Stay Connected |
GUNetwork
|
Latest topics | » Roland Deschain ist The Mysterious Stranger and other t
by SpaceRanger Mon Jul 22, 2024 11:15 am
» Guns you want in Fallout
by SpaceRanger Mon Jul 22, 2024 10:25 am
» [FO4] Doom 2016 models as replecement.
by SpaceRanger Sun Jul 21, 2024 10:12 am
» [FO4] Secret Service armor, helmet headlamp
by fossaceca17 Sun Jul 21, 2024 5:19 am
» The Legion are fascists, let's discuss it.
by Cipher22 Fri Jul 12, 2024 6:28 am
» The Next fallout
by Cipher22 Fri Jul 12, 2024 6:25 am
» Your favorite mods for F:NV
by Cipher22 Fri Jul 12, 2024 6:21 am
» Afterlife discord
by Willaemann Tue Jul 09, 2024 8:44 pm
» What happened to Outlawer's pack 1?
by Trappy82 Mon Jun 17, 2024 7:17 am
» Greetings
by septron Fri Jun 14, 2024 3:49 pm
» Starfield
by jaypak Mon Jun 10, 2024 10:56 am
» (Fo4) fo76 Steel Dawn Weapons and Armor ports
by RockstarAC16 Mon Jun 03, 2024 12:19 pm
» Just a tired engineer with too little free time
by Lonesome_Wanderer Fri May 31, 2024 6:02 am
» Hello everyone. Looking to add classic Fallout in FO4
by Lonesome_Wanderer Fri May 31, 2024 5:53 am
» The Fallout TV show destroyed NV. I'm done with Todd.
by SpookyGeist Wed May 29, 2024 3:39 pm
» XHX Discord server.
by TheGoodKoosh Sun May 26, 2024 12:25 am
» Weird bug or glitch with Console Command. [FNV]
by nickenicole47 Sat May 25, 2024 10:05 am
» What's your favorite weapon in the Fallout Series
by FellowHumanOfOutpost31 Thu May 23, 2024 6:32 pm
» (FO4) FO76 BOS Objects
by keelordd Wed May 22, 2024 9:53 am
» How to change the UI sound fx placed by a mod?
by immortallegion Mon May 13, 2024 1:40 am
|
July 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | | | Calendar |
|
July 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | | | Calendar |
|
| Fallout 4 and dual wielding. | Fallout 4 and dual wielding. | |
| Author | Message |
---|
Tekmon_Xonic
![Tekmon_Xonic](https://2img.net/u/3411/25/04/32/avatars/31080-37.jpg)
Posts : 114 Join date : 2015-11-14 Age : 32 Location : Cyberspace
![Fallout 4 and dual wielding. Empty](https://2img.net/i/fa/empty.gif) | Subject: Fallout 4 and dual wielding. Fri Feb 07, 2020 10:03 pm | |
| You know, when Fallout 4 first came out, found it odd that with Bethesda implementing dual wielding in Skyrim, they didn't implement it in Fallout 4, and it's got me thinking. I think dual wielding would fit right in the world of Fallout. Rather it was with guns, or melee weapons. In fact, it would add more depth to your strength attribute. Weaker characters could dual wield knives and pistols. While stronger characters would dual wield sledge hammers, and assault rifles. As for blocking and aiming, I personally think that you should be able to attack with both weapons with one mouse button, then aim or block with the other. Of course, aiming with two weapons would have reduced range, but it'd boost your firepower. The same is true for melee weapons, it would be pretty cool if you could block with both weapons at once. Power armor could further augment your dual wielding strength. Why wield one mini gun or Gatling laser when you can wield two? You could lob two missile launchers over your shoulder, and fire them simultaneously. Heck, you could get carried away with a couple of fat boys, and carpet bomb the whole place. Perhaps you could have really really heavy melee weapons that could only be dual wielded via power armor. That sort of thing. What do you guys think of this? If so, let me know, I'd love to hear from you! |
| ![Go down](https://2img.net/i/empty.gif) | | OverTheTop123
![OverTheTop123](https://2img.net/u/3411/25/04/32/avatars/612-25.png)
Posts : 417 Join date : 2014-05-09 Age : 28 Location : Arizona
Character sheet Name: Agent Ming Faction: Chinese Remnants/The Shi Level: 23
![Fallout 4 and dual wielding. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Fallout 4 and dual wielding. Sat Feb 08, 2020 1:00 am | |
| I'd give anything to actually have dual wielding. It could work like Killing Floor where the aim is zoomed in a bit as a result. |
| ![Go down](https://2img.net/i/empty.gif) | | Tekmon_Xonic
![Tekmon_Xonic](https://2img.net/u/3411/25/04/32/avatars/31080-37.jpg)
Posts : 114 Join date : 2015-11-14 Age : 32 Location : Cyberspace
![Fallout 4 and dual wielding. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Fallout 4 and dual wielding. Sat Feb 08, 2020 1:20 am | |
| @ OverTheTop123
Boy so would I.
I should mention that, like Killing Floor, Call Of Juarez Gunslinger does something identical when dual wielding revolvers. So clearly it's something that's been done before.
