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 FNV mod limit reached

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hollowtips18

hollowtips18

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Age : 23
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Character sheet
Name: Courier 7
Faction: NCR
Level: 38

FNV mod limit reached  Empty
PostSubject: FNV mod limit reached    FNV mod limit reached  EmptyWed Jan 25, 2017 10:22 pm

ok so i have like 171 mods installed and whenever i add one more like dragbodys races all textures go missing and red exclamation marks and the races mod dont replace nothing or when i add any other mod most textures goes missing and i get a pop up message saying to many active plugins! please remove plugins and keep mods under 134 something like that. I never knew there was a limit. is there a way to bypass this or if this is a bug to plz fix it? BrickWall Headbutt
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Acies

Acies

Posts : 341
Join date : 2015-03-01

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyWed Jan 25, 2017 11:05 pm

Yeah there's a cap on how many mods you can have.
There's a program called merge plugins that does exactly what its name says, it merges plugins. Maybe you could try merging some so you wont pass the limit.
But I would recommend trying to remove some unnecessary plugins, and also I'm surprised how you can run the game with that amount of plugins and not having conflicts or crashes.

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hollowtips18

hollowtips18

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Age : 23
Location : New York

Character sheet
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Faction: NCR
Level: 38

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyWed Jan 25, 2017 11:09 pm

thats so stupid -.- Do you know where i can install this merge plugins and how can i use them to my advantage?
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DumbleCore

DumbleCore

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Faction: lone Wanderer
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FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyWed Jan 25, 2017 11:18 pm

strange,i´m running 200 plugins withiut problems, do use mod organizer with mergedpatch?

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FNV mod limit reached  NkOfXz
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hollowtips18

hollowtips18

Posts : 236
Join date : 2015-01-17
Age : 23
Location : New York

Character sheet
Name: Courier 7
Faction: NCR
Level: 38

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyWed Jan 25, 2017 11:21 pm

I use NMM and FOMOD but mainly NMM and no i dont use mereged patch
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DumbleCore

DumbleCore

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Faction: lone Wanderer
Level: Still Alive

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyWed Jan 25, 2017 11:22 pm

maybe you should give it a try

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FNV mod limit reached  NkOfXz
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hollowtips18

hollowtips18

Posts : 236
Join date : 2015-01-17
Age : 23
Location : New York

Character sheet
Name: Courier 7
Faction: NCR
Level: 38

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyWed Jan 25, 2017 11:29 pm

u know where i can download it or can u give me a link?
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Moonlightbae

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FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyWed Jan 25, 2017 11:43 pm

My question is how the hell you guys manage to run so many mods? Get rid of anything and everything you don't need, cannot stress that enough. I guess you could merge mods but I'd prefer to keep my load order as light as possible.

I generally run about 50 plug-ins at once.

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FNV mod limit reached  Wonderlad
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hollowtips18

hollowtips18

Posts : 236
Join date : 2015-01-17
Age : 23
Location : New York

Character sheet
Name: Courier 7
Faction: NCR
Level: 38

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyWed Jan 25, 2017 11:45 pm

But my question is how do you merge them?
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tgspy

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FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyThu Jan 26, 2017 1:22 am

https://www.youtube.com/watch?v=dOT283m__UA

Video I've made on merging mods in xEdit

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FNV mod limit reached  HQjgd4r
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rogerrabbit130

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FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyThu Jan 26, 2017 2:25 am

KSI Carbon Core wrote:
My question is how the hell you guys manage to run so many mods? Get rid of anything and everything you don't need, cannot stress that enough. I guess you could merge mods but I'd prefer to keep my load order as light as possible.

I generally run about 50 plug-ins at once.

This. Like I don't see how anyone would NEED that many mods. I always clean my load order up every now and then, removing anything unnecessary or something that simply doesn't get used at all.
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Danieldefense

Danieldefense

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FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyThu Jan 26, 2017 3:08 am

@"KSI Carbon Core" That same I wonder ... I, the mods I use, are ARMS, Armor (see real military uniforms) Textures and animations and some to change the immersion and the environment, but I do not get to 171 ... buff me It is surprising that the PC has not yet exploded like a bomb, lol

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FNV mod limit reached  WillingLimitedHalibut-size_restricted
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Betterdeadthanred

Betterdeadthanred

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Location : The only good Scandinavian country

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyThu Jan 26, 2017 3:24 am

If you are not too keen on merging your mods, I'd suggest installing NVEC. One huge all-in-one modpack.

