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 Very glossy Armor

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BARRELSere

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PostSubject: Very glossy Armor   Very glossy Armor EmptyTue 22 Aug 2023, 9:32 am

Hello there again. i have been trying to create my very first port for an armor using Blender, Outfitstudio and Nifscope.

I kinda managed to get things working for the first port i have created (need to fit better with the female body overall.)

However i cant figure out what to do against the glossiness of the armor. Does anyone know a trick? Thanks

Very glossy Armor Fallou11
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Nephelus

Nephelus

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PostSubject: Re: Very glossy Armor   Very glossy Armor EmptyFri 08 Sep 2023, 7:40 pm

It's been ages since I did any sort of work like this. But first thought is that it's a problem with the specular mapping. I think some objects use that to define how glossy things are.

It's a pain but if you compare the nodes of your armor in NifSkope with another item the difference may pop out

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templario36

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PostSubject: Re: Very glossy Armor   Very glossy Armor EmptyFri 08 Sep 2023, 8:40 pm

Hello, check this in the NifSkope:
for the part with clothes

BSShaderPPLightingProperty
BSShader Type: Shader Default
BSShader Flags: SF_Zbuffer_Test | SF_SHADOW_MAP | SF_EMPTY | SF_UNKNOW_31

for the part that shows skin

BSShaderPPLightingProperty
BSShader Type: SHADER_SKIN
BSShader Flags: SF_Zbuffer_Test | SF_SHADOW_MAP | SF_WINDOW_ENVIROMENT_MAPPING | SF_EMPTY | SF_UNKNOW_31

In the textures: the "diffuse_D" texture must be without alpha in the "normal_N" texture the specular texture must go in the alpha, the more white the more brightness and the more toward black the less brightness

If you have questions or want more help, contact me by PM or send me an email to templariogun@gmail.com

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