| Fallout: New Vegas "Pizza Boy" Mod | |
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gav07Gaming
Posts : 1143 Join date : 2014-12-27 Location : Kentucky
| Subject: Fallout: New Vegas "Pizza Boy" Mod Mon Jan 02, 2017 10:20 pm | |
| http://www.nexusmods.com/newvegas/mods/62677/? I would like to highlight a mod I have recently really enjoyed. What seems to be just a simple pizza delivery mod is much, much more than that. This mod expands Freeside so so much and adds an hour or so of great content to the game. And this is a case of quality over quantity as like I said an hour or so worth of content which isn't a ton but the things it adds to Freeside is great. More buildings and explorable areas, some new NPCs, new enemies and even a fight club. If you all have played this mod I would like to hear your experiences with it as well. And what are some other small great quest mods you have played recently? |
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Eetterinakki
Posts : 785 Join date : 2014-07-30 Location : Winland
Character sheet Name: Character Faction: Level:
| Subject: Re: Fallout: New Vegas "Pizza Boy" Mod Mon Jan 02, 2017 10:57 pm | |
| The scripting was phenomenal and this mod definitely offered a lot more than you'd think on first glance. The amount of detail and how smoothly everything works is very impressive.
You might think at first this is just a bunch of generic fetch quests, but without spoiling anything, the pizza place job is sort of like the stage for a hilarious story.
Gameplay-wise at times this mod actually was very much like New Vegas Bounties 1 and 2, so if you liked those, you'll be sure to enjoy this.
It also offers some of the funniest dialogue and occurences in a mod I've seen in a while.
Another thing that I'd like to point out is how well the quests are structured: you can take up jobs and either complete them or fail them, and they end differently depending on what you did. Failing any of the quests is actually taken into account and has it's own outcome, and you can continue to the next errand without anything breaking, unlike in some mods where a failure makes you unable to continue. I'd say even most of the vanilla quests weren't this well structured.
All in all, it was very much a surprising little gem and immediately one of my favorite quest mods in a while. The fact that people still make such well-polished content keeps me playing New Vegas still, at the beginning of 2017.
So in short, TLDR: Strong recommendation from me. _________________ A secret message to the chosen ones:- Spoiler:
011010000111010001110100011100000111001100111010001011110010111101110111011101110111011100101 110011110010110111101110101011101000111010101100010011001010010111001100011011011110110110100 101111011101110110000101110100011000110110100000111111011101100011110101100100010100010111011 10011010001110111001110010101011101100111010110000110001101010001
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MojavePlasma
Posts : 274 Join date : 2016-06-11 Age : 22 Location : Rio de Janeiro
Character sheet Name: Alone at Hopesgrain Faction: Lewd Level: -10
| Subject: Re: Fallout: New Vegas "Pizza Boy" Mod Mon Jan 02, 2017 11:20 pm | |
| I saw Alchestbreach's playthrough of that and I must admit : This is an awesome mod! Congratulations for the author because I'm not very used to see modded quests. I will happily wait for his next project. _________________ Discord: renaissance#1866 |
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gav07Gaming
Posts : 1143 Join date : 2014-12-27 Location : Kentucky
| Subject: Re: Fallout: New Vegas "Pizza Boy" Mod Tue Jan 03, 2017 12:59 am | |
| - Eetterinakki wrote:
- The scripting was phenomenal and this mod definitely offered a lot more than you'd think on first glance. The amount of detail and how smoothly everything works is very impressive.
You might think at first this is just a bunch of generic fetch quests, but without spoiling anything, the pizza place job is sort of like the stage for a hilarious story.
Gameplay-wise at times this mod actually was very much like New Vegas Bounties 1 and 2, so if you liked those, you'll be sure to enjoy this.
It also offers some of the funniest dialogue and occurences in a mod I've seen in a while.
Another thing that I'd like to point out is how well the quests are structured: you can take up jobs and either complete them or fail them, and they end differently depending on what you did. Failing any of the quests is actually taken into account and has it's own outcome, and you can continue to the next errand without anything breaking, unlike in some mods where a failure makes you unable to continue. I'd say even most of the vanilla quests weren't this well structured.
All in all, it was very much a surprising little gem and immediately one of my favorite quest mods in a while. The fact that people still make such well-polished content keeps me playing New Vegas still, at the beginning of 2017.
So in short, TLDR: Strong recommendation from me. @Eetterinakki You put my thoughts into words |
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Azreg
Posts : 184 Join date : 2017-01-01 Age : 29
Character sheet Name: Cole Phelps Faction: LAPD Level: 14
| Subject: Re: Fallout: New Vegas "Pizza Boy" Mod Tue Jan 03, 2017 8:12 am | |
| I saw Al's playthrough and It was a great mod but for me the lack of voice acting was a killer. Anyway I digress. One of the coolest quest mods I've played is Sugarloaf's Christmas Adventure. Everythig in this mod is top notch. _________________ Everything by Star. |
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gav07Gaming
Posts : 1143 Join date : 2014-12-27 Location : Kentucky
| Subject: Re: Fallout: New Vegas "Pizza Boy" Mod Tue Jan 03, 2017 9:02 pm | |
| - NeoSnow wrote:
- I saw Al's playthrough and It was a great mod but for me the lack of voice acting was a killer. Anyway I digress. One of the coolest quest mods I've played is Sugarloaf's Christmas Adventure. Everythig in this mod is top notch.
Honestly the lack of voice acting didn't really matter to me, plenty of great quest mods lack voice acting. One being Blackrow -- if there's a new version it might have voice acting but the old version was lacking voices, but I absolutely loved that mod http://www.nexusmods.com/newvegas/mods/57110 |
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Bafonet
Posts : 41 Join date : 2020-04-01
| Subject: Re: Fallout: New Vegas "Pizza Boy" Mod Sun Dec 06, 2020 3:57 pm | |
| I've been searching for this mod for a while, can someone who still have it link it here, if that's not a trouble? |
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Nymphonomicon
Posts : 64 Join date : 2015-04-17 Age : 43 Location : Florida
Character sheet Name: Character Faction: Level:
| Subject: Re: Fallout: New Vegas "Pizza Boy" Mod Fri Mar 19, 2021 4:21 am | |
| I hate when good mods just disappear. It sickens me. |
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ExpectedlyUnexpected
Posts : 2 Join date : 2021-05-30
| Subject: Re: Fallout: New Vegas "Pizza Boy" Mod Mon Jul 19, 2021 3:22 pm | |
| reddddit /r/drownedmods/comments/i0uv8q/pizza_boy_fallout_nv/ |
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blacknyellow962
Posts : 3 Join date : 2018-11-28 Age : 34
Character sheet Name: Character Faction: Level:
| Subject: Re: Fallout: New Vegas "Pizza Boy" Mod Tue Jul 20, 2021 3:48 am | |
| Nice thanks for pointing this mod out. Was thinking of starting a new FNV playthrough and was looking for some mods. Cheers! |
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MrMistyEyed2
Posts : 1 Join date : 2023-02-23
| Subject: Pizza Boy Patch Tue Sep 10, 2024 1:15 am | |
| I know this is an old post but does anyone know how to fix the quest marker and the fact that this mod shifts some of the Freeside Map Markers to the ass end of of the Mojave Wasteland
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