Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
FCOM Ryse money boomers vault space Gear Mask hunk marvel khan Call daryl Reforged riot machine body upgrades commonwealth NPCs boom Superpele dead ghoul mandalorian wolfenstein
Latest topics
» The Fallout TV show destroyed NV. I'm done with Todd.
Space Station Zeta Emptyby gavin gold Yesterday at 7:24 pm

» {Multi Choice POLL} Fallout 3 or Fallout NV music?
Space Station Zeta Emptyby HardComma Thu Apr 11, 2024 12:42 am

» Hello from nexus
Space Station Zeta Emptyby noacctname1 Wed Apr 10, 2024 6:54 am

» Who Would Win: Ulysses or Joshua Graham?
Space Station Zeta Emptyby BellToadTall Wed Apr 03, 2024 9:06 pm

» The Next fallout
Space Station Zeta Emptyby BellToadTall Wed Apr 03, 2024 9:01 pm

» Your favorite mods for F:NV
Space Station Zeta Emptyby BellToadTall Wed Apr 03, 2024 8:55 pm

» Whats the Number 1 mod you really want? (NV)
Space Station Zeta Emptyby CosmoMods Tue Apr 02, 2024 1:52 am

» Unpopular Opinion: Too many mods ruin the game
Space Station Zeta Emptyby Evmeister Sun Mar 31, 2024 4:11 pm

» Guns you want in Fallout
Space Station Zeta Emptyby Lupinboi Wed Mar 27, 2024 12:21 am

» black doors in sierra madre bug
Space Station Zeta Emptyby Wɪmzɪkl Wed Mar 20, 2024 1:27 pm

» Any Titanfall mods out their that have the female sniper armor?
Space Station Zeta Emptyby john96 Wed Mar 20, 2024 8:14 am

» Modder looking for gun mods
Space Station Zeta Emptyby Bset Sun Mar 17, 2024 11:33 am

» schorched enclave officer
Space Station Zeta Emptyby Smash96 Sun Mar 17, 2024 10:13 am

» Sup everyone (link funny shorts here)
Space Station Zeta Emptyby DHB00P Thu Mar 14, 2024 7:29 am

» Late Introduction
Space Station Zeta Emptyby Battleclad Sat Mar 02, 2024 9:29 pm

» Greetings!
Space Station Zeta Emptyby Primus_Daibhidh Thu Feb 29, 2024 2:01 pm

» Fallout New Vegas Stuttering And LOD Problems
Space Station Zeta Emptyby gamerdude7892 Thu Feb 29, 2024 12:48 am

» hello, here for porting tips and tricks to fnv
Space Station Zeta Emptyby uxof Mon Feb 26, 2024 9:50 am

» (Fo4) fo76 Steel Dawn Weapons and Armor ports
Space Station Zeta Emptyby DireTheRed Fri Feb 23, 2024 10:52 am

» So I tried my hand at modding...
Space Station Zeta Emptyby Bset Thu Feb 22, 2024 9:01 pm

April 2024
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
2930     
CalendarCalendar
_
April 2024
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
2930     
CalendarCalendar

Share
 

 Space Station Zeta

View previous topic View next topic Go down 
AuthorMessage
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

Space Station Zeta Empty
PostSubject: Space Station Zeta   Space Station Zeta EmptyFri Aug 30, 2019 8:01 pm

Would Mothership Zeta have been more interesting if it had been a space station, a community of sorts with a number of plots and quests and such, rather than an entirely hostile shoot-em up?
Certainly there still would have been excuses to eventually blow stuff up, but also other things going on as well.
My opinion is yes, simply because I think Fallout is best when it mixes up a number of violent options with non-violent options.