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FNV mod limit reached  13781712
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DumbleCore

DumbleCore

Posts : 666
Join date : 2015-10-19
Age : 40
Location : TON 618

Character sheet
Name: Johnnie
Faction: lone Wanderer
Level: Still Alive

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyThu Jan 26, 2017 3:30 am

rogerrabbit130 wrote:
KSI Carbon Core wrote:
My question is how the hell you guys manage to run so many mods? Get rid of anything and everything you don't need, cannot stress that enough. I guess you could merge mods but I'd prefer to keep my load order as light as possible.

I generally run about 50 plug-ins at once.

This. Like I don't see how anyone would NEED that many mods. I always clean my load order up every now and then, removing anything unnecessary or something that simply doesn't get used at all.

I´ve close to 200 plugins cuz i´m running ttw and some mods like pnv,arwen,eve etc and they all need patches to work with each other,got no problems so far

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FNV mod limit reached  NkOfXz
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shocktrooper666

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PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyThu Jan 26, 2017 4:19 am

to the OP thank you for posting the answers i have seen in this thread has helped me on my own side ov issues im sorry i am un able to help you i just wanted to say thanks to everyone whom has posted here.

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Azreg

Azreg

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Level: 14

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyThu Jan 26, 2017 10:02 pm

Install Merge Plugins Standalone and make sure to install Archive Invalidation invalidated. Usually that fixes the red exclamation marks in my game.

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FNV mod limit reached  Uhzesn10
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c4in

c4in

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Name: Curse
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Level: 50

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyFri Jan 27, 2017 3:08 am

KSI Carbon Core wrote:
My question is how the hell you guys manage to run so many mods? Get rid of anything and everything you don't need, cannot stress that enough. I guess you could merge mods but I'd prefer to keep my load order as light as possible.

I generally run about 50 plug-ins at once.

Currently I have 131 active plugins for New Vegas (126 for Fallout 3) and my game is running perfectly with the exception of few random crashes. If I go past 135 or so I can get those exclamation points at times. I can't think myself playing New Vegas just with 50 active plugins, I have way too much mods I can't play without. Though I had over 140, but I got rid of some smaller mods I found unnecessary or got bored of them.

I came across this guy running over 800 mods with merged plugins and patches.

Spoiler:

hollowtips18 wrote:

But my question is how do you merge them?


You could get "Merge Plugins xEdit Script" for FNVEdit. Or "Merge Plugins Standalone" like NeoSnow told you to.

Spoiler:

It's a really simple script which merges plugins together into a single plugin file and does it automatically. But you can't merge anything with everything though without tweaking and trial & error. You can try it for simple .esp's or similar mods, like weapon mods should be safe to merge without a hassle. Or if any mod uses more than one .esp.

I have used it for "New Vegas Uncut" and mods which adds more NPCs.

Betterdeadthanred wrote:

If you are not too keen on merging your mods, I'd suggest installing NVEC. One huge all-in-one modpack.


I'd rather use mods separately. NVEC is pretty outdated.
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Moonlightbae

Moonlightbae

Posts : 1388
Join date : 2014-03-28
Age : 25
Location : Chasing my Daisy

Character sheet
Name: Litney Houston
Faction: Heartbreak Kids
Level: BadKenzClub aka FRESHER THAN YOU

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyFri Jan 27, 2017 3:22 am

I still don't see the need for so many mods, it's really better if you optimize things and keep it nice, light, and simple. For me I take armor mods and make one esp for them, guns one or two esps. The rest is whatever.

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c4in

c4in

Posts : 476
Join date : 2015-08-21

Character sheet
Name: Curse
Faction: Self
Level: 50

FNV mod limit reached  Empty
PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyFri Jan 27, 2017 3:25 am

Well, I don't care how much plugins I have as far as my game is working tongue .

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FNV mod limit reached  Y05HoPF
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shin8651

shin8651

Posts : 50
Join date : 2017-01-31
Location : USA

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PostSubject: Re: FNV mod limit reached    FNV mod limit reached  EmptyFri Feb 10, 2017 6:32 pm

I am curious, I got the red exclamation, missing textures at around 135 esp. I know its the limit because I can remove a mod and the issue will resolve itself. This was before I started merging my mods and cant see how anyone would have more than 135? I use MO.
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