Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
mandalorian riot FCOM machine money boom Reforged ghoul Ryse space upgrades vault khan jedi hunk boomers Mask dead Call wolfenstein Gear NPCs daryl body Superpele marvel
Latest topics
» Modder looking for gun mods
Attention FNV modders...  Emptyby Aanus Mon Feb 26, 2024 10:32 am

» hello, here for porting tips and tricks to fnv
Attention FNV modders...  Emptyby uxof Mon Feb 26, 2024 9:50 am

» schorched enclave officer
Attention FNV modders...  Emptyby Smash96 Sat Feb 24, 2024 7:58 pm

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
Attention FNV modders...  Emptyby DireTheRed Fri Feb 23, 2024 10:52 am

» So I tried my hand at modding...
Attention FNV modders...  Emptyby Bset Thu Feb 22, 2024 9:01 pm

» Guns you want in Fallout
Attention FNV modders...  Emptyby DoxxxBoxx Tue Feb 20, 2024 3:33 am

» hi i'm new person
Attention FNV modders...  Emptyby Jackfishproductions Mon Feb 19, 2024 2:00 am

» What Fallout 4 Armor Mod is This?
Attention FNV modders...  Emptyby Skroge Sun Feb 18, 2024 4:15 pm

» [FNV] Weird facial problem when using Dragbody overhaul
Attention FNV modders...  Emptyby CommunistDragon Sun Feb 18, 2024 3:18 pm

» [FNV] Some help with placing npcs in wasteland pls
Attention FNV modders...  Emptyby TimvorixosGR Sat Feb 17, 2024 10:37 pm

» Greetings!
Attention FNV modders...  Emptyby Doorkixer Sat Feb 17, 2024 1:07 am

» Fallout Screenshots XIV
Attention FNV modders...  Emptyby Smellen D'generes Fri Feb 09, 2024 2:06 am

» New person
Attention FNV modders...  Emptyby W0NDER0FY0U Wed Feb 07, 2024 10:29 pm

» Howdy pardners.
Attention FNV modders...  Emptyby DVAted Sun Feb 04, 2024 4:06 pm

» Suggestions for a Halo Themed TTW Playthrough
Attention FNV modders...  Emptyby apatheticman Mon Jan 29, 2024 3:44 pm

» who here is a mandalorian??
Attention FNV modders...  Emptyby chazmister Wed Jan 24, 2024 8:13 pm

» Your favorite mods for F:NV
Attention FNV modders...  Emptyby Ndf Fri Jan 19, 2024 7:29 pm

» Starfield
Attention FNV modders...  Emptyby Ndf Thu Jan 18, 2024 3:48 pm

» Here for the funnies
Attention FNV modders...  Emptyby buggamannzz Fri Jan 12, 2024 12:08 am

» Tammy's Introduction (Making a PA port)
Attention FNV modders...  Emptyby buggamannzz Fri Jan 12, 2024 12:06 am

February 2024
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
26272829   
CalendarCalendar
_
February 2024
MonTueWedThuFriSatSun
   1234
567891011
12131415161718
19202122232425
26272829   
CalendarCalendar

Share
 

 Attention FNV modders...

View previous topic View next topic Go down 
AuthorMessage
TheLastTimelord

TheLastTimelord

Posts : 186
Join date : 2015-04-18
Age : 34
Location : Kentucky

Attention FNV modders...  Empty
PostSubject: Attention FNV modders...    Attention FNV modders...  EmptyMon May 18, 2015 9:39 am

If you're well versed with navmeshing, I may have a project for you, for your consideration. A mod I released on here is in desperate need of navmeshing. I myself am having trouble with this, and even made a post about it in hopes that someone could help me out. Unfortunately, no one seems to know how to fix the problem I'm having.

I'm nearly done with the last few additions and such, and am currently working on a different mod in my spare time which I would like to move onto. However, I don't want to release the final version until it's fully navmeshed and companion friendly. Since the problem I'm having with navmeshing is completely beyond me, I'm hoping that someone out there with the skill would navmesh it.