I'm just musing on it, because if, Matrix-style, I could inject perfect, complete knowledge of modding skills (creation kit, textures, meshes, voice acting) what would I do first? I might make Space Station Zeta, weirdly enough. It's not the most popular choice, but it's one I'm pretty sure no one else is going to do.
Back to top Go down
Tribal Raven

Tribal Raven

Posts : 1256
Join date : 2014-02-24
Age : 27
Location : The New World

Character sheet
Name: Jack
Faction: No Gods, No Masters
Level: 50

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptyFri Aug 30, 2019 10:24 pm

I think this is a really interesting idea, it certainly would appeal to a great deal of players considering how popular the "Mothership Zeta Crew" mod was for Fallout 3

_________________
____________________________________________________________
When you're lost in the darkness... Look for light
Back to top Go down
Kaevire

Kaevire

Posts : 480
Join date : 2014-03-11

Character sheet
Name:
Faction:
Level:

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySat Aug 31, 2019 9:22 am

That'd be really cool, perhaps you could even travel to and from the capital wasteland and the space station whenever you like. Would be really fun to have a completely separate location like that isolated from the rest of the game's world that you can escape to every now and then.

_________________
[New Signature To Be Added Later]
Back to top Go down
guan12

guan12

Posts : 932
Join date : 2017-01-12
Age : 26
Location : Singapore

Character sheet
Name: Character
Faction:
Level:

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySat Aug 31, 2019 6:03 pm

The Mothership Zeta Crew mod was by far the best quest/faction mod I ever laid my hands on for Fallout 3. My own fleet of starships and ex-Enclave soldiers. There wasn't a space station but the mod did include an underwater base that became a HQ of a sort, getting there was like killing everything that moved until the cavalry arrived - then came the reward of the base being slowly rebuilt.


_________________
Space Station Zeta Source

I seem to have lost a Penny.
Back to top Go down
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySat Aug 31, 2019 9:26 pm

I've never played it, but I've seen the videos and it looks impressive. I'm a ttw user so I can't try it right now, and I suspect that having that kind of support/firepower would make all of New Vegas null and void, unfortunately.
I personally thought Motherships zeta became a bit of a slog. Sci fi, space ships, aliens, there's an incredible amount of room for imagination and plot if you're going to use those elements. But I pretty much just wore out the fire button on the mouse. (I'm not telling other people whether or not they should like it.)
Back to top Go down
Tribal Raven

Tribal Raven

Posts : 1256
Join date : 2014-02-24
Age : 27
Location : The New World

Character sheet
Name: Jack
Faction: No Gods, No Masters
Level: 50

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySun Sep 01, 2019 4:13 am

@Sirdanest I never played it either but I personally really liked Mothership Zeta so I hope I get the chance to play it sometime.

I might try my hand at porting it over to TTW 3.2...

_________________
____________________________________________________________
When you're lost in the darkness... Look for light
Back to top Go down
Tekmon_Xonic

Tekmon_Xonic

Posts : 114
Join date : 2015-11-14
Age : 32
Location : Cyberspace

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySun Sep 01, 2019 7:14 am

@ Sirdanest (Original Post)

I think this would be a perfect opportunity for some Old World Blues style content. I mean, look at how wacky and goofy old sci-fi was back then. You could get some funky alien species (both ugly and attractive), maybe some men in black style technology, both human and alien made. Not to mention some of the Fallout style dark humor you could have. Man the possibilities you could have would be endless with what you could create.

That's just my opinion though. Smile
Back to top Go down
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySun Sep 01, 2019 12:57 pm

In one fallout 2 ending, a hubologist pre-war space shuttle gets stranded in orbit, presumably to eventually suffocate or run out of supplies and die up there. But what if...
The Enclave was also trying to get into space originally, before they gave it up and went with mass genocide instead. Could be there's a reason their space-travel plans went awry...
The fellow abductee companions could have been more than they were,as far as characters in a story.
Back to top Go down
Sponsored content




Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta Empty

Back to top Go down
 

Space Station Zeta

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» If you could re-write mothership Zeta
» Mothership Zeta Crew mod crashes
» Best Radio Station?
» How to create a radio station in New Vegas?
» Favorite Vanilla Fallout Radio Station

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-