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| Laser Pistol Aim screwed up. | Laser Pistol Aim screwed up. | |
| Author | Message |
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Obdulio
![Obdulio](https://2img.net/u/3411/25/04/32/avatars/444-89.jpg)
Posts : 449 Join date : 2014-04-13 Age : 37
Character sheet Name: Obdulio Faction: Dragunov Level:
![Laser Pistol Aim screwed up. Empty](https://2img.net/i/fa/empty.gif) | Subject: Laser Pistol Aim screwed up. Thu Mar 05, 2015 5:34 pm | |
| Alright so pretty much when i aim down the sights with the laser pistol the pistol was aimed crooked except when it fired so it was really hard to aim. I noticed it began happening after i put in some textures and meshes for a fallout 3 weapon. So I decided to put back some meshes with laser pistol in its name that were from New Vegas now when I am down the sights its like my character is aiming upwards but the camera is facing foward only barely see the arms on the top corners of the screen, and again it only goes back to normal the moment it shoots after that it it goes back to aiming on top. I am at a loss and not sure what to do to fix this. I'm not sure its a load order issue but i'll post anyway. - Load Order:
GameMode=FalloutNV
FalloutNV.esm=1 DeadMoney.esm=1 HonestHearts.esm=1 OldWorldBlues.esm=1 LonesomeRoad.esm=1 GunRunnersArsenal.esm=1 ClassicPack.esm=1 MercenaryPack.esm=1 TribalPack.esm=1 CaravanPack.esm=1 Fallout3.esm=1 Anchorage.esm=1 ThePitt.esm=1 BrokenSteel.esm=1 PointLookout.esm=1 Zeta.esm=1 TaleOfTwoWastelands.esm=1 FOOK - New Vegas.esm=1 STUN.esm=1 Primary Needs HUD.esm=1 streetlights.esm=1 New Vegas Redesigned 3.esm=1 FOOK - New Vegas DLCs.esm=1 Mart's Mutant Mod.esm=1 Project Beauty.esm=1 MikotoBeauty.esm=1 MoMod.esm=1 Pip-Phone.esm=1 Project Nevada - Core.esm=1 Project Nevada - Equipment.esm=1 CFWNV.esm=1 Weapon Mod Expansion.esm=1 Niner.esm=1 WME - GRA.esm=1 DragsVGUArmorBase.esm=1 Project Nevada - Cyberware.esp=1 MRRadioactivs Weapon Collection.esm=1 WME - DLCs.esm=1 EdsWildWasteland.esp=1 NVWillow.esp=1 VanessaFollowerNV.esm=1 VincentVincent.esp=1 EnclaveCommanderNV.esm=1 Project Nevada - Rebalance.esp=1 Project Nevada - Extra Options.esm=1 The Weapon Mod Menu.esp=1 The Mod Configuration Menu.esp=1 Project Nevada - Cyberware Additions.esp=1 MWC_content_update.esp=1 UnconsciousLooting.esp=0 Pip-Phone Old World Blues.esp=1 Fatigue - Loot the Unconscious.esp=1 JIP Companions Command & Control.esp=1 FOOK - New Vegas.esp=1 New Vegas Redesigned 3.esp=1 TTWPatches.esp=1 TTW_NoKarmaDCFollowers.esp=0 FOOK - New Vegas DLCs.esp=1 FOOK-NVR3 CP.esp=1 jsawyer.esp=1 Project Nevada - Rebalance Complete.esp=1 EVE FNV - ALL DLC.esp=1 TTW MMM + EVE + Project Beauty.esp=1 Project Nevada - All DLC.esp=1 DarNifiedUINV.esp=1 MTC Wasteland Travellers.esp=1 ttw_bospatrols.esp=1 CASM.esp=1 TTW_SpeechChecks.esp=0 MikotoBeauty.esp=1 FOOK-PN Convergence.esp=1 WeaponModsExpanded.esp=1 WMX-DLCMerged.esp=1 Project Nevada - WME.esp=1 hunter.esp=1 FOOK-PN-WME-WMX-EVE Convergence.esp=1 Weapon Mod Expansion.esp=1 TTW_MoreCookingItems.esp=0 IMPACT.esp=1 FOOK-PN-Impact CP.esp=1 IMPACT - AllDLC.esp=1 FOOK-PN-JSawyer CP.esp=1 STUN.esp=1 PowerArmorDX.esp=1 CFW-DLC.esp=1 EdsHelpfulMods.esp=1 LFox Bottle That Water - TTW Edition.esp=0 EdsMusic.esp=1 FNV Realistic Wasteland Lighting - ENB DLC.esp=1 Delay DLC - TTW.esp=1 SammyTheGhoul.esp=1 MarkB50K_Wasteland_Patrols.esp=1 MoreNiner.esp=1 EdsWildTTW.esp=1 DALCO Workbench Repairs.esp=0
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| ![Go down](https://2img.net/i/empty.gif) | | donta1979
![donta1979](https://2img.net/u/3411/25/04/32/avatars/661-69.jpg)
Posts : 676 Join date : 2014-05-15 Location : Under your bed!
![Laser Pistol Aim screwed up. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Laser Pistol Aim screwed up. Thu Mar 05, 2015 5:42 pm | |
| the aiming node sounds like it got moved somehow hehehe. Sounds like you broke something with that mod and it stuck around afterwards. _________________ ![Laser Pistol Aim screwed up. FinalLogoForumSigSmall_zpsbfm9xwzp](https://2img.net/h/i200.photobucket.com/albums/aa41/Donta1979/FinalLogoForumSigSmall_zpsbfm9xwzp.jpg) AAA Environment Artist & Modeler, US Army Combat Vet, Full Sail University Alumni |
| ![Go down](https://2img.net/i/empty.gif) | | Obdulio
![Obdulio](https://2img.net/u/3411/25/04/32/avatars/444-89.jpg)
Posts : 449 Join date : 2014-04-13 Age : 37
Character sheet Name: Obdulio Faction: Dragunov Level:
![Laser Pistol Aim screwed up. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Laser Pistol Aim screwed up. Thu Mar 05, 2015 5:44 pm | |
| Is it possible to fix with replacing a mesh or do I have to try and learn nifscope? |
| ![Go down](https://2img.net/i/empty.gif) | | Guest Guest ![avatar](https://images2.imgbox.com/84/51/a4fXcZIj_o.png)
![Laser Pistol Aim screwed up. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Laser Pistol Aim screwed up. Thu Mar 05, 2015 6:25 pm | |
| If you're trying to use a New Vegas weapon mesh in Fallout 3, NV weapons have an additional node (Sighting) that Fallout 3 weapons do not have. That could be the issue, or at least related to it. |
| ![Go down](https://2img.net/i/empty.gif) | | Obdulio
![Obdulio](https://2img.net/u/3411/25/04/32/avatars/444-89.jpg)
Posts : 449 Join date : 2014-04-13 Age : 37
Character sheet Name: Obdulio Faction: Dragunov Level:
![Laser Pistol Aim screwed up. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Laser Pistol Aim screwed up. Thu Mar 05, 2015 7:47 pm | |
| I'm using New Vegas, I converted a Fallout 3 mod to New Vegas using Tale of Two Wastelands. I'm thinking perhaps something in one of its mesh and textures folders might have screwed it up but i don't know what file to replace. |
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![Laser Pistol Aim screwed up. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Laser Pistol Aim screwed up. ![Laser Pistol Aim screwed up. Empty](https://2img.net/i/empty.gif) | |
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| ![Go down](https://2img.net/i/empty.gif) | | | Laser Pistol Aim screwed up. | |
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