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 Stuttering problems on modded fallout new vegas

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LuLz.PedoBear

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Stuttering problems on modded fallout new vegas Empty
PostSubject: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyMon Mar 06, 2017 2:30 am

:hello:I recently build my first gaming computer and wanted to play modded fallout. The game is stable in the sense of no crashing or long loading screens. The only real problem I have is that it stutters a lot in exteriors (interiors are fine) especially the sierra madre. I have tried everything possible like 4gb enabler, nvse stutter, and performance mods. Is there anything I can do hardware wise like within the scripts to maybe make it use more memory or something. I have a gtx 1050 and 12gb of ram and can play bf1 and bf4 on pretty high settings. Please help!


Staff Edit: Topic moved from Tech, Tools, Tutorials and Troubleshooting section to Fallout Troubleshooting section as this is a Fallout game related issue. Be more careful next time you create a topic and make sure you set it in the right section. no negative rep given

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ryan_fo_sho

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PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyTue Mar 07, 2017 12:18 am

Have you modified your stutter remover ini file? I can send you mine to try out. Different configs can make a huge difference.

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Stuttering problems on modded fallout new vegas Empty
PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyTue Mar 07, 2017 1:43 am

Do you have Vsync enabled?

Also, are you using any ENB's?

I'd definitely take a look at the stutter remover ini as well.

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LuLz.PedoBear

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PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 09, 2017 3:28 am

I am using a end (old world enb) but that doesn't seem to be the issue its a rendering issue im thinking being that I get 60 fps until I start moving around and going past a certain location. I lowered the quality for nmc texture pack from large to small in hopes it would stop it from happening but no dice.
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ryan_fo_sho

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PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 09, 2017 4:13 am