Additionally, I've played a Doom Mod, called Brutal Wolfenstein, that allows you to iron sight with pistols and sub-machine guns, by aiming down the sights with one weapon, and fire with both weapons. It's a little awkward, because you shoulder fire one weapon, but hip fire the other, but it would work. |
| ![Go down](https://2img.net/i/empty.gif) | | TastyHands
![TastyHands](https://2img.net/u/3411/25/04/32/avatars/132655-95.png)
Posts : 132 Join date : 2019-10-17
![Fallout 4 and dual wielding. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Fallout 4 and dual wielding. Sat Feb 08, 2020 5:22 pm | |
| Dual wielding is solid idea, but if it were to be used with guns then you'd have to suffer a pretty gnarly accuracy hit as a result because otherwise dual wielding would just be objectively better than using one gun, an accuracy hit would make sense because you don't really have the aiming capabilities of using a single gun, but you have theoretically higher DPS through sheer firing speed. |
| ![Go down](https://2img.net/i/empty.gif) | | Tekmon_Xonic
![Tekmon_Xonic](https://2img.net/u/3411/25/04/32/avatars/31080-37.jpg)
Posts : 114 Join date : 2015-11-14 Age : 32 Location : Cyberspace
![Fallout 4 and dual wielding. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Fallout 4 and dual wielding. Sat Feb 08, 2020 8:03 pm | |
| @ TastyHands I agree with reduced accuracy. That's how it works with other games and mods that I have played. So that is to be expected. Although I will admit, you could still give the player aiming capabilities, you could just have it be not as good as aiming with one weapon. That would keep things pretty balanced. That, and you could always give players perks in regards to dual wielding, similar to how Skyrim works. ![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif) |
| ![Go down](https://2img.net/i/empty.gif) | | TastyHands
![TastyHands](https://2img.net/u/3411/25/04/32/avatars/132655-95.png)
Posts : 132 Join date : 2019-10-17
![Fallout 4 and dual wielding. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Fallout 4 and dual wielding. Sat Feb 08, 2020 8:06 pm | |
| Oh yeah definitely. Specializing into dual wielding is something that you should definitely be able to do. |
| ![Go down](https://2img.net/i/empty.gif) | | Tekmon_Xonic
![Tekmon_Xonic](https://2img.net/u/3411/25/04/32/avatars/31080-37.jpg)
Posts : 114 Join date : 2015-11-14 Age : 32 Location : Cyberspace
![Fallout 4 and dual wielding. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Fallout 4 and dual wielding. Sat Feb 08, 2020 9:04 pm | |
| @ TastyHands
You could also have themed dual wielding perks too. Similar to the grunt and cowboy perks in Fallout New Vegas. I could totally see the cowboy perk would grant you some buffs when dual wielding revolvers. Or the grunt making you more effective with dual weilding sub-machine gun, since it's themed around world war 2 weaponry.
|
| ![Go down](https://2img.net/i/empty.gif) | | rkelly
![avatar](https://images2.imgbox.com/84/51/a4fXcZIj_o.png)
Posts : 318 Join date : 2014-02-25
![Fallout 4 and dual wielding. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Fallout 4 and dual wielding. Sun Feb 09, 2020 6:36 am | |
| so about that. watch this vid all the way to the end https://www.youtube.com/watch?v=_u49C9eE_fY |
| ![Go down](https://2img.net/i/empty.gif) | | Wertologist
![Wertologist](https://2img.net/u/3411/25/04/32/avatars/25541-32.jpg)
Posts : 1249 Join date : 2015-09-10 Age : 30
![Fallout 4 and dual wielding. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Fallout 4 and dual wielding. Sun Feb 09, 2020 6:47 am | |
| Only dual wielding I'd want in FO is a pistol and knife combo or a pistol and flashlight. Two weapons at once would be very unbalanced unless it heavily diminished your accuracy. Plus, it'd probably be pushing it even more towards action and further away from traditional RPG stuff. |
| ![Go down](https://2img.net/i/empty.gif) | | Tekmon_Xonic
![Tekmon_Xonic](https://2img.net/u/3411/25/04/32/avatars/31080-37.jpg)
Posts : 114 Join date : 2015-11-14 Age : 32 Location : Cyberspace
![Fallout 4 and dual wielding. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Fallout 4 and dual wielding. Sun Feb 09, 2020 7:21 am | |
| @ Wertologist Just like the tactical knife perk in call of duty right? Honestly, I can see how you feel like it would become more action based than how a traditional RPG would work, but I think that characters that dual wield would be the embodiment of roleplaying. Especially if there where a whole series of perks, requirements, and traits to go with dual wielding. Because I definitely couldn't see low strength characters dual wielding anything more than the silenced .22 pistols from Fallout 3 and New Vegas. ![Smile](https://2img.net/i/fa/i/smiles/icon_smile.gif) |
| ![Go down](https://2img.net/i/empty.gif) | | Sponsored content
![Fallout 4 and dual wielding. Empty](https://2img.net/i/fa/empty.gif) | Subject: Re: Fallout 4 and dual wielding. ![Fallout 4 and dual wielding. Empty](https://2img.net/i/empty.gif) | |
| |
| ![Go down](https://2img.net/i/empty.gif) | | | Fallout 4 and dual wielding. | |
|
Similar topics | ![+](https://2img.net/i/empty.gif) |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |