Sir Poul De Lamp

Posts : 24 Join date : 2015-04-09 Age : 26 Location : Russian, Sevostopol
 | Subject: Hello everyone! The landscape problem!(LOD Texture in air) Thu 25 Jun 2015 - 9:50 | |
| :hellobig: All. I'm star a working to my first fallout location. I made a hole in the ground and put the model home. The GECK all looked fine, but in the game I had not loaded the texture color of the earth. I think that the problem of Lod. Who has ideas how to fix it? Screenshot I attached to a topic - There is my problem:
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vulcanic

Posts : 141 Join date : 2015-06-13
 | Subject: Re: Hello everyone! The landscape problem!(LOD Texture in air) Tue 30 Jun 2015 - 15:03 | |
| i honestly do not know if this will help but read the page and see ok
FNVLODGen
it creates new LODs for fnv |
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Tank-Girl

Posts : 883 Join date : 2014-07-08 Age : 31 Location : Location
 | Subject: Re: Hello everyone! The landscape problem!(LOD Texture in air) Tue 4 Aug 2015 - 2:32 | |
| - Sir Poul De Lamp wrote:
- :hellobig: All. I'm star a working to my first fallout location. I made a hole in the ground and put the model home. The GECK all looked fine, but in the game I had not loaded the texture color of the earth. I think that the problem of Lod. Who has ideas how to fix it? Screenshot I attached to a topic
- There is my problem:
Thats not a lod issue that is an imposture mesh. Example bethesda sometimes can be lazy and make meshes that are not high res for back drop and place them in locations we are not able to reach. Much like the city back drop by rivet city. what you are seeing is an up close look at what the mountains normally look like from far away. I would recommend moving your home location. Maybe placing it in the test map and making a door linking the two. Ps is that by a mountain by any chance |
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 | Subject: Re: Hello everyone! The landscape problem!(LOD Texture in air)  | |
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