Try replacing your stutter remover ini with this.
data\nvse\plugins\sr_New_Vegas_Stutter_Remover.ini
Code:
Master = {
   _comment = You can turn on or off each distinct feature from here.
   bManageFPS = 1
   bHookCriticalSections = 1
   bHookLightCriticalSections = 1
   bHookHashtables = 1
   bReplaceHeap = 0
   bReplaceGetTickCount = 1
   bLogToConsole = 0
   bFastExit = 1
   bFlushLog = 1
   iSchedulingResolution = 1
   bReplaceRandom = 1
   bExperimentalStuff = 0
   iMainHookPoint = 1
}
Experimental = {
   _comment =bReduceSleep and iThreadsFixedToCPUs can probably reasonably be used at 1.  > 1 is a bad idea atm.
   _comment =other settings here you're probably better off not touching
   bReduceSleep = 0
   iThreadsFixedToCPUs = 1
   bSuppressRandomSeeding = 0
   bBenchmarkHeap = 0
   bAlternateHeapHooks = 0
   iHeapMainBlockAddress = 0
}
FPS_Management = {
   _comment =Absent a good reason otherwise, bInject_iFPSClamp=1, fMaximumFPS= 30 to 85 (or 0), fMinimumFPS= 10 to 20, iFPS_Report_Period = 2000 to 60000, fExtraSleepPercent = 0.0 to 0.2
   bInject_iFPSClamp = 1
   fMaximumFPS =  0
   fMinimumFPS = 15
   iFPS_Report_Period = 15000
   fExtraSleepPercent =0.05
}
GetTickCount = {
   _comment =This section is disabled by default - see Master/bReplaceGetTickCount
   bForceResolution = 1
   bPreserveDC_Bias = 1
   bPreserveHighFreqComponents = 0
   bForceSync = 0
   iSyncLimitMilliseconds = 50
}
CriticalSections = {
   _comment = CS stuff helps Oblivion, Fallout, and New Vegas significantly
   _comment = much of the benefit comes from the Renderer+0x180 suppression (see overrides below)
   _comment = modes: 1=vanilla, 2=fair, 3=staggering(hybrid of 1 & 2), 5=suppressed
   bUseOverrides = 1
   iDefaultMode = 3
   iDefaultSpin = 1000
   iStaggerLevel = 5
   bEnableMessages = 1
   bEnableProfiling = 0
}
LightCriticalSections = {
   _comment =LCS stuff is like CS stuff, but with a Bethesda implementation.  And inlined sometimes, so difficult for me to work with
   bEnableProfiling = 0
   bEnableMessages = 1
   iDefaultMode = 3
   iDefaultSpin = 1000
   iStaggerLevel = 5
   bFullHooks = 0
   bUseOverrides = 0
}
Heap = {
   _comment =This section is disabled by default - see Master/bReplaceHeap
   _comment =I recommend enabling it however. 
   _comment = Heap replacement can produce MAJOR improvements in performance on Oblivion at a significant cost in stability
   _comment = It crashes instantly on Fallout3 last I remember checking
   _comment = It seems to work on Fallout: New Vegas ?
   _comment = Algorithms: 1=FastMM4, 2=Microsoft (slow on XP), 3=SimpleHeap1, 4=TBBMalloc, 5=ThreadHeap2, 6=ThreadHeap3, 8=tcmalloc
   _comment = Algorithms numbers 1, 4, and 8 require external DLL files in the Data/OBSE/Plugins/ComponentDLLs folder
   _comment = Size is in units of megabytes, and only effects algorithms 3, 5, and 6 (other algorithms dynamically determine their own size)
   iHeapAlgorithm = 6
   bEnableProfiling = 0
   iHeapSize = 250
   bEnableMessages = 0
   bZeroAllocations = 0
}
Hashtables = {
   bUseOverrides = 1
   bEnableMessages = 0
   bEnableExtraMessages = 0
   bEnableProfiling = 0
}
OverrideList = {
   CriticalSection = {
      CallerAddress = 0xA62B29
      comment = Renderer+0x180, recommendation=suppress (mode 5)
      Mode = 5
      Version =FalloutNV 1.4.0.525
   }
   CriticalSection = {
      CallerAddress = 0xA62B17
      comment = Renderer+0x080, recommendation=fair (mode 2) or stagger (mode 3) or suppress (mode 5)
      Mode = 2
      Version =FalloutNV 1.4.0.525
   }
   CriticalSection = {
      CallerAddress = 0xA044FE
      comment = ?, recommendation=stagger (mode 3), maybe high spin?
      Mode = 3
      Spin = 6000
      Version =FalloutNV 1.4.0.525
   }
   CriticalSection = {
      CallerAddress = 0xA5B577
      comment = ?, recommendation=stagger (mode 3)
      Mode = 3
      Version =FalloutNV 1.4.0.525
   }
   CriticalSection = {
      CallerAddress = 0x4538F1
      comment = ?, recommendation=fair (mode 2)
      Mode = 2
      Version =FalloutNV 1.4.0.525
   }
   HashtableEarly = {
      comment = vtable:0x01094e7c
      Address = 0x011F3358
      OldSize = 37
      NewSize = 8701
      Version =FalloutNV 1.4.0.525
   }
   HashtableEarly = {
      comment = vtable:0x01094e3c, caller 0x00A0D777, important during initial game loading?
      Address = 0x011F3308
      OldSize = 37
      NewSize = 371
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x0084B7AB, vtable 0x0107f494, may be active during loading?
      SizeAddress = 0x0084AB60
      OldSize = 37
      NewSize = 117
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x004746BB
      SizeAddress = 0x00473F69
      OldSize = 1001
      NewSize = 5005
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x0058911b
      SizeAddress = 0x00582CA2
      OldSize = 37
      NewSize = 119
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x0058911b
      SizeAddress = 0x00587AC9
      OldSize = 37
      NewSize = 43
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x0058921B
      SizeAddress = 0x00582CEF
      OldSize = 37
      NewSize = 49
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x0058931b
      SizeAddress = 0x00582D64
      OldSize = 37
      NewSize = 31
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x0058931b
      SizeAddress = 0x00583F90
      OldSize = 7001
      NewSize = 7001
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x0058931b
      SizeAddress = 0x00583FF6
      OldSize = 701
      NewSize = 1703
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x006b7f0b
      SizeAddress = 0x006B5C76
      OldSize = 10009
      NewSize = 10009
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x006B81BB
      SizeAddress = 0x006B7A30
      OldSize = 1009
      NewSize = 2809
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x006c62bb - this one is important
      SizeAddress = 0x006C02F8
      OldSize = 37
      NewSize = 121
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006c62bb
      SizeAddress = 0x006C035F
      OldSize = 37
      NewSize = 95
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006c62bb
      SizeAddress = 0x006C0397
      OldSize = 37
      NewSize = 97
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x006c6b6b
      SizeAddress = 0x006C03AB
      OldSize = 37
      NewSize = 89
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x006e213b
      SizeAddress = 0x006E13AF
      OldSize = 37
      NewSize = 53
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00845BEB
      SizeAddress = 0x00845558
      OldSize = 5039
      NewSize = 7049
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006e213b
      SizeAddress = 0x008470FA
      OldSize = 37
      NewSize = 55
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006e213b
