Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomeInterviewsRegisterLog in
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
_
November 2020
MonTueWedThuFriSatSun
      1
2345678
9101112131415
16171819202122
23242526272829
30      
CalendarCalendar

Share
 

 New Vegas: Mod or Plugin Limit?

View previous topic View next topic Go down 
AuthorMessage
Sirdanest

Sirdanest

Posts : 833
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

New Vegas: Mod or Plugin Limit? Empty
PostSubject: New Vegas: Mod or Plugin Limit?   New Vegas: Mod or Plugin Limit? EmptyTue Dec 05, 2017 2:30 pm

In my quest to kill my game via the crushing weight of a thousand mods, I've obviously hit the mod limit, even with merges. As the internet suggests many times it's somewhere around 130-ish. But Nexus Mod Manager lists "total plugins, active plugins, total mods, installed mods, and active mods."
For me, each one of these numbers is different, and I can't seem to nail down which one it is that is most important... the plugin number or mod number? Does anyone know with certainty which is the most important to keep below the limit? (Sometimes a singular mod can have more than one esp, for instance.)
Thanks
Back to top Go down
stoobygacks

stoobygacks

Posts : 520
Join date : 2015-05-14
Age : 100
Location : Sanoran Desert

Character sheet
Name: Stooby of the Gacks
Faction: New California Republic
Level: FL360

New Vegas: Mod or Plugin Limit? Empty
PostSubject: Re: New Vegas: Mod or Plugin Limit?   New Vegas: Mod or Plugin Limit? EmptyTue Dec 05, 2017 9:37 pm

I have gotten a max plugin number of 157, which was about 141 mods. After that the fallout universe begins to...change.

If you have mods like FOOK,PN,WRP,WMX that require 100 patches to work with eachother and other mods, then you will have a low mod count, but a high plugin count.

_________________
swiggitty swooty I'm coming for that booty
                                               -George Washington
New Vegas: Mod or Plugin Limit? Flnv_b10
Back to top Go down
Sirdanest

Sirdanest

Posts : 833
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

New Vegas: Mod or Plugin Limit? Empty
PostSubject: Re: New Vegas: Mod or Plugin Limit?   New Vegas: Mod or Plugin Limit? EmptyTue Dec 05, 2017 10:45 pm

I think it's counting the ESPs that aren't even activated, which is annoying and extremely weird. I'd heard something about that somewhere on the 'net but I didn't really believe it at the time.
Back to top Go down
Evmeister

Evmeister

Posts : 985
Join date : 2014-03-18
Age : 32
Location : The Salish Sea

New Vegas: Mod or Plugin Limit? Empty
PostSubject: Re: New Vegas: Mod or Plugin Limit?   New Vegas: Mod or Plugin Limit? EmptyWed Dec 06, 2017 12:12 am

I've also heard that the game will wig out over plugins that aren't even turned on as well. I'd make backup folder and pull all the ones you're not going to use out of the data folder. I highly suggest merging "like plugins" to get some more mileage out of mods. If you don't know how, I can explain the process how I've learned it. It's worked so far.

_________________
New Vegas: Mod or Plugin Limit? Pbadmb10
Banner from Star's Workshop
Back to top Go down
stoobygacks

stoobygacks

Posts : 520
Join date : 2015-05-14
Age : 100
Location : Sanoran Desert

Character sheet
Name: Stooby of the Gacks
Faction: New California Republic
Level: FL360

New Vegas: Mod or Plugin Limit? Empty
PostSubject: Re: New Vegas: Mod or Plugin Limit?   New Vegas: Mod or Plugin Limit? EmptyWed Dec 06, 2017 6:20 pm

@Evmeister How does one merge plugins?

_________________
swiggitty swooty I'm coming for that booty
                                               -George Washington
New Vegas: Mod or Plugin Limit? Flnv_b10
Back to top Go down
Evmeister

Evmeister

Posts : 985
Join date : 2014-03-18
Age : 32
Location : The Salish Sea

New Vegas: Mod or Plugin Limit? Empty
PostSubject: Re: New Vegas: Mod or Plugin Limit?   New Vegas: Mod or Plugin Limit? EmptyThu Dec 07, 2017 1:19 am

@stoobygacks For New Vegas you'll use FNVedit to do your merging, however I've heard of Wyre Bash as well.

Basically what you'll do is load the mods you want to merge in the FNVedit, when you start it up it will give you the option to select the plugins you want to work on. From there you'll will right click on a record category such as Armor, Container, NPC, Race, and click "Deep copy as Override into" it will prompt you to select a plugin you want to copy the records into or make a new plugin. Create a new plugin and it will copy the records into the new plugin. Repeat that process with all the records from each plugin that you're trying to merge into one.

Then, and I haven't does this part yet, you'll want to load the plugin up in FNV CK/GECK and then save it. The GECK should fix any lingering issues. I recommend doing this more so for basic mods like More Perks which there's actually a merge patch already out there for it. So armor mods, clothing mods that simply add things in but don't edit NPC's would be a good start.

Also, using this process means you won't need the plugins active that you merged into a new plugin, so I what I did just in case, is I created a plugin backup folder for all the stuff that I made a merged plugin for. For example, I merged all of FCO plugins into one. I put all the plugins in the backup folder.

Hope this helps, I found the instructions for doing a merged plugin on the Nexus Forums, maybe if I have time, I might make a video. I'm no expert so the way I'm doing it could be wrong, but it seems to have worked so far.

_________________
New Vegas: Mod or Plugin Limit? Pbadmb10
Banner from Star's Workshop
Back to top Go down
Sirdanest

Sirdanest

Posts : 833
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

New Vegas: Mod or Plugin Limit? Empty
PostSubject: Re: New Vegas: Mod or Plugin Limit?   New Vegas: Mod or Plugin Limit? EmptyThu Dec 07, 2017 3:32 pm

I've been using a merge plugins program and it seems to be working but I haven't played enough yet to have really put it to the test.
Back to top Go down
Evmeister

Evmeister

Posts : 985
Join date : 2014-03-18
Age : 32
Location : The Salish Sea

New Vegas: Mod or Plugin Limit? Empty
PostSubject: Re: New Vegas: Mod or Plugin Limit?   New Vegas: Mod or Plugin Limit? EmptyThu Dec 07, 2017 11:03 pm

If I remember correctly, there use to be a program that would merge plugins for your for Fallout 3. Not sure if there's anything like that for FNV or FO4.

_________________
New Vegas: Mod or Plugin Limit? Pbadmb10
Banner from Star's Workshop
Back to top Go down
Sponsored content




New Vegas: Mod or Plugin Limit? Empty
PostSubject: Re: New Vegas: Mod or Plugin Limit?   New Vegas: Mod or Plugin Limit? Empty

Back to top Go down
 

New Vegas: Mod or Plugin Limit?

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Photobucket Problems
» Kvetka
» Limited strength of chess engines ...
» A Chaotic plugin for LackeyCCG

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-