| So a New Shader Mod Released [FNV] | |
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CommunistDragon

Posts : 207 Join date : 2019-04-05 Age : 23 Location : Frankfurt Germany
Character sheet Name: Neo Faction: Highest Bidder Level: 25
![So a New Shader Mod Released [FNV] Empty](https://2img.net/i/fa/empty.gif) | Subject: So a New Shader Mod Released [FNV] Mon Jun 15, 2020 11:15 pm | |
| A new mod called "Millenia's Environment Map Shader Fix" just came out and it caught my attention instantly. Any idea as to what it does specifically and how much it impacts the game? I've never seen a mod that affects the shader packages. Would something like this be worth installing? - Spoiler:
https://www.nexusmods.com/newvegas/mods/69135
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c4in

Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
![So a New Shader Mod Released [FNV] Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: So a New Shader Mod Released [FNV] Wed Jun 17, 2020 10:18 pm | |
| I can't give you comparison images, since I just went ahead and replaced the original file. It pretty much affects reflection on surfaces, the most commonly used on weapons. - Spoiler:
_________________ Walking down an unknown road |
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CommunistDragon

Posts : 207 Join date : 2019-04-05 Age : 23 Location : Frankfurt Germany
Character sheet Name: Neo Faction: Highest Bidder Level: 25
![So a New Shader Mod Released [FNV] Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: So a New Shader Mod Released [FNV] Thu Jun 18, 2020 4:28 pm | |
| Thanks for the screenshot, quick question, will this impact ENBs? |
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Arcades

Posts : 373 Join date : 2017-11-19 Age : 22 Location : The Fort
Character sheet Name: Noah Faction: L E G I O N Level: 25
![So a New Shader Mod Released [FNV] Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: So a New Shader Mod Released [FNV] Thu Jun 18, 2020 9:58 pm | |
| That's pretty clean looking, definitely going to try it out! _________________ ![So a New Shader Mod Released [FNV] 1234510](https://i.servimg.com/u/f85/19/85/41/95/1234510.jpg) |
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G0RII

Posts : 46 Join date : 2019-04-17
Character sheet Name: Mr. Grim Faction: unaffiliated Level: 10 trillion
![So a New Shader Mod Released [FNV] Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: So a New Shader Mod Released [FNV] Tue Jul 14, 2020 12:47 am | |
| - c4in wrote:
- I can't give you comparison images, since I just went ahead and replaced the original file. It pretty much affects reflection on surfaces, the most commonly used on weapons.
- Spoiler:
what gun is this? |
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c4in

Posts : 476 Join date : 2015-08-21
Character sheet Name: Curse Faction: Self Level: 50
![So a New Shader Mod Released [FNV] Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: So a New Shader Mod Released [FNV] Tue Jul 14, 2020 1:24 pm | |
| @G0RII Duplet from Weapons of the New Millenia. _________________ Walking down an unknown road |
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Prsakcy

Posts : 13 Join date : 2020-06-28
![So a New Shader Mod Released [FNV] Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: So a New Shader Mod Released [FNV] Tue Sep 29, 2020 6:46 pm | |
| Most millenia weapons flickering with that, looking good but need to ao off in enb gui |
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| So a New Shader Mod Released [FNV] | |
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