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 FNV Bash Patches/MatorSmash

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nichoice

nichoice

Posts : 186
Join date : 2015-05-11

Character sheet
Name: Character
Faction: Myself
Level: >9000

FNV Bash Patches/MatorSmash Empty
PostSubject: FNV Bash Patches/MatorSmash   FNV Bash Patches/MatorSmash EmptySun 19 Jun 2016, 3:37 am

So its been a while since I have modded FNV but how are we all doing with creating Bashed Patch for leveledlists? Everyone still using Wyre Bash? Or is it Mator Now?

I am not familiar enough with Mator and its quite automated with Skyrim seeing as all the settings are already there and I am hesitate to just create my own cause I don't know what else I will miss.

Using Wyre Bash is a pain cause it keeps resetting my load order and I can't be sure whether what its done is correct and its creating the patch not on my load order.

Any suggestions?
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LukaTheJawa

LukaTheJawa

Posts : 2262
Join date : 2015-06-17
Age : 23
Location : Scavenging for parts

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Name: Jawa Thief
Faction: Anti stormtrooper fedaration
Level: 15

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PostSubject: Re: FNV Bash Patches/MatorSmash   FNV Bash Patches/MatorSmash EmptySun 19 Jun 2016, 6:33 am

I use fnvedit myself for bashed patches
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broccolimonster

broccolimonster

Posts : 319
Join date : 2014-11-02

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PostSubject: Re: FNV Bash Patches/MatorSmash   FNV Bash Patches/MatorSmash EmptySun 19 Jun 2016, 8:10 am

Just found out about MatorSmash because of this post, thanks. Smile It's still WIP though and still has issues and such. Anyway, like lukaboot, I just use FNVEdit for generating merged/bashed patches then double check the records manually for conflicts/errors to ensure theres none. It works for me at least and never did change my process since. Same goes for Skyrim also. Smile

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nichoice

nichoice

Posts : 186
Join date : 2015-05-11

Character sheet
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Faction: Myself
Level: >9000

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PostSubject: Re: FNV Bash Patches/MatorSmash   FNV Bash Patches/MatorSmash EmptySun 19 Jun 2016, 7:16 pm

MatorSmash has settings in place for Skyrim, so its all automated. It has some bugs right now but just make sure to double check it with TES5Edit, it currently has problems carrying over scripts and leveled lists. Everything else should be good.

The old fashion manual way it is then for FNV!

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