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 Let's talk aboout Fallout 4 (F4)

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Niar26



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PostSubject: Let's talk aboout Fallout 4 (F4)   Sat Mar 22, 2014 10:12 pm

Good day to all of you Smile
I think i'm speaking for most of us when i say that the wait for F4 is getting always longer and longer and it's frustrating, but while we wait, i would ask all of you to say, in this thread, what you think Fallout 4 will be like, what it will bring new on the table, the expectations you have on it.. Anyoen can say anything, if it as actual sense ( Also you can make funny things on it, but the point of this theread is to startt talking about it some more and maybe get together the pieces of the mosaic and get something together that might come out true).


My opinion : I believe Fallout 4 will be centered on a completely new wasteland, possibly Boston remainings ( many Bethesda employee were sighted mapping some parts of Boston, for no actual reason ) but i also think there might be some space also for a return to California.
The main character i think will probably have a vault origin, or piossible be related to someone who originated from the vault, or has atleast some sort of connections to the Vaults (Except New vegas, which was a standalone spin-off, F1-2-3 had all vault-related main characters, and even the Courier might be Vault-related, because his past is open to interpretaton and left mostly unexplained)
The Enclave might have a important role in the game aswell, but not the original Antagonizing role, but maybe a more Neutral or Faction-Like role (Like NCR and Legion).

With new vegas we even saw that the game has had a lot of new things, especially a revamped Crafting component, aswell with extra options coming from original Fallout 3 mods ( Weapon Mod Kits aka WMK), traits came back from F1-2.
About the game engine, i think it will be based on the Skyrim engine, but much more amplified to better balance and mantain the original fallout feels.

What's your opinion on the (most probably already in production) Fallout 4 game?

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roflcopter117



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sat Mar 22, 2014 11:55 pm

Honestly, I think we're long overdue for another Fallout, everything you said I think would be great to have in the next Fallout. What I would really love to see in the next installation though would be the ability to actually join factions. By that I mean to enlist in the said faction and be treated like a full fledged member and not just an ally ( like in New Vegas). I would also like that decision to have a drastic effect on how the main story-line plays out.

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Ghost_1021



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sun Mar 23, 2014 12:17 am

Well, I would love to see the True Iron Sights come back in 4, along with crafting and weapon mods. Honestly I would like to see a bigger world for one. The map in FNV is actually quite small. Vehicle would be cool, but I doubt that they will do that. I would like to see more of a variety of firearms, although that really does not matter, because we will add our own I am sure. I would like to see some better looking armors. The wasteland, now that is a touchy place. I actually prefer the Capital Wasteland, because it actually felt like a wasteland, New Vegas does not. I would like to see more ruins and hell, impacts of a nuclear holocaust. Now in Vegas it is understandable that it was not completely laid to waste due to Mr. House, however it does not really feel post apocalyptic.
That is just my two cents.

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Solid Snake



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sun Mar 23, 2014 5:52 pm

I'd love to see a finished game (New Vegas, I'm looking at you) with a very small amount of bugs.
Honestly, I'd really like to see a Fallout game in New York City.

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Niar26



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sun Mar 23, 2014 7:14 pm

The New York location would actually be interesting, but i think it will lack the wasteland feel the other games have, it would feel more like "I am Alive"..

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LaEspada



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sun Mar 23, 2014 8:06 pm

I personally am looking forward to the next Fallout games. As with the others I'm hoping it will be in Boston/commonwealth sort of thing going on.
a mostly-bug free game.
more weapon diversity / with weapon mods not just the same gun with different texture/stats
a better leveling system, Skyrim's leveling system is a great example. leveling up your skills with usage not points. and branching perk trees add for more complexity and individuality in builds. individual branches for pistols, rifles, assault rifles, heavy weapons, etc.

and most importantly, a new engine since Bethesda loves to use crappy engines which will give us better mod-ability and graphics Very Happy
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Niar26



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sun Mar 23, 2014 8:10 pm

@LaEspada wrote:
I personally am looking forward to the next Fallout games. As with the others I'm hoping it will be in Boston/commonwealth sort of thing going on.
a mostly-bug free game.
more weapon diversity / with weapon mods not just the same gun with different texture/stats
a better leveling system, Skyrim's leveling system is a great example. leveling up your skills with usage not points. and branching perk trees add for more complexity and individuality in builds. individual branches for pistols, rifles, assault rifles, heavy weapons, etc.

and most importantly, a new engine since Bethesda loves to use crappy engines which will give us better mod-ability and graphics Very Happy

GOtta admit, while the skyrim levelling system is great, it would simply ruin the fallout tradition... I'm not saying it would be better or worse, just saying that it will remvoe sme of the traditional fallout game mechanics..

