Frosty7130

Posts : 114 Join date : 2015-04-01 Age : 27 Location : Iowa
 | Subject: Reload Animation Bug Thu 4 Feb - 2:38 | |
| So I've had this weird issue for a while, and I've never seen it talked about before, so I figured I'd bring it here to see if anyone had any idea what was going on.
Certain reload animations from any animation mod (Asurah, Hitman, Rockbiter, you name it) DO NOT WORK. Which I KNOW isn't right, because I see plenty of other people with them, and I myself have gotten these exact animations to work in the past.
Specifically, reload animations that were not used in the base game, such as 2haReloadN (M4 in Asurah's pack), 2haReloadO (MP5), 2hrReloadQ (M14), and so on. Instead, I'm getting the base game reload animations for completely different weapon types that match the letter for each of these reloads. So, respectively, for M4 weapons I'm getting the 9mm SMG reload (1hpReloadN), for MP5's the 10mm SMG reload (1hpReloadO), and for M14's the That Gun reload (1hpReloadQ).
This is driving me nuts, since I know I've gotten these animation mods to work in the past (when I knew a hell of a lot less about modding no less), and I'm wondering if there's a bugfix or an INI tweak I forgot to get. If it matters, I'm running the Viva New Vegas setup, minus the WMIM. Any help at all would be greatly appreciated. _________________ Get out of here stalker.
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nickheggo

Posts : 305 Join date : 2017-08-09 Age : 26 Location : Germany
Character sheet Name: Faction: Level:
 | Subject: Re: Reload Animation Bug Thu 4 Feb - 11:28 | |
| - Frosty7130 wrote:
- So I've had this weird issue for a while, and I've never seen it talked about before, so I figured I'd bring it here to see if anyone had any idea what was going on.
Certain reload animations from any animation mod (Asurah, Hitman, Rockbiter, you name it) DO NOT WORK. Which I KNOW isn't right, because I see plenty of other people with them, and I myself have gotten these exact animations to work in the past.
Specifically, reload animations that were not used in the base game, such as 2haReloadN (M4 in Asurah's pack), 2haReloadO (MP5), 2hrReloadQ (M14), and so on. Instead, I'm getting the base game reload animations for completely different weapon types that match the letter for each of these reloads. So, respectively, for M4 weapons I'm getting the 9mm SMG reload (1hpReloadN), for MP5's the 10mm SMG reload (1hpReloadO), and for M14's the That Gun reload (1hpReloadQ).
This is driving me nuts, since I know I've gotten these animation mods to work in the past (when I knew a hell of a lot less about modding no less), and I'm wondering if there's a bugfix or an INI tweak I forgot to get. If it matters, I'm running the Viva New Vegas setup, minus the WMIM. Any help at all would be greatly appreciated. - Code:
-
So, respectively, for M4 weapons I'm getting the 9mm SMG reload (1hpReloadN), for MP5's the 10mm SMG reload (1hpReloadO), and for M14's the That Gun reload (1hpReloadQ). That is caused when 2HAReloadN.kf or any of the others is not installed correctly into the correct filepath, the game then loads ReloadN from 1HP animatio-set. |
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Frosty7130

Posts : 114 Join date : 2015-04-01 Age : 27 Location : Iowa
 | Subject: Re: Reload Animation Bug Thu 4 Feb - 17:59 | |
| Was sure I had them in the correct places, but DecerBW over on the nexus was able to help me. Apparently things also wig out when you don't have a corresponding 3rd person anim installed. Thanks for the help though. _________________ Get out of here stalker.
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Vandal109

Posts : 1 Join date : 2015-11-10
 | Subject: Re: Reload Animation Bug Thu 13 May - 3:41 | |
| - Frosty7130 wrote:
- Was sure I had them in the correct places, but DecerBW over on the nexus was able to help me. Apparently things also wig out when you don't have a corresponding 3rd person anim installed. Thanks for the help though.
Would you be able to share how you resolved this? I'm Having the same issues at the moment |
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