Gaming Underground Network

Come for the Mods, Stay for the Community!
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
dead hunk fett money boba NPCs powder boom Ryse resident boomers machine Doom Drag khan outlawer armor ghoul Reforged FCOM drags marvel body race jedi riot
Latest topics
» XHX Discord server.
GECK alternate texture problem Emptyby zlogarbo Tue Jan 31, 2023 4:48 am

» Highly Under rated Fo4 mod - Bows And Arrows
GECK alternate texture problem Emptyby FireFly500 Mon Jan 30, 2023 10:22 pm

» Helloo Everyone!
GECK alternate texture problem Emptyby nerevarine1447 Sun Jan 29, 2023 5:18 pm

» Fallout 76 10 mm SMG port to Fallout 4
GECK alternate texture problem Emptyby Carl_JonshonSA Sun Jan 29, 2023 2:53 pm

» Hello there!
GECK alternate texture problem Emptyby Sword_Singer Fri Jan 27, 2023 9:18 pm

» Dragbody npc overhaul issue
GECK alternate texture problem Emptyby ATAMAHbI4 Wed Jan 25, 2023 6:18 pm

» dragbody NPC Overhaul including Goodsprings
GECK alternate texture problem Emptyby ATAMAHbI4 Wed Jan 25, 2023 6:15 pm

» Help with dragbody mods
GECK alternate texture problem Emptyby ATAMAHbI4 Wed Jan 25, 2023 6:05 pm

» Help with ENB
GECK alternate texture problem Emptyby Acies Mon Jan 23, 2023 11:23 am

» Hello there
GECK alternate texture problem Emptyby Guest Sun Jan 22, 2023 8:18 pm

» 20th Century Weapons
GECK alternate texture problem Emptyby NamAn Sat Jan 21, 2023 6:29 am

» Free: Haven Park
GECK alternate texture problem Emptyby Wertologist Fri Jan 20, 2023 12:46 pm

» Question about we are legion
GECK alternate texture problem Emptyby ateios Sun Jan 01, 2023 7:04 pm

» Hey folks
GECK alternate texture problem Emptyby TheYoinkee Sat Dec 31, 2022 12:32 pm

» Weird graphical artifacts in specific worldspace (video
GECK alternate texture problem Emptyby anstand Fri Dec 30, 2022 2:13 pm

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
GECK alternate texture problem Emptyby l_Diego_l Thu Dec 29, 2022 4:54 am

» What your favorite type of weapon says about you
GECK alternate texture problem Emptyby gavin gold Tue Dec 20, 2022 8:40 pm

» Question for Fallout 76 Players
GECK alternate texture problem Emptyby Fallout1984 Mon Dec 19, 2022 6:51 pm

» compatible body mods for dragbody overhaul
GECK alternate texture problem Emptyby ateios Thu Dec 15, 2022 4:29 pm

» Apologies for lurking
GECK alternate texture problem Emptyby Alexander Brossart Wed Dec 14, 2022 10:36 pm

February 2023
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728     
CalendarCalendar
_
February 2023
MonTueWedThuFriSatSun
  12345
6789101112
13141516171819
20212223242526
2728     
CalendarCalendar

Share
 

 GECK alternate texture problem

View previous topic View next topic Go down 
AuthorMessage
praising

praising

Posts : 1493
Join date : 2016-01-02
Age : 30
Location : South of Heaven

Character sheet
Name: Elmos Preisley
Faction: Randall & Associates
Level: 42

GECK alternate texture problem Empty
PostSubject: GECK alternate texture problem   GECK alternate texture problem EmptyWed Feb 10, 2016 3:16 pm

Hello everyone, I'm having some problems with the Geck and I need help.

I've made two retexture of an armor, to add a bit of variety ( I plan on adding them on npcs). I've replaced the original texture with the first retexture that I made, and the armor looks fine in the GECK, no problem. I duplicated the armor, in order to make one that uses the 2nd retexture. Then I created a texture set and added my 2nd retexture. But when I go back to the armor, and that I add my second texture as an alternate texture, it's all shiny, and looks like plastic.

I've used GIMP for the retexture, and I have the DDS plugin. I also tried Paint.NET to convert the files in DDS but it didn't change anything, the results were the same.  

I'm hoping that someone could help me, cause I don't know what causes this problem.

edit: some screen of the problem.
Spoiler:

Spoiler:
Back to top Go down
MrObamatron

MrObamatron

Posts : 395
Join date : 2015-02-04
Age : 28
Location : A Place To Stand

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyWed Feb 10, 2016 8:43 pm

You have a problem with your specular map not being merged with your normal map.

I'd help you out but I also don't know how to merge the two :/
Sorry about that.

_________________
"A drop in the Basket, Is Worth a Shepherd's Shilling" ~ Danka Chevchnov
Back to top Go down
dazzerfong

dazzerfong

Posts : 588
Join date : 2014-04-04
Age : 28
Location : Sydney, Australia

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyWed Feb 10, 2016 8:53 pm

Did you assign a normal map in the texture set panel? If not, you need it: the normal map has an alpha which acts as the specular map. Right now, it looks like your model is defaulting to 100% specular.

_________________
GECK alternate texture problem 8p2t9kW
Back to top Go down
praising

praising

Posts : 1493
Join date : 2016-01-02
Age : 30
Location : South of Heaven

Character sheet
Name: Elmos Preisley
Faction: Randall & Associates
Level: 42

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyThu Feb 11, 2016 3:07 am

@MrObamatron , ok, i'll take a look into it, thanks for the tips.

@dazzerfong , I already tried with and without a normal map (the same one used by the mesh and the 1st texture) assigned in the texture set but it didn't change much, it was just a little bit less shiny but still looking like plastic. I don't understand why it does this, if I use the 2nd to replace the first texture it looks fine too, it only do the plastic thing when I put the texture as an alternate one.