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Dark Jovian



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sun Mar 23, 2014 8:49 pm

I'm with @Solid Snake. New york city would be great. I would love to see an apocalyptic NYC. And about the map size, I'm with @Ghost_1021, Fallout 3 and New Vegas feels pathetically small. Such extraordinary game deserves a way bigger map.

A lot of mechanics that we saw in TES V: Skyrim should be incorporated too. Such as time not freezing when speaking to someone, that’s awful and anti-immersion for me.

Other thing, is keep the atmosphere of Fallout 3. Like @Ghost_1021 said, while New Vegas I think is pretty good, the tone is quite the same as it was in fallout 2 and for me personally, it is too happy go lucky for a post-nuclear desolate wasteland. Doesn't always feel like a desperate situation like in Fallout 3.

Sprint and a cover system would be great too. And everything else, just go more in depth.

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sun Mar 23, 2014 10:47 pm

@roflcopter117 wrote:
Honestly, I think we're long overdue for another Fallout, everything you said I think would be great to have in the next Fallout. What I would really love to see in the next installation though would be the ability to actually join factions. By that I mean to enlist in the said faction and be treated like a full fledged member and not just an ally ( like in New Vegas). I would also like that decision to have a drastic effect on how the main story-line plays out.

Long overdue is correct. I have heard troubling rumors that Fallout 4 is coming out around 2016. Many sources are saying that for now. So 2 more years of grinding TTW. Hopefully the wait will be worth it
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LaEspada



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sun Mar 23, 2014 11:23 pm

Haha, pretty much summed up what I wanted in Fallout 4
http://www.youtube.com/watch?v=5_H_TFHO8XE
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toolio20



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Mon Mar 24, 2014 3:32 am

@LaEspada wrote:
Haha, pretty much summed up what I wanted in Fallout 4
http://www.youtube.com/watch?v=5_H_TFHO8XE
Typically YouTube is the intellectual equivalent of XBL but I'll confess the guy made some good points.

What he failed to mention was the overall lack of true substance in any of the Bethesda games, be it Fallout 3 or Skyrim. Let's take crafting in it's current state as an example: oh my, I found some ingots and twine (or Abraxo and Nuka-Cola, if you prefer), let me find a table with a hammer so I can MacGyver them into a shield, or landmine!

If you populate a world with NPCs that ostensibly have certain talents (e.g. Moira/Alvor) why not, y'know, have them fabricate and make serious repairs to weapons and armor, rather than force us to accept our player avatar as some kind of Stephen Hawking/Audie Murphy/Casanova/Hephaestus messiah hybrid?

Within this same model, let's look at another hypothetical: it's a Bethesda game, so I just hit level 10 and am getting one-shotted through my power armor by guys with no shirts, leather pants and pool cues who are all apparently immune to 5.56mm FMJ. I clearly need someone to make me a better weapon, but it won't be ready for a week oh noes what to do? Well, just because Fallout doesn't deal with elves and werewolves and crap doesn't mean all the Pre-War Books have to be blank. Set up a system that actually rewards you for taking in the wealth of extraneous content (that many people never bothered with in Skyrim) - instead of hitting "T" you pass the "week" reading the books, trading provisions and having your character improve non-combat skills. This is just my perspective but I'd rather be rewarded for reading some original content prepared by the Devs than forced to drudge through yet another fetch quest, although they could always toss in a "oops Moira needs MFCs to complete your Plasma Rifle, trot on over to the Lincoln Memorial and pick up a few while she finishes" task to keep things moving.

I could go on and on (economies, leveling, enemy variety, politics, vehicles, AI, etc) but I hope I've kind of illustrated the point - could just be me but I feel the dazzle of Oblivion/Fallout 3/Skyrim is spent. Bethesda created truly great and amazing games but it's time to really invest in overhauling the old formulas which by extension should bring some much needed freshness and depth to this genre. These are the types of changes I want out of Fallout 4...
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Solid Snake



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Mon Mar 24, 2014 10:46 am

@LaEspada wrote:
Haha, pretty much summed up what I wanted in Fallout 4
http://www.youtube.com/watch?v=5_H_TFHO8XE

And that's why I love Yong.

