-war Sanctuary-style homes they would have done so already. But stone and straw cottages? Maybe.
Someone in the legion probably knows how to make machetes, so maybe they could figure out how to make decent swords if they weren't concerned with just pumping them out as fast as possible for the army.
Certain types of forged medieval armor aren't _that_ difficult once you've figured out the forging.

I personally probably would have made the Zion clothes a little more interesting, if I'd been in charge. No pre-war influence, but still very survival orientated.

There's a mod that lets you visit the shire in Skyrim. It would make a cool world-space in Fallout, accessed through the same technology as operation anchorage or the memory den. (The Hobbit came out long before the fallout universe's divergence went into full swing.)

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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Mon Apr 30, 2018 5:16 pm

Am I the only one who hates this entire community of bethesda fanboys mixing up fallout and TES? The two franchises have nothing to do with one another, besides the fact that todd is involved with both of them. Nothing is more cringe worthy than a nu-fallout fan that clearly doesn't know anything about the older games, aside from the references he found on the wiki

I have passively seen a bit of skyrim, and from what I see, "Skyrim with guns" is a bit more literal with F4 than "Oblivion with guns" back in fallout 3 era, everything that fit with both games is already in both games, right down to "Potion Created" sound when crafting(And it shows where they got the inspiration from, with stupid things to craft like the magical potion that cures your addiction and radiation, and is easy to make, ect)

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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Mon Apr 30, 2018 5:24 pm

Are you actually grumping about me saying that giant snakes could exist in both Skyrim AND Fallout?  Are you saying that recently built stone houses should only exist in skyrim and not Fallout?  Or that no one in Fallout should be able to forge a sword?  Seriously?  How is any of that cringeworthy or inappropriate mixing of genres?
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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Tue May 01, 2018 10:33 am

Sword and shield combat for one and it bothers me greatly that it's never included
"hmmm, I have this big hitty stick and charge against gun wielding enemies, if only I had a way to NOT have my head blown straight off!? Some kind of protective barrier that I can hold in my other hand..."
Junk shields like stop signs, scavenged metal thrown together haphazardly all the way to pre war riot equipment.

Bows and arrows, games like Farcry show how they can still be a horrific threat in modern times (not to ignore the fact that it's a huge piece of metal tipped wood travelling at the speed of "fuck you") post Apocalyptic films and media always evolve a hunting bow because it's so god damn useful
A silent, powerful weapon with reusable ammo that can be made (even if it's kinda naff.)  more simply than a gun, why would you ignore this masterpiece!

Adoption.

Marriage.
In fact, the skyrim marriage system would make MORE sense to be used in fallout than skyrim
In skyrim they say about how "Oh times are dangerous, we live short lives, we have no need for long relationships before marriage." even tho in the cities in skyrim they live perfectly happy lives with plenty of food, water, safety. In skyrim they CAN have long relationships.
You wouldn't have any of that in Fallout.

Theres a couple of things that I think work.
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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Tue May 01, 2018 11:16 am

Shields certainly should have existed. It's really weird that they weren't in the game since apparently the engine evolved from Oblivions -- they would have actually had to take time removing the shields from the engine, which is weird.
Bows and crossbows, sure. Especially on the east coast where there are no gun runners mass producing pre-war weapons. The legion should have had homemade bows, maybe even poisoned arrows, then they could have been a genuinely feared low-tech army.
I disliked Skyrim's amulet-based marriage system but it would have made much more sense in fallout, for sure. Religion in general is almost non-existent in NV, but if there's one thing I know, it's that religion doesn't go away entirely, not even when it's bombed. So yeah, adoptions, marriage, religion.

I'll add on a note: torches. Nice flaming sticks of wood that give off light. At least in Zion they should have existed, or on the east coast away from the electric lights of the Mojave.
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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Tue May 01, 2018 12:14 pm

@loneheart9 tbqh, people still have their "Waifus" in game, I don't think they needed to take that aspect any further

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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Tue May 01, 2018 12:54 pm

@"Sonichu_fanboy"
I'm just thinking about things that could work, whether or not they should be in the game is a different question entirely.

@"Sirdanest"
Flaming torches would be a good idea, but I think Bethesda where looking at the pipboy and saying:
"there's your light source, at the push of a button."
"okay, but what about all the other people WITHOUT a pipboy?"
"... They can see in the dark, shut up!"
Etc.