      SizeAddress = 0x00846FFB
      OldSize = 5039
      NewSize = 5031
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006e213b
      SizeAddress = 0x0084703E
      OldSize = 37
      NewSize = 57
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x006e213b
      SizeAddress = 0x00848072
      OldSize = 5039
      NewSize = 12041
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00558F0B
      SizeAddress = 0x00544FA7
      OldSize = 37
      NewSize = 39
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =also caller 0x00558F0B
      SizeAddress = 0x00544FC9
      OldSize = 37
      NewSize = 29
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =address 0x011F6F44, should be caller 0x00AE7BA7, but showing up as NULL
      SizeAddress = 0x00AD9169
      OldSize = 37
      NewSize = 111
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =address 0x011F6F54, should be caller 0x00AE7C27, but showing up as NULL
      SizeAddress = 0x00AD9189
      OldSize = 37
      NewSize = 111
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =address 0x011F6F64, should be caller 0x00AE7C27, but showing up as NULL
      SizeAddress = 0x00AD91A9
      OldSize = 37
      NewSize = 111
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =address 0x011F6F74, should be caller 0x00AE7CA7, but showing up as NULL
      SizeAddress = 0x00AD91CC
      OldSize = 37
      NewSize = 39
      WordBits = 8
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00a2f00b, multiplied by 4
      SizeAddress = 0x00A2EFDF
      OldSize = 148
      NewSize = 604
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00a2f00b, must be 1/4th of the preceding one
      SizeAddress = 0x00A2EFED
      OldSize = 37
      NewSize = 151
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00a660e2, multiplied by 4
      SizeAddress = 0x00A660B7
      OldSize = 236
      NewSize = 636
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00a660e2, must be 1/4th of the preceding one
      SizeAddress = 0x00A660C4
      OldSize = 59
      NewSize = 159
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00B61872, multiplied by 4
      SizeAddress = 0x00B61841
      OldSize = 404
      NewSize = 1204
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00B61872, must be 1/4th of the preceding one
      SizeAddress = 0x00B61854
      OldSize = 101
      NewSize = 301
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00B7FFA8, multiplied by 4
      SizeAddress = 0x00B7FF73
      OldSize = 148
      NewSize = 988
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00B7FFA8, must be 1/4th of the preceding one
      SizeAddress = 0x00B7FF85
      OldSize = 37
      NewSize = 247
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00b9a61b, multiplied by 4
      SizeAddress = 0x00B9A5EB
      OldSize = 148
      NewSize = 628
      Version =FalloutNV 1.4.0.525
   }
   Hashtable = {
      comment =caller 0x00b9a61b, must be 1/4th of the preceding one
      SizeAddress = 0x00B9A5FD
      OldSize = 37
      NewSize = 157
      Version =FalloutNV 1.4.0.525
   }
   CriticalSection = {
      CallerAddress = 0xA5D9F7
      comment = Renderer+0x180, recommendation=suppress (mode 5)
      Mode = 5
      Version =FalloutNV 1.3.0.452
   }
   CriticalSection = {
      CallerAddress = 0xA5FA67
      comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)
      Mode = 2
      Version =FalloutNV 1.3.0.452
   }
   CriticalSection = {
      CallerAddress = 0xA5D9F7
      comment = Renderer+0x180, recommendation=suppress (mode 5)
      Mode = 5
      Version =FalloutNV 1.2.0.352
   }
   CriticalSection = {
      CallerAddress = 0xA5D9E5
      comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)
      Mode = 2
      Version =FalloutNV 1.2.0.352
   }
   CriticalSection = {
      CallerAddress = 0xA5DB09
      comment = Renderer+0x180, recommendation=suppress (mode 5)
      Mode = 5
      Version =FalloutNV 1.2.0.314
   }
   CriticalSection = {
      CallerAddress = 0xA5DAF7
      comment = Renderer+0x080, recommendation=fair (mode 2) or suppress (mode 5)
      Mode = 2
      Version =FalloutNV 1.2.0.314
   }
   CriticalSection = {
      CallerAddress = 0x9FF32E
      comment = ???, recommendation=stagger (mode 3)
      Mode = 3
      Version =FalloutNV 1.2.0.314
   }
   CriticalSection = {
      CallerAddress = 0xAFCE77
      comment = ???, recommendation=stagger (mode 3)
      Mode = 3
      Version =FalloutNV 1.2.0.314
   }
   CriticalSection = {
      CallerAddress = 0xAD40E8
      comment = ???, recommendation=???
      Version =FalloutNV 1.2.0.314
   }
   CriticalSection = {
      CallerAddress = 0xA56607
      comment = ???, recommendation=stagger (mode 3)
      Mode = 3
      Version =FalloutNV 1.2.0.314
   }
   HashtableEarlyIndirect = {
      comment =vtable 0x010169C8
      Address = 0x011BE3C0
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      NewSize = 161219
      Version =FalloutNV 1.2.0.314
   }
   Hashtable = {
      comment =caller 0x004AFA4B
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   }
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   }
   CriticalSection = {
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      Mode = 2
      Version =FalloutNV 1.2.0.285
   }
   CriticalSection = {
      CallerAddress = 0xAA3302
      comment = unkown CS, recommendation=fair (mode 2)
      Mode = 2
      Version =FalloutNV 1.2.0.285
   }
}

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LuLz.PedoBear

LuLz.PedoBear

Posts : 7
Join date : 2017-02-27
Age : 33
Location : Acworth, Georgia

Stuttering problems on modded fallout new vegas Empty
PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 09, 2017 4:28 am

I found a fix it was with dx11 fix I used the .dll and now it isn't bad as it was.
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ryan_fo_sho

ryan_fo_sho

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PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 09, 2017 4:32 am

word. dx11 always causes enb problems for me on windows 10.

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PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 09, 2017 5:13 am

I had to use the injector version but after that the enb and game worked fine.
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cyber_funk

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PostSubject: Re: Stuttering problems on modded fallout new vegas   Stuttering problems on modded fallout new vegas EmptyThu Mar 30, 2017 1:49 pm

So when stutter remover fails and it's not an issue of low-end hardware, this is something that seemed to always work for me:

My Documents/My Games/Fallout New Vegas > FalloutPrefs.ini > bGamePadRumble=1
Change the 1 to a 0

Hope this helped!

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