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 FOMM won't launch anymore

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mixtape69

mixtape69

Posts : 336
Join date : 2016-02-16
Age : 29
Location : Murica

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Name: Wewus Laddus
Faction: New Vegas Strip
Level: 420

FOMM won't launch anymore Empty
PostSubject: FOMM won't launch anymore   FOMM won't launch anymore EmptyThu Aug 03, 2017 11:27 pm

Few days back, I needed to deactivate and reactivate some mods for the game. Midway through deactivation, FOMM crashed with the message "something bad seems to have happened". Now FOMM won't even launch without displaying "something bad seems to have happened." Anyway to potentially fix this?

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TitanTheDirewolf

TitanTheDirewolf

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Age : 23
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FOMM won't launch anymore Empty
PostSubject: Re: FOMM won't launch anymore   FOMM won't launch anymore EmptyThu Aug 03, 2017 11:35 pm

Can you try and see if NMM launches? If it does, can you post your load order, and the mods you listed?

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mixtape69

mixtape69

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Join date : 2016-02-16
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Location : Murica

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Name: Wewus Laddus
Faction: New Vegas Strip
Level: 420

FOMM won't launch anymore Empty
PostSubject: Re: FOMM won't launch anymore   FOMM won't launch anymore EmptySat Aug 05, 2017 11:55 pm

TitanTheDirewolf wrote:
Can you try and see if NMM launches? If it does, can you post your load order, and the mods you listed?

NMM launches fine, I can't even get my mod load order from FOMM anymore.

I'll try to troubleshoot this on my own.

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zombaslaya360

zombaslaya360

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FOMM won't launch anymore Empty
PostSubject: Re: FOMM won't launch anymore   FOMM won't launch anymore EmptySun Aug 06, 2017 4:53 am

@"mixtape69" I believe there is a different version of FOMM up on nexus try finding it. It should transfer your load order from the previous version over to the new. If that doesn't work then I'm afraid I can't help you out any further bud.
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mixtape69

mixtape69

Posts : 336
Join date : 2016-02-16
Age : 29
Location : Murica

Character sheet
Name: Wewus Laddus
Faction: New Vegas Strip
Level: 420

FOMM won't launch anymore Empty
PostSubject: Re: FOMM won't launch anymore   FOMM won't launch anymore EmptyTue Aug 08, 2017 9:08 pm

zombaslaya360 wrote:
@mixtape69 I believe there is a different version of FOMM up on nexus try finding it. It should transfer your load order from the previous version over to the new. If that doesn't work then I'm afraid I can't help you out any further bud.

I've done that multiple times and it still won't open, just gives me the "something bad has happened" error.

This was in my crash dump:

System.Exception: File is not a valid TES4 plugin (Missing TES4 record)
File: D:\SteamLibrary\steamapps\common\Fallout New Vegas\Data\TTWFixes.esm
  at Fomm.Games.Fallout3.Tools.TESsnip.Plugin.LoadPlugin(BinaryReader br, Boolean headerOnly)
  at Fomm.Games.Fallout3.Tools.TESsnip.Plugin..ctor(String FilePath, Boolean headerOnly)
  at Fomm.Games.GameMode.getPluginDependencyStatus(String name, Boolean showMessage)
  at Fomm.Games.Fallout3.PluginFormatProviders.ColorizerPluginFormatProvider.GetFormat(String p_strPluginName)
  at Fomm.PluginFormat.PluginFormatterManager.GetFormat(String p_strPluginName)
  at Fomm.MainForm.RefreshPluginList()
  at Fomm.MainForm.MainForm_Load(Object sender, EventArgs e)
  at System.Windows.Forms.Form.OnLoad(EventArgs e)
  at System.Windows.Forms.Form.OnCreateControl()
  at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
  at System.Windows.Forms.Control.CreateControl()
  at System.Windows.Forms.Control.WmShowWindow(Message& m)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.Form.WmShowWindow(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


EDIT: I fixed it by deleting TTWfixes.esm

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