Other things that could work, more than one city, more open areas, mountains, non mutated animals (because seeing a two headed deer/anything for the 10 billionth time loses its charm.)
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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Tue May 01, 2018 1:21 pm

@loneheart9 You could actually marry in F2. Didn't bring much to the gameplay, at best, it would be just another gimmick, like the tacticool dog you got in F4

As for the rest, I don't think torches/swords/shields work well in this environment. Guns always ruled all combat in the series, and I don't see why people would bother forging a secondary weapon they might not use, if they have a perfectly good combat knife, or a pipe, ect. Same thing with a shield, that thing won't stop bullets

All of those are gimmicks that would take too much time to code, and even then, not really add anything to the gameplay

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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Tue May 01, 2018 7:49 pm

The legion would have reasons to want the best melee weapons they could get their hands on, since they fight up close so often. But shields, yeah, probably wouldn't be too useful. I am not actually sure how useful modern shields are against anything more than junk thrown by rioters, but probably not worse than leather armor, which people still use extensively. I bet if there had been some kind of proton shield at Big Mt it would have looked cool and gotten some use. Imagine if that really could parry bullets.
Which leaves me wondering -- is there a way to make a weapon that is capable of parrying projectiles like bullets or is that hard-coded?
As for torches, most people don't have pip boys -- they just have the convenient ability to see in the dark. I can just imagine (while using a mod that makes the night actually dark) seeing the light from torches approaching in the distance. It's almost too bad, in situations like that, that the pipboy can be used to just automatically identify long-distance targets.
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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Tue May 01, 2018 9:13 pm

No, I am pretty sure that the engine for F3 and 4 cannot handle that. And besides, there is already a perk for that in 4

The closest you're going to get is portable shield generators from zeta. It's cut content, but player would have been able to carry one of those for their own use. I dunno if some modder brought those back

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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Thu May 03, 2018 2:48 am

So, this isn't a skyrim feature... but I feel that a cover system would fit Fallout extremely well. Just something about the explorative nature of the game and the amount of debris that spans the wasteland, it just seems to fit. But, If I had to give a skyrim answer, it'd be the sorcery. Only for the reason that I feel that possibly an irradiated human could maybe gain some sort of powers. Possibly a raider boss or some sort of DLC faction.
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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Thu May 03, 2018 3:00 am

@Maas Cover system is actually put in place, but only for NPCs, at least in fallout 4

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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Thu May 03, 2018 3:08 am

@Sonichu_fanboy
Yeah there is a mod for it, but I want a true cover system, like they have in the rockstar titles. Know what Im sayin?
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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Thu May 03, 2018 3:12 am

@Maas Not really, when I think of fallout, I think of hunkering down in power armor, like in F4, full on mecha style, or turn based combat. Combat was never the reason you play the fallout game tho, which doesn't mean I wouldn't mind a more action based spin off

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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Thu May 03, 2018 3:21 am

@Sonichu_fanboy Yeah I see what your saying, we just play the games differently, I generally stay away from PA and more focus on different playstyles. I also understand the argument of fallout needed to be less combat based, but I dont think Id like anything better than Fallout new vegas with the same gun play as 4.

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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Thu May 03, 2018 3:50 am

Fallout 4 has a cover system. For some reason the game literally never tells you how to use it (only in 1st person) but it's there. I saw it on youtube and tried it and my jaw dropped. Why would they put in a cover system, force it to 1st person only, and then never tell anyone?
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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Thu May 03, 2018 3:54 am

@Sirdanest because bethesda is a premier, AAA developer

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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Thu May 03, 2018 4:57 am

I'd like it more if they would implement an ES easter egg in Fallout for random shit only. My suggestion? A Dragon shotgun that resembles Alduin's head. No no it does't use fusion cells nor ordinary shotgun shells. It will act like a recharger shotgun, the downside would is that it will only have 1 shot per 3 second recharge and a strong recoil.
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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Thu May 03, 2018 9:19 am

@"njmanga097" or maybe a code to computer terminal is found on a note with a bunch of random words like "fus ro dah!"
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PostSubject: Re: Elements of Skyrim that could fit perfectly in Fallout?   Thu May 03, 2018 10:18 am

@Maas Thankfully, people are working on Fallout 4: New Vegas right now, and it already looks promising

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