I've read somewhere that it might be caused by the alpha channel of the normal map, but I haven't take a look at it yet. I've a driving lesson right now, but I'll take a look at what you both said when I come back.

_________________
GECK alternate texture problem SjXlIwi
Back to top Go down
dazzerfong

dazzerfong

Posts : 588
Join date : 2014-04-04
Age : 28
Location : Sydney, Australia

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyThu Feb 11, 2016 5:31 am

@praising: If absolutely nothing has been changed except for the diffuse, then it's a byproduct of specular maps and how they're utilised in FO3. Because the diffuse is now dark, the specular highlight is now much more pronounced on the dark diffuse.

To fix that (not so much a workaround), darken the alpha channel of your normal map.

_________________
GECK alternate texture problem 8p2t9kW
Back to top Go down
praising

praising

Posts : 1493
Join date : 2016-01-02
Age : 30
Location : South of Heaven

Character sheet
Name: Elmos Preisley
Faction: Randall & Associates
Level: 42

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyThu Feb 11, 2016 6:13 am

@dazzerfong , I've take a look at the alpha channel of the normal map, and it's pretty much dark already, however, the alpha channel on the diffuse is white, should that be the problem? there must be something that I'm doing wrong.

screens:

the normal map, you can see the alpha channel:

the diffuse and its alpha channel:

_________________
GECK alternate texture problem SjXlIwi
Back to top Go down
dazzerfong

dazzerfong

Posts : 588
Join date : 2014-04-04
Age : 28
Location : Sydney, Australia

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyThu Feb 11, 2016 6:34 am

@praising: alpha channel on diffuse is transparency and has no effect on specularity.

To be honest, I'm not entirely convinced you're applying the normal map on your second texture. For one, the normal map should be adding some details, but it doesn't appear like it is.

Forgot to ask, does it have an environment map mask?

_________________
GECK alternate texture problem 8p2t9kW
Back to top Go down
praising

praising

Posts : 1493
Join date : 2016-01-02
Age : 30
Location : South of Heaven

Character sheet
Name: Elmos Preisley
Faction: Randall & Associates
Level: 42

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyThu Feb 11, 2016 6:53 am

@dazzerfong, some more screens to show you that I apply the normal map.

the texture set:

the texture set and normal map:

the armor with the alternate texture and the normal map applied:

this is the armor without the normal map applied:

Thanks for your help anyway and the fast replies dazzer, I really appreciate it Thumbs Up



_________________
GECK alternate texture problem SjXlIwi
Back to top Go down
dazzerfong

dazzerfong

Posts : 588
Join date : 2014-04-04
Age : 28
Location : Sydney, Australia

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyThu Feb 11, 2016 7:01 am

It's the environment map mask then. Check if there's one on the original NIF.

_________________
GECK alternate texture problem 8p2t9kW
Back to top Go down
praising

praising

Posts : 1493
Join date : 2016-01-02
Age : 30
Location : South of Heaven

Character sheet
Name: Elmos Preisley
Faction: Randall & Associates
Level: 42

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyThu Feb 11, 2016 7:29 am

I've checked the original nif in nifskope, here's what i found, it seems to have an environment map called "shinybright_e.dds", located under textures/effects. But in my texture/effects folder there's no such file, however there's one named "1nivshinybright_e.dds". I've looked in the mods files and there's no file named "shinybright_e.dds". Maybe that's the problem...

Spoiler:

this is the file called 1nivshinybright_e.dds:

_________________
GECK alternate texture problem SjXlIwi
Back to top Go down
dazzerfong

dazzerfong

Posts : 588
Join date : 2014-04-04
Age : 28
Location : Sydney, Australia

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyThu Feb 11, 2016 7:39 am

That's the environment map: I'm more interested in the mask. That would be the final texture: outfit_guard_r.dds.

_________________
GECK alternate texture problem 8p2t9kW
Back to top Go down
praising

praising

Posts : 1493
Join date : 2016-01-02
Age : 30
Location : South of Heaven

Character sheet
Name: Elmos Preisley
Faction: Randall & Associates
Level: 42

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyThu Feb 11, 2016 7:43 am

okay, my bad, here's a screen of the _r.dds file:
Spoiler:

_________________
GECK alternate texture problem SjXlIwi
Back to top Go down
dazzerfong

dazzerfong

Posts : 588
Join date : 2014-04-04
Age : 28
Location : Sydney, Australia

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyThu Feb 11, 2016 7:47 am

Yeah, that's the one you need to designate in GECK to 'Environment Mask'.

_________________
GECK alternate texture problem 8p2t9kW


Last edited by dazzerfong on Thu Feb 11, 2016 8:11 am; edited 1 time in total
Back to top Go down
praising

praising

Posts : 1493
Join date : 2016-01-02
Age : 30
Location : South of Heaven

Character sheet
Name: Elmos Preisley
Faction: Randall & Associates
Level: 42

GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem EmptyThu Feb 11, 2016 7:58 am

It works now, thank you very much @dazzerfong, you're the man. Turns out I was just forgetting to do one thing, I still have a lot to learn I guess. Thumbs Up cheers

Here's a screen of the now working alternate texture:

_________________
GECK alternate texture problem SjXlIwi
Back to top Go down
Sponsored content




GECK alternate texture problem Empty
PostSubject: Re: GECK alternate texture problem   GECK alternate texture problem Empty

Back to top Go down
 

GECK alternate texture problem

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» GECK problem
» Geck Problem
» Texture Mod in geck, but not selected as Master file.
» Texture problem in FNV TTW
» Texture problem.

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-