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 Doc Mitchell house bug start

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hollowtips18

hollowtips18

Posts : 236
Join date : 2015-01-17
Age : 23
Location : New York

Character sheet
Name: Courier 7
Faction: NCR
Level: 38

Doc Mitchell house bug start Empty
PostSubject: Doc Mitchell house bug start   Doc Mitchell house bug start EmptyWed Jan 25, 2017 11:56 pm

ok so this is like my 5th problem im having sorry to bother u guys and gals but i only rely on you folks to fix this because you guys seem to know more then me but i have the Roleplayers Alternative Start Fallout New Vegas along with the TTW alt start so when i use Roleplayers Alternative Start Fallout New Vegas and loads up everything im at the capital wasteland but when i go to doc mitchels house to pick up tome weapons and armor and go into his room where the couch is or go near the bed of the start i go into a animation where im waking up like from default start and doc mitchel get up off his chair and walks away doing what npc's do and im stuck there. Can anyone plz help me?


STAFF EDIT:
This is clearly a Fallout game related problem, so topic was moved from Tech,Tools,Tutorials and Troubleshooting section to Fallout Troubleshooting section.
Please be more careful the next time you create a topic, no -rep given

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Acies

Acies

Posts : 342
Join date : 2015-03-01

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PostSubject: Re: Doc Mitchell house bug start   Doc Mitchell house bug start EmptyThu Jan 26, 2017 3:08 pm

You made a post yesterday claiming to have more than 150+ active plugins. If you haven't reduced your load order it's no wonder you can't run the game without bugs.
If you can post your active mod list maybe someone can help you indentify what's causing the issue.

Another thing I can recommend is starting the game without too many plugins active and once you finish the "tutorial" keep activating them one by one (or 3-4 each time) to make sure they don't conflict with each other.
At least that's what I did when I had my game full of mods.

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I am looking for AC Odysset armor and outfits assets to port to FNV, if you know where I can get them, PM/email me.
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c4in

c4in

Posts : 476
Join date : 2015-08-21

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Name: Curse
Faction: Self
Level: 50

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PostSubject: Re: Doc Mitchell house bug start   Doc Mitchell house bug start EmptyFri Jan 27, 2017 2:52 am

You are triggering the event script somehow.

So are you using Alternative Start for New Vegas and you end up to Capital Wasteland when your character is ready? I don't have any idea what might cause your problem, but that might be the culprit.

The mod is obviously conflicting with something and does not disable the script when it should and gets triggered instead when you pass a certain point.

Just don't go near the bed or the couch if it does not get fixed.
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