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 Let's talk aboout Fallout 4 (F4)

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Dead Sirious

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Thu May 22, 2014 7:53 am

Fallout 4 is probably going to not be revolving around Tribes. Fallout 1 revolved around the BOS, Fallout 2 revolved around tribes, Fallout 3 revolved around BOS, and Fallout NV revolved around tribes. Or maybe it will be a completely new different style. Can't wait either way.
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Visious

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Thu May 22, 2014 9:12 am

TL;DR:
 

Wow... too much goth and anime, if you ask me...

People love fallout not because its hopeless road to hell, filled with dispair. But because its life after nuclear apocalypse. People DO rebuild civilization, and they struggle to death, but they are not giving it up, like, meh, we all die anyway, why do something?

What definitely required in F4 is:

1. Return of venichles. Driveable.
2. Moar hotkeys for actions, things, that project nevada adding.
3. Planes maybe, would be nice to see wasteland from the sky.
4. More custom made weapons and free modifications. Like free slots on weapon models. Player can add laser pointer from 9mm to a grenade launcher with a duct tape.
5. Some variety in traveling - underwater missions, undercover missions, infiltration, maybe some defense missions. Also repeatable missions from factions. More generated content.

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Thu May 22, 2014 9:17 am

@Visious wrote:
Wow... too much goth and anime, if you ask me...

People love fallout not because its hopeless road to hell, filled with dispair. But because its life after nuclear apocalypse. People DO rebuild civilization, and they struggle to death, but they are not giving it up, like, meh, we all die anyway, why do something?
Fair enough.  I freely admit it would be a departure from the previous games in the series. Though I don't really get the anime connection. Anime wasn't a conscious inspiration of mine.
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Dead Sirious

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Thu May 22, 2014 10:44 am

Imagine the loads of mods coming after Fallout 4. People are probably going to bring fo3 and fonv into it like theyre doing with morrowind and oblivion into skyrim.
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Visious

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Thu May 22, 2014 11:15 am

@Dead Sirious wrote:
Imagine the loads of mods coming after Fallout 4. People are probably going to bring fo3 and fonv into it like theyre doing with morrowind and oblivion into skyrim.

It will be much harder though =(

FO4 will be in 2015-2016, nothing like TTW will be possible, modders have to do it all from scratch.

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Livnthedream



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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Thu May 22, 2014 1:49 pm

I want a first person Grand Theft Auto 5 with Fallout setting. That about sums it up really. I am pretty ambivalent about things like weapon customization and hot keys as the community will take care of those if they are needed.
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TheHulksCousin

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Thu May 22, 2014 9:25 pm

@Livnthedream wrote:
I want a first person Grand Theft Auto 5 with Fallout setting. That about sums it up really. I am pretty ambivalent about things like weapon customization and hot keys as the community will take care of those if they are needed.

      I sincerely hope that this never happens. No offense to you Livnthedream, but the fallout 4 that you are describing scares me. GTA5 is a decent game, don't get me wrong, it's just that people play fallout for the feel of an apocalypse, the fear, watching settlements being build on the ruins of the old world. Sure, it's chaotic just like GTA, but you have a better sense of story progression in fallout, as well as the RPG aspect of the fallout games that keep many people coming back to the series. Choosing skills in fallout forces you to think of what direction is your character going in fallout? Will I rely on my wits to get me out of this situation, or will I let my guns do the talking? This item I really want is too pricy! Should I wait until I get enough caps to get it, or shoot the shop-keeper and take it from his corpse? These decisions change the game, no matter how insignificant they seem to be. Fallout NV's entire story is about watching multiple factions fighting over heavily contested territory, and by choosing what faction to join, you change the Mojave wasteland forever. GTA5 is about killing innocent people to get money. Obviously you can see the difference.



