Gaming Underground Network

Come for the mods, stay for the community
 
HomePortalLatest imagesInterviewsRegisterLog in
Search
 
 

Display results as :
 

 


Rechercher Advanced Search
Info Panel
______________
MOD MASTER THREADS:
FALLOUT
THE ELDER SCROLLS

______________


______________


GUNinsider
Fallout Miami: Mika999
Stay Connected

GUNetwork
Keywords
money ghoul vault boom Reforged suit marvel body clone dead khan commonwealth hunk Duty NPCs power Metal Gear leon boomers Superpele space ghost riot Ryse Mask
Latest topics
» Looking for Gta 5 xbox one modded account
Space Station Zeta Emptyby salman0786 Yesterday at 11:47

» [FNV] Flickering Landscape Textures
Space Station Zeta Emptyby zliu313 Fri 4 Oct 2024 - 9:33

» Best Site Ever!
Space Station Zeta Emptyby WasteNinja88 Sun 29 Sep 2024 - 0:38

» Weird bug or glitch with Console Command. [FNV]
Space Station Zeta Emptyby nickenicole47 Tue 24 Sep 2024 - 14:11

» Suggestions on npc mod that Blends with dragbodys mod?
Space Station Zeta Emptyby ilovebees.com Sun 22 Sep 2024 - 1:31

» [FNV] Right Mouse Button Zoom/ADS Bug
Space Station Zeta Emptyby Lankychazz2009 Sat 21 Sep 2024 - 23:20

» (FO4) FO76 BOS Objects
Space Station Zeta Emptyby campesino.p Sat 21 Sep 2024 - 16:53

» [FNV] Dragbody's FO4 Power Armors bug.
Space Station Zeta Emptyby Lankychazz2009 Thu 19 Sep 2024 - 9:34

» Fallout: New Vegas "Pizza Boy" Mod
Space Station Zeta Emptyby MrMistyEyed2 Mon 9 Sep 2024 - 20:15

» Here Are Some Of The Best Mods From GunNetwork
Space Station Zeta Emptyby Abyssfer Sun 8 Sep 2024 - 5:02

» Saying hi after two years
Space Station Zeta Emptyby spiralsandspirals Wed 28 Aug 2024 - 19:39

» Looking for an alternative to Nexus
Space Station Zeta Emptyby freakoverse Fri 23 Aug 2024 - 5:50

» fallout 4 mods
Space Station Zeta Emptyby salientguitar4 Mon 19 Aug 2024 - 12:47

» [FNV] How to troubleshot infinite loading issues?
Space Station Zeta Emptyby Abyssfer Wed 14 Aug 2024 - 12:28

» Fnv Enable player control command
Space Station Zeta Emptyby GenJohnWilliam Mon 5 Aug 2024 - 16:25

» Problem with Dragbodies NCR overhaul
Space Station Zeta Emptyby Lankychazz2009 Fri 2 Aug 2024 - 15:53

» NCR Trooper Overhaul Armors with NCR Ultimate Overhaul
Space Station Zeta Emptyby Abyssfer Thu 1 Aug 2024 - 15:29

» Roland Deschain ist The Mysterious Stranger and other t
Space Station Zeta Emptyby SpaceRanger Mon 22 Jul 2024 - 5:15

» Guns you want in Fallout
Space Station Zeta Emptyby SpaceRanger Mon 22 Jul 2024 - 4:25

» [FO4] Doom 2016 models as replecement.
Space Station Zeta Emptyby SpaceRanger Sun 21 Jul 2024 - 4:12

October 2024
MonTueWedThuFriSatSun
 123456
78910111213
14151617181920
21222324252627
28293031   
CalendarCalendar
_
October 2024
MonTueWedThuFriSatSun
 123456
78910111213
14151617181920
21222324252627
28293031   
CalendarCalendar

Share
 

 Space Station Zeta

View previous topic View next topic Go down 
AuthorMessage
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

Space Station Zeta Empty
PostSubject: Space Station Zeta   Space Station Zeta EmptyFri 30 Aug 2019 - 15:01

Would Mothership Zeta have been more interesting if it had been a space station, a community of sorts with a number of plots and quests and such, rather than an entirely hostile shoot-em up?
Certainly there still would have been excuses to eventually blow stuff up, but also other things going on as well.
My opinion is yes, simply because I think Fallout is best when it mixes up a number of violent options with non-violent options.