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Niar26



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Mon Mar 24, 2014 3:54 pm

The economy idea is quite smart, it should literally be a reflection of your doings in the game, like cleaning a local Super duper mart ( just an example) would increase the sellingg goods from soem merchants from that placeb ecause they super is safe to scavenge also for others.

Plus, i'd like to see a lot more scavengers around, Like you're going around and you see this Metal Box close to a broken car, but is beign already looted by another scanveger, and you can kill him, try to talk with him, trade/barter with him, convince him/intimidate him or just let him take the stuff and go freely.

Karma should have also a greater effect on the player, a good person will probably be greeted by most scavengers and a-like, giving soem perks that contribute to friendly manners and/or justice. While a very evil karma character would have problems with a lot of npcs, and many would also be intimidated/scared of him.


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LaEspada



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Mon Mar 24, 2014 7:48 pm

On the note of Karma, if you have very good karma and enter a city people won't be eyeing you as much or when you pass by they would give you complements. like how you doing? keep up the good work?
But if you have very bad karma, a city guard would be following you like 20 feet away the whole time, or course he would sandbox like sit down/ lean on the wall/ledge or something. Maybe they'll even deny access to the city. Thus bringing up a whole new element of sneaking into a city, or even they'll show you new ways into the city if you have good karma.
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toolio20



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Mon Mar 24, 2014 7:55 pm

@Niar26 wrote:
Plus, i'd like to see a lot more scavengers around, Like you're going around and you see this Metal Box close to a broken car, but is beign already looted by another scanveger, and you can kill him, try to talk with him, trade/barter with him, convince him/intimidate him or just let him take the stuff and go freely.
They had a few scripted events like that in Fallout 3 already (the wastelanders fighting over water comes to mind), with options almost exactly as you describe (intimidate, kill, etc.)

Why not have it where if you come upon another scavenger looting a car/metal box/whatever they draw on you and have you back off (a la Skyrim) but then you can choose to engage them in conversation at gunpoint for different outcomes rather than a black-and-white "guy turns hostile if you step within x distance" dynamic?

Hell, even better would be if they could develop an effective, non-gamebreaking (and non-rapey) way to deal with situations where NPCs or enemies successfully sneak attack or otherwise get the drop on you (i.e. accidentally stumble upon a group of armed Raiders with your weapon holstered)...
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Niar26



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Mon Mar 24, 2014 7:58 pm

@toolio20 wrote:


Hell, even better would be if they could develop an effective, non-gamebreaking (and non-rapey) way to deal with situations where NPCs or enemies successfully sneak attack or otherwise get the drop on you (i.e. accidentally stumble upon a group of armed Raiders with your weapon holstered)...

I'd liek to see some events triggered like that, remember when the enclave knocked you down with the pulse grenade? SOmething similar, like a knockdown caused by a blunt weapon!

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Mon Mar 24, 2014 8:04 pm

Arwen's realism mod added things like being knocked down from explosions and blunt attacks, pretty good mod, if you like hardcore.

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Niar26



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Mon Mar 24, 2014 8:24 pm

Yeah i remember that! It can be easily done, it's like simply walking in tjhe street for Bethesda workers.
A cutscene, or maybe a simple diallog window opens when you get knocked up would make everything even cooler!

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Tue Mar 25, 2014 1:20 am

@Niar26 wrote:

I'd liek to see some events triggered like that, remember when the enclave knocked you down with the pulse grenade? SOmething similar, like a knockdown caused by a blunt weapon!
Well, that was similar to when you get gaffled by the Dark Brotherhood in Skyrim - provokes a cut scene to "advance" the "plot." I'm thinking something a bit more dynamic, maybe a skill check to determine if you can duck behind cover or make a break for it before the baddy murders you? Because let's face it, in real life if someone comes up behind you with a pistol you can't exactly take a few bullets while you turn around, draw your sidearm, execute a headshot then "heal" yourself with a stimpack...ridiculous, right?
@Ghost_1021 wrote:
Arwen's realism mod added things like being knocked down from explosions and blunt attacks, pretty good mod, if you like hardcore.
Hmmm, I'll have to check that one out - hopefully it's on that main site I refuse to name. Thanks for the suggestion!
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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Tue Mar 25, 2014 1:31 am

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