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 [F:NV/F3] How to align custom head-mesh with neck

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shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[F:NV/F3] How to align custom head-mesh with neck Empty
PostSubject: [F:NV/F3] How to align custom head-mesh with neck   [F:NV/F3] How to align custom head-mesh with neck EmptyTue Nov 07, 2017 10:41 pm

I'm trying to port a character from another game as a custom race and need to fit the head-mesh's neck to the vanilla one.

Because of the latter utterly lacking any muscles around the neck and the way the vanilla-neck is cut, meaning that it isn't level - I'm having a hard time aligning the new one to it.
I've already tried snapping the vertices manually via proportional editing and applying a Shrinkwrap Modifier, but didn't succeed.

So, what's the trick?

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Justin_may99

Justin_may99

Posts : 29
Join date : 2017-04-11
Age : 25
Location : Indiana

Character sheet
Name: Justin
Faction: BoS
Level: 31

[F:NV/F3] How to align custom head-mesh with neck Empty
PostSubject: Re: [F:NV/F3] How to align custom head-mesh with neck   [F:NV/F3] How to align custom head-mesh with neck EmptyWed Nov 08, 2017 12:07 pm

Check this link out... https://forums.nexusmods.com/index.php?/topic/4833265-fyi-fixing-the-neck-seam/ I believe this person had the same problem and they found a loophole to fix this Thumbs Up Hope this helps my friend!
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shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[F:NV/F3] How to align custom head-mesh with neck Empty
PostSubject: Re: [F:NV/F3] How to align custom head-mesh with neck   [F:NV/F3] How to align custom head-mesh with neck EmptyWed Nov 08, 2017 10:35 pm

First of all: Thanks for trying to help.

Second, the neck-seam, RGMage2 found so insufferable, has always been a nuisance in F3/F:NV. But it isn't the problem I have: mine is that I want to port a head-mesh from another game (like Isquall's Femshep mod), which of course doesn't initially fit to the neck-vertices in Fallout.
Third, what RGMage2 did could indeed be a solution albeit a rather lackluster one. One would plunge the new head into the neck as if the latter were a sheath. I find the new seam, which is rather a gap, quite unnerving, so I give this a pass. But it's an idea nevertheless.
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RangerGUN

RangerGUN

Posts : 464
Join date : 2017-02-15
Age : 23
Location : United Kingdom

Character sheet
Name: Connor
Faction: Yes Man
Level: 50

[F:NV/F3] How to align custom head-mesh with neck Empty
PostSubject: Re: [F:NV/F3] How to align custom head-mesh with neck   [F:NV/F3] How to align custom head-mesh with neck EmptyThu Nov 09, 2017 12:22 am

@shadowshade How about ask dragbody if you can? He's made new head models or ported them from other games, I'm pretty sure he can help you.
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https://www.youtube.com/channel/UC5M7SmqSLkPA7pufjgV00Vw?view_as
shadowshade

shadowshade

Posts : 261
Join date : 2016-01-07

[F:NV/F3] How to align custom head-mesh with neck Empty
PostSubject: Re: [F:NV/F3] How to align custom head-mesh with neck   [F:NV/F3] How to align custom head-mesh with neck EmptySat Nov 11, 2017 7:05 am

Does anyone know how to get Blender (2.49b with NifScripts) to export an .egm file for a head mesh?
According to this tutorial:
Code:
https://www.nexusmods.com/newvegas/mods/62328/?
it should be enough to add 50 shapes of EGM SYM to the mesh. Which isn't the case. I made those shapes actually do something and Blender still does not give me an .egm file Hulk Angry
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PostSubject: Re: [F:NV/F3] How to align custom head-mesh with neck   [F:NV/F3] How to align custom head-mesh with neck Empty

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