I'm just musing on it, because if, Matrix-style, I could inject perfect, complete knowledge of modding skills (creation kit, textures, meshes, voice acting) what would I do first? I might make Space Station Zeta, weirdly enough. It's not the most popular choice, but it's one I'm pretty sure no one else is going to do.
Back to top Go down
Tribal Raven

Tribal Raven

Posts : 1257
Join date : 2014-02-24
Age : 27
Location : The New World

Character sheet
Name: Jack
Faction: No Gods, No Masters
Level: 50

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptyFri 30 Aug 2019 - 17:24

I think this is a really interesting idea, it certainly would appeal to a great deal of players considering how popular the "Mothership Zeta Crew" mod was for Fallout 3

_________________
____________________________________________________________
When you're lost in the darkness... Look for light
Back to top Go down
Kaevire

Kaevire

Posts : 480
Join date : 2014-03-11

Character sheet
Name:
Faction:
Level:

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySat 31 Aug 2019 - 4:22

That'd be really cool, perhaps you could even travel to and from the capital wasteland and the space station whenever you like. Would be really fun to have a completely separate location like that isolated from the rest of the game's world that you can escape to every now and then.

_________________
[New Signature To Be Added Later]
Back to top Go down
guan12

guan12

Posts : 932
Join date : 2017-01-11
Age : 27
Location : Singapore

Character sheet
Name: Character
Faction:
Level:

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySat 31 Aug 2019 - 13:03

The Mothership Zeta Crew mod was by far the best quest/faction mod I ever laid my hands on for Fallout 3. My own fleet of starships and ex-Enclave soldiers. There wasn't a space station but the mod did include an underwater base that became a HQ of a sort, getting there was like killing everything that moved until the cavalry arrived - then came the reward of the base being slowly rebuilt.


_________________
Space Station Zeta Source

I seem to have lost a Penny.
Back to top Go down
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySat 31 Aug 2019 - 16:26

I've never played it, but I've seen the videos and it looks impressive. I'm a ttw user so I can't try it right now, and I suspect that having that kind of support/firepower would make all of New Vegas null and void, unfortunately.
I personally thought Motherships zeta became a bit of a slog. Sci fi, space ships, aliens, there's an incredible amount of room for imagination and plot if you're going to use those elements. But I pretty much just wore out the fire button on the mouse. (I'm not telling other people whether or not they should like it.)
Back to top Go down
Tribal Raven

Tribal Raven

Posts : 1257
Join date : 2014-02-24
Age : 27
Location : The New World

Character sheet
Name: Jack
Faction: No Gods, No Masters
Level: 50

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySat 31 Aug 2019 - 23:13

@Sirdanest I never played it either but I personally really liked Mothership Zeta so I hope I get the chance to play it sometime.

I might try my hand at porting it over to TTW 3.2...

_________________
____________________________________________________________
When you're lost in the darkness... Look for light
Back to top Go down
Tekmon_Xonic

Tekmon_Xonic

Posts : 114
Join date : 2015-11-14
Age : 32
Location : Cyberspace

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySun 1 Sep 2019 - 2:14

@ Sirdanest (Original Post)

I think this would be a perfect opportunity for some Old World Blues style content. I mean, look at how wacky and goofy old sci-fi was back then. You could get some funky alien species (both ugly and attractive), maybe some men in black style technology, both human and alien made. Not to mention some of the Fallout style dark humor you could have. Man the possibilities you could have would be endless with what you could create.

That's just my opinion though. Smile
Back to top Go down
Sirdanest

Sirdanest

Posts : 869
Join date : 2017-11-23
Location : Hiding from wolves, unable to specify

Character sheet
Name: Character
Faction: Dependent
Level: Basement

Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta EmptySun 1 Sep 2019 - 7:57

In one fallout 2 ending, a hubologist pre-war space shuttle gets stranded in orbit, presumably to eventually suffocate or run out of supplies and die up there. But what if...
The Enclave was also trying to get into space originally, before they gave it up and went with mass genocide instead. Could be there's a reason their space-travel plans went awry...
The fellow abductee companions could have been more than they were,as far as characters in a story.
Back to top Go down
Sponsored content




Space Station Zeta Empty
PostSubject: Re: Space Station Zeta   Space Station Zeta Empty

Back to top Go down
 

Space Station Zeta

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» If you could re-write mothership Zeta
» Mothership Zeta Crew mod crashes
» Best Radio Station?
» How to create a radio station in New Vegas?
» Favorite Vanilla Fallout Radio Station

Permissions in this forum:You cannot reply to topics in this forum
Gaming Underground Network :: Fallout :: Discussion-