      Maybe you don't even mean having GTA style story progression at all, and you want a simple shoot 'em up style, linear playthrough for the next fallout game. Once again, I bring you back to the RPG element of the fallout games. People want to watch their decisions have consequences. One such example in FNV is when you can snipe troopers who are crucified in Nelson, but still alive, in order to force NCR trooper reinforcements to storm Nelson. After I chose not to kill the troopers, and instead storm the camp and release the prisoners myself, Boone came up to me to tell me, "Glad you saw a different way out," and then he continues on to tell me about how 1st recon snipers are called to killed prisoners of war that are being tortured in public.



      Another example is whether or not to lock Father Elijah inside the Sierra Madre vault in the Dead Money DLC. After you leave the Sierra Madre, you can still hear him talking on the tracker station from your Pip-Boy radio. He's still babbling on about the treasure, as he always was. Listening to him continue to talk about the treasure, unaware that he is trapped forever, made me truly contemplate my decision to let him be trapped. Leaving him to starve to death, slowly, is a death I wouldn't wish on my worst enemy. These situations are what makes fallout a great game. Scenes that force you to think about true human nature, contemplate on the consequences of your decisions, how they effected the characters in the game, is a feeling few games can truly cause to form inside a person as you play them. Maybe I'm just too heavily invested in fallout games, but the day that a new fallout release is simply "First person Grand Theft Auto 5" will be the day that I drop the fallout series forever, and I sincerely hope this never happens.

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Weetold

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Thu May 22, 2014 10:35 pm

I really hope they can improve the third person aspect of Fallout. I've always been a big fan of third person shooters, like an Uncharted or a Gears of War or Tomb Raider.

It would be great if they added a cover system with blindfire and all that. And also more realistic and fluid animations for equipping weapons, changing weapons, checking inventory. Also depending on where Fallout 4 takes place, maybe a climbing mechanic for scaling a large wall, or go into a tree.
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Dead Sirious

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Fri May 23, 2014 9:36 am

I also hope that Fallout 4 is a 64 bit game, i've hit the 32 bit ceiling more than enough now. Sad 
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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sat May 24, 2014 3:46 am

@TheHulksCousin wrote:
/snip

I meant the graphics/huge open world/sheer options you get in that game with a Fallout aesthetic/story.
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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sat May 24, 2014 3:51 am

@Dead Sirious wrote:
I also hope that Fallout 4 is a 64 bit game, i've hit the 32 bit ceiling more than enough now. Sad 

Amen Dead Sirious, Amen indeed. Now with textures and scripts and addons I don't know if we can survive more games that aren't capable of handling more than 2, or with a patch maybe 3 or so if your lucky more. Not to mention monitors and graphic capabilities expanding the viewable space. Many gamers have triple monitors and having tasty detailed textures are a must.

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sat May 24, 2014 3:53 am

Considering next gen consoles it will be 64bit.
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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sat May 24, 2014 3:57 am

If they don't cheap out and continue using the old engines and create a emulator for it.

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Ghost_1021

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sat May 24, 2014 6:18 am

eh not all men, I prefer to play a char with no nude mods lol. In the wasteland Jack has no time for such things with legionary assassins chasing him and what not. I would prefer soem decent Factions to join, to actually join not just be liked.

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sat May 24, 2014 6:21 am

@ritualclarity wrote:
If they don't cheap out and continue using the old engines and create a emulator for it.

I bet they will just reuse the Skyrim engine

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sun May 25, 2014 1:26 am

@WRA13 wrote:
@ritualclarity wrote:
If they don't cheap out and continue using the old engines and create a emulator for it.

I bet they will just reuse the Skyrim engine

Yep my thought is along those lines. They might tweak the engine a bit but basicily they will probably use that engine. Shame we really need a 64bit RPG modable game around about now.

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Dead Sirious

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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Sun May 25, 2014 5:51 am

If Bethesda reuses Skyrim's engine, wouldn't that make it possible to port Skyrim over to Fallout 4?
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PostSubject: Re: Let's talk aboout Fallout 4 (F4)   Mon May 26, 2014 12:05 am

You would think that however from my understanding they change things in the engine between the games and makes that not so reliable.

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