If you'd like to have a general idea as to what project this is, it's named Bob's Full Automotive Service, and the first version can be found here on the GUN. Granted, what I have completed now is drastically different from what you'll see posted here, it should give you a rough concept as to what I'm working with.

Feel free to PM me if you're interested in helping out. Thanks for taking your time to read this, fellow gunner's. Hope all is well.

_________________
"Something old, something new. Something borrowed, something blue."

My Mods:
Spoiler:
Back to top Go down
Eetterinakki

Eetterinakki

Posts : 785
Join date : 2014-07-30
Location : Winland

Character sheet
Name: Character
Faction:
Level:

Attention FNV modders...  Empty
PostSubject: Re: Attention FNV modders...    Attention FNV modders...  EmptyMon May 18, 2015 5:20 pm

So is there some technical problem with the navmeshing or do you not understand it?

There's a "NavMesh" option in the toolbar of the GECK, you can generate one there. It shows you the red triangles, which you can expand, remove, and so on manually. Try out the different navmesh generation options to see if you can get a better result.

I don't know how to make new triangles though, so far I've had to stick with improvising and stretching the existing ones because that works just as well - if you have enough triangles.

Essentially you don't need to "create" one, the GECK does that for you, you simply have to make it cover the right areas. Trust me, it sounds awfully complicated but once you find it it's actually one of the easiest things in modding, compared to scripts, dialogue etc.

_________________
A secret message to the chosen ones:
Spoiler:
Back to top Go down
Sentience

Sentience

Posts : 621
Join date : 2015-04-23
Location : New Vegas

Character sheet
Name: The Lone Courier
Faction: Independent
Level: 41 /50

Attention FNV modders...  Empty
PostSubject: Re: Attention FNV modders...    Attention FNV modders...  EmptyMon May 18, 2015 5:47 pm

Navmeshing by hand is rather quite easy, I just had to hand navmesh an interior and exterior, which was interesting as I hadn't done an exterior before. Generating navmesh with the toolbar can be a nightmare, you have to go back and correct alot of the mistakes it makes itself at times.

If the mod isn't too big (meaning how many cells, exterior or interior, etc.) I could take care of that for you, wouldn't be much trouble. You could even tweak it after to your exact liking, I'd be happy with my name just thrown in the credits.

_________________
Attention FNV modders...  Zik11w
Check Me Out @ The Nexus: SKYZOO
Back to top Go down
Guest
Guest
avatar


Attention FNV modders...  Empty
PostSubject: Re: Attention FNV modders...    Attention FNV modders...  EmptyMon May 18, 2015 5:52 pm

The problem he is having isn't lack of understanding: the navmesh toolbar in the NV GECK doesn't appear for him. A number of bugs seem to have affected GECK thanks to recent Windows updates, its possible that this is one of them or related to one of them.

So this isn't about his know-how or willingness to learn. No navmesh toolbar = no navmeshing. TongueTril
Back to top Go down
Sentience

Sentience

Posts : 621
Join date : 2015-04-23
Location : New Vegas

Character sheet
Name: The Lone Courier
Faction: Independent
Level: 41 /50

Attention FNV modders...  Empty
PostSubject: Re: Attention FNV modders...    Attention FNV modders...  EmptyMon May 18, 2015 5:53 pm

I read that post too, and I have no idea what to do for that. I am just offering to navmesh for him. Thumbs Up

EDIT: Here is the updated version W/ navmesh for an example..
Spoiler:
Spoiler:

_________________
Attention FNV modders...  Zik11w
Check Me Out @ The Nexus: SKYZOO
Back to top Go down
Sponsored content




Attention FNV modders...  Empty
PostSubject: Re: Attention FNV modders...    Attention FNV modders...  Empty

Back to top Go down
 

Attention FNV modders...

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» Why so serious ? (now i got you attention ;) )
» Attention New Vegas Gamers
» Hi Modders ;)
» a big fan of VGU and dedicated modders
» An idea to help modders!

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Troubleshooting-