| Military Dogmeat model port help Fo4 | |
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accident prone

Posts : 33 Join date : 2015-08-14 Location : U.S.
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rumo12

Posts : 33 Join date : 2016-02-19
 | Subject: Re: Military Dogmeat model port help Fo4 Wed Mar 16, 2016 10:06 am | |
| This would be AMAZING! Really hope you can find someone to help  |
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inaki2307

Posts : 324 Join date : 2015-12-21 Location : Spain , Europe
 | Subject: Re: Military Dogmeat model port help Fo4 Wed Mar 16, 2016 11:05 am | |
| This is a preety cool idea , hope someone supports you. |
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landsfaderen

Posts : 11 Join date : 2015-04-14
 | Subject: Re: Military Dogmeat model port help Fo4 Sun Mar 20, 2016 1:42 pm | |
| This is awesome. I suggested something like this a while ago, but my post didn't get much traction. I'm really glad I'm not the only one who wants something like this! |
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rumo12

Posts : 33 Join date : 2016-02-19
 | Subject: Re: Military Dogmeat model port help Fo4 Sun Mar 20, 2016 4:49 pm | |
| Any update? I'd love to help but I have no clue where to start! |
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aetherus

Posts : 30 Join date : 2015-09-07 Age : 31 Location : US of A
 | Subject: Re: Military Dogmeat model port help Fo4 Fri Mar 25, 2016 6:51 pm | |
| I'd be highly interested in getting my hands on this if you ever got it straight. |
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kjh1222b

Posts : 164 Join date : 2016-01-21 Location : Nowhere
 | Subject: Re: Military Dogmeat model port help Fo4 Fri Mar 25, 2016 7:01 pm | |
| looks cool is that from call of duty ghost? |
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Havoc

Posts : 752 Join date : 2014-02-24 Age : 28 Location : Norway
 | Subject: Re: Military Dogmeat model port help Fo4 Fri Mar 25, 2016 7:28 pm | |
| yea thats riley from cod ghosts _________________ If you have some questions regarding one of my screens fell free to send me a message   |
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Cruz011

Posts : 1732 Join date : 2014-08-04 Age : 42 Location : Serbia/Germany
 | Subject: Re: Military Dogmeat model port help Fo4 Sat Mar 26, 2016 12:22 am | |
| It would be much easier to port the armor stuff instead the whole thing with the dog. I know i got alway issues when porting custom creatures to new vegas. Also you have to add the face animation for riley, which is in the current situation of plugins for 3ds max not possible. And geck or ck wont help too, only for a headsup hehe. All in all i think that dogmeat from fo4 is much better created then riley. So when i find time i will try to port the armor stuff from riley for dogmeat. |
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Stahlmann-03

Posts : 283 Join date : 2016-02-23 Location : Central Europe
 | Subject: Re: Military Dogmeat model port help Fo4 Sat Mar 26, 2016 12:58 am | |
| The idea to replace Dogmeat with this model sounds pretty awesome, however it might require a proper adaptation of various dog armour samples which are present in Fallout 4 in order to make them compatible with this model. |
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aetherus

Posts : 30 Join date : 2015-09-07 Age : 31 Location : US of A
 | Subject: Re: Military Dogmeat model port help Fo4 Thu Jun 02, 2016 7:38 am | |
| Any update on this by chance? |
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bucabuca

Posts : 4 Join date : 2016-06-07
 | Subject: Re: Military Dogmeat model port help Fo4 Tue Jun 07, 2016 8:29 pm | |
| Wow, I want this. Dogmeat detail is really awesome |
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| Military Dogmeat model port help Fo4 | |
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