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 {Fixed} [FNV] Some Guns Are Not Shooting, Kinda' Buggy

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PrinceMinus

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PostSubject: {Fixed} [FNV] Some Guns Are Not Shooting, Kinda' Buggy   Fri Jun 30, 2017 11:50 pm

Firstly, sorry for no screenshots, I'm unavailable to get them right now, but I can explain the best I can with the issue I'm having Very Happy.

So, firstly, I'm going to get this out of the way, I'm using the Hitman's Animation Version 1.4b, from the Commonwealth Surplus Mod.
So the let me list out (edit: I fixed two, only one left.)

Certain weapons won't fire, most likely because of the modified animations, yes there is ammo, I tried dropping the guns, it's just the certain guns itself. These guns are specifically all sawed double barrel guns and the ranger sequoia. It's maybe because of a animation change but I'm not sure.

EDIT: I found the issue, and the left attack animation wouldn't work (Hitman's Weapon Animation Replacer) So I changed the animation in the GECK to default and it works now.


Last edited by PrinceMinus on Tue Jul 11, 2017 11:17 am; edited 1 time in total
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stoobygacks

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PostSubject: Re: {Fixed} [FNV] Some Guns Are Not Shooting, Kinda' Buggy   Sat Jul 01, 2017 11:59 pm

What weapons are you using that are not firing?

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PrinceMinus

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PostSubject: Re: {Fixed} [FNV] Some Guns Are Not Shooting, Kinda' Buggy   Sun Jul 02, 2017 10:42 am

@stoobygacks wrote:
What weapons are you using that are not firing?

Hi there! The weapons that aren't working are all double barreled shotgun, the hunting revolver, and just the ranger sequoia. It seems they are all using the .357 grip animation but I'm not sure.
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PostSubject: Re: {Fixed} [FNV] Some Guns Are Not Shooting, Kinda' Buggy   Sun Jul 02, 2017 2:46 pm

Try placing the hitman esp below the commonwealth surplus sounds esp, that usually helps me.

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PostSubject: Re: {Fixed} [FNV] Some Guns Are Not Shooting, Kinda' Buggy   Sun Jul 02, 2017 3:27 pm

Remove all the .kf files in "Data\meshes\Characters\_1stperson" and then reinstall the 1.4b version of hitman's animations. Wink

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PostSubject: Re: {Fixed} [FNV] Some Guns Are Not Shooting, Kinda' Buggy   Sun Jul 02, 2017 6:09 pm

Do you have any mods that like selective fire mod installed?

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PrinceMinus

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PostSubject: Re: {Fixed} [FNV] Some Guns Are Not Shooting, Kinda' Buggy   Mon Jul 03, 2017 1:04 am

@PROROOK363 wrote:
Try placing the hitman esp below the commonwealth surplus sounds esp, that usually helps me.

Thank you for the reply, it actually did work for the hunting revolver, nothing else but, it also made all the animations two handed.

@aarius wrote:
Remove all the .kf files in "Data\meshes\Characters\_1stperson" and then reinstall the 1.4b version of hitman's animations. Wink


Thank you for the help, but I sadly I've tried this many times, for some reason there are still (hidden) files that go to the _1stperson folder usually from EVE etc, but I cannot find them. But in your video, the grip makes it where you hold all the one-handed weapons with, one hand. Mine is, weird. Some weapons are held with one hand, some aren't. I mean the regular non-modded weapons, the Big Boomer and the Sawed Double Barrel don't even shoot, it's just the animations being weird I guess. The Ranger Sequoia won't fire either, yet again being very weird. I've checked most of my mods and they don't really do anything with the weapons, but the thing is that it maybe a bugged animation.

@stoobygacks wrote:
Do you have any mods that like selective fire mod installed?

No selective fire mod installed sir Wink .
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Aimi

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PostSubject: Re: {Fixed} [FNV] Some Guns Are Not Shooting, Kinda' Buggy   Wed Mar 07, 2018 1:02 am

for me, some textures are missing, e.g. the lever action rifle from far harbor and nuka world weapons.
also, the revolvers are bugged and won't shoot
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