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| Viva New Vegas conflicting with Dragbody? | Viva New Vegas conflicting with Dragbody? | |
| Author | Message |
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Sidetracker1
Posts : 3 Join date : 2018-03-15
Character sheet Name: Anthony Faction: Neutral Level: 9
| Subject: Viva New Vegas conflicting with Dragbody? Wed Jun 21, 2023 4:49 pm | |
| I followed Viva New Vegas to a T and I'm utilizing all the Dragbody mods concerning NPC replacements. Despite my efforts it seems that the faces of the various NPCs are darker and burnt with weird green patches. I haven't installed any NPC changing mods like FCO or NV Redesign, I have also changed bLoadFaceGenHeadEGTFiles from 0 to 1. The only other mod i'm using that changes bodies is Breezes. Bellow is a list of mods which I installed after finishing Viva New Vegas. Any Help would be incredibly appreciated. Thank you. |
| | | Abyssfer
Posts : 250 Join date : 2014-03-11 Age : 29 Location : Estonia
Character sheet Name: Lucifer Faction: Hell Level: ∞
| Subject: Re: Viva New Vegas conflicting with Dragbody? Thu Jun 22, 2023 11:07 am | |
| If i understand MO2 correctly, then in menu you are showing mods are last are rewriting mods are above. Usually dragbody mods should be loaded last to work properly, allthough it is possible to match them with something like NCR troop armour if put it into load order correctly. I do not really understand your phrase you "utilized all the Dragbody mods concerning NPC replacements". Well, you have overhauls installed - they are used to replace NPC-s (faces, armours), and many of these new NPC models are awesome. If you delete NPC face change recordings, then you will break half of NPC-s in each of these overhauls, because many armours are designed to be compatible only with new faces (this is why such armours are not playable mostly). I do not remember if there were any requirements for these overhauls, you may always check out mod page to understand this. If there is such requirement as an example "Breezes" male body, then its plugin should be loaded before overhauls. There is also a way to check out, what conflicts do you have, or which mod rewrites NPC you have problems with. Just check all your plugins in FNVEdit and run it. Then once loaded go to overhaul plugin you had problems with, find in there Non-Player Character you had problems with. Click on it and look, how NPC is overwrited - rightest mod is the mod, which loads last in your game. Not easy to explain, but FNVEdit interface is simple, you will definitely understand it I think once you look at these things you will understand, how to fix problem you have |
| | | Sidetracker1
Posts : 3 Join date : 2018-03-15
Character sheet Name: Anthony Faction: Neutral Level: 9
| Subject: Re: Viva New Vegas conflicting with Dragbody? Fri Jun 23, 2023 7:47 am | |
| - Abyssfer wrote:
- If i understand MO2 correctly, then in menu you are showing mods are last are rewriting mods are above. Usually dragbody mods should be loaded last to work properly, allthough it is possible to match them with something like NCR troop armour if put it into load order correctly.
I do not really understand your phrase you "utilized all the Dragbody mods concerning NPC replacements". Well, you have overhauls installed - they are used to replace NPC-s (faces, armours), and many of these new NPC models are awesome. If you delete NPC face change recordings, then you will break half of NPC-s in each of these overhauls, because many armours are designed to be compatible only with new faces (this is why such armours are not playable mostly).
I do not remember if there were any requirements for these overhauls, you may always check out mod page to understand this. If there is such requirement as an example "Breezes" male body, then its plugin should be loaded before overhauls.
There is also a way to check out, what conflicts do you have, or which mod rewrites NPC you have problems with. Just check all your plugins in FNVEdit and run it. Then once loaded go to overhaul plugin you had problems with, find in there Non-Player Character you had problems with. Click on it and look, how NPC is overwrited - rightest mod is the mod, which loads last in your game. Not easy to explain, but FNVEdit interface is simple, you will definitely understand it
I think once you look at these things you will understand, how to fix problem you have I am stumped, after trying everything you suggested and even disabling all other Dragbody mods it still has the same visual bug. Btw here's my load order in case anyone sees something that just shouldnt be there - Quote :
- I do not really understand your phrase you "utilized all the Dragbody mods concerning NPC replacements".
Concerning this, I simply meant that I was using all the Dragbody faction overhaul mods that change npcs. In any case, thank you for your help anyways, I do appreciate it. Its just that this visual bug is incredibly annoying and it was something i had seemingly fixed in Vortex. but after switching to MO2 I haven't found a single way to fix it. |
| | | Sidetracker1
Posts : 3 Join date : 2018-03-15
Character sheet Name: Anthony Faction: Neutral Level: 9
| Subject: Re: Viva New Vegas conflicting with Dragbody? Fri Jun 23, 2023 12:22 pm | |
|
Well folks it seems the issue at hand was that I forgot to change the INI file in MO2. MO2 will overwrite any changes you manually made to the INI files with the ones it has, so when I changed MO2's INI to set bLoadFaceGenHeadEGTFiles from 0 to 1 it fixed the entire problem.
Still i'd like to thank @Abyssfer for helping me even if it was my fault for not checking it thoroughly.
|
| | | Abyssfer
Posts : 250 Join date : 2014-03-11 Age : 29 Location : Estonia
Character sheet Name: Lucifer Faction: Hell Level: ∞
| Subject: Re: Viva New Vegas conflicting with Dragbody? Sat Jun 24, 2023 11:43 am | |
| - Sidetracker1 wrote:
Well folks it seems the issue at hand was that I forgot to change the INI file in MO2. MO2 will overwrite any changes you manually made to the INI files with the ones it has, so when I changed MO2's INI to set bLoadFaceGenHeadEGTFiles from 0 to 1 it fixed the entire problem.
Still i'd like to thank @Abyssfer for helping me even if it was my fault for not checking it thoroughly. Wonderful you have found this error Unfortunately FNV needs attention in many small things to get modded nicely.. So it is really easy to break your game. Just in future install mods per one and read optimization guides properly (i believe MO2 ini stuff was described in Viva guide). Then you will be able to locate problem faster, or will not face any problems at all. Just for the information - be careful with mods around here, because some mods are really outdated and may break your game. So if you want to try out old mods, then definitely install them per one and see if there are any problems. I would suggest you to see if you may fix conflicts in FNVEdit in dragbody overhauls as well, as far as i remember they are not fully optimized and clean, which may cause minor bugs in game They are also separate files, which may get merged if you know how to merge plugins. Unnecessary to keep them as separate plugins, because it takes mod space. The more not optimized mods you have - the more bugs you may face in your game, which occurs in additional FPS drops etc. Wish you a good game |
| | | parahax0r
Posts : 10 Join date : 2015-04-25 Location : Where ever i am needed
| Subject: Re: Viva New Vegas conflicting with Dragbody? Thu Jul 06, 2023 1:13 am | |
| I was about to say, My VNV works with Dragbody mods no issues or Edits. Also Ini Edits are not in the VNV Guide concerning MO2, it comes with a loadorder.txt and thats about it. Modpacks usually have a Discord with a TS section or a "Mod at own peril" type additude. Glad you resolved your Problem _________________ U cant resist Peace. You Will be Pacified. There is no reason to fight anymore. Just close your Eyes and embrace the warmth. |
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