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[FNV] Need Help With A Script 963578843666749.3281.984305707
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 [FNV] Need Help With A Script

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Prosp3ro

Prosp3ro

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PostSubject: [FNV] Need Help With A Script   [FNV] Need Help With A Script EmptySun Jul 07, 2019 11:05 pm

Hello everyone. There is a weapon mod on the Nexus that I really appreciate. It is Custom Winchester 1873 Lever action rifle by bloodmeat08. Now, I would like to add the weapon to the Cow-boy perk list. I found a script posted by a user in the comments (Hectasword). Here it is:

Script:
 

But I cannot save this script in the GECK. I read that if there is any error the GECK won’t save it. It’s maybe an explanation (or I do something wrong). So what's your opinion, is this script correct? Thanks GECK-users!


Last edited by Prosp3ro on Mon Jul 08, 2019 3:48 am; edited 1 time in total
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Anchev

Anchev

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PostSubject: Re: [FNV] Need Help With A Script   [FNV] Need Help With A Script EmptyMon Jul 08, 2019 1:41 am

Yes the script is correct, the example below is from Weapons of the New Milenia Grunt Patch plugin.

Code:

scn WotnMGruntModQuestScript

short iDoOnce

BEGIN GameMode

if (iDoOnce == 0)
  AddFormToFormList NVDLC02PerkGruntWeapons WeapMStenMMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapMM1911MMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapTokarevMMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapMC96MMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapMAK74MMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapMAK47MMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapKABARMMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapFBSykesMMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapBM4A1MMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapMCM4A1MMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapMG36KMMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapMFNCMMP
  AddFormToFormList NVDLC02PerkGruntWeapons WeapMAUGA1MMP
  set iDoOnce to 1
  StopQuest WotnMGruntMod
endif

END


I think you can edit it through FNVEdit, try that.
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Prosp3ro

Prosp3ro

Posts : 354
Join date : 2016-12-03
Age : 26
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Character sheet
Name: Laufer
Faction: 87th Tribe
Level: Spiritual

[FNV] Need Help With A Script Empty
PostSubject: Re: [FNV] Need Help With A Script   [FNV] Need Help With A Script EmptyMon Jul 08, 2019 4:15 am

@Anchev Thanks for your answer. I installed the GECK extender and when I try to save the script it says:
Item 'NVAllWeapons' not found for parameter Form list
I don't know if this line really matters...

EDIT: Actually it says the same thing for every line... I must miss something important as I am not familiar with the GECK.
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Anchev

Anchev

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PostSubject: Re: [FNV] Need Help With A Script   [FNV] Need Help With A Script EmptyMon Jul 08, 2019 4:40 am

@Prosp3ro I don't really know how GECK works, on FNVEdit I can search that ID, it's part of FalloutNV.ESM, maybe you need to put the FormID(number), not the EditorID, example below about FormID and EditorID:
IMG:
 
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Prosp3ro

Prosp3ro

Posts : 354
Join date : 2016-12-03
Age : 26
Location : Long 15

Character sheet
Name: Laufer
Faction: 87th Tribe
Level: Spiritual

[FNV] Need Help With A Script Empty
PostSubject: Re: [FNV] Need Help With A Script   [FNV] Need Help With A Script EmptyMon Jul 08, 2019 9:29 am

@Anchev I finally found out how to add the weapon to the perk list in the GECK. Not very hard actually. Thanks for the help!
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Anchev

Anchev

Posts : 243
Join date : 2015-03-20
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Character sheet
Name: Anchev
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PostSubject: Re: [FNV] Need Help With A Script   [FNV] Need Help With A Script EmptyMon Jul 08, 2019 11:30 pm

@Prosp3ro No problem, would be nice if you posted here how did you do it, so if someone has the same problem, would be simple to find.
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Prosp3ro

Prosp3ro

Posts : 354
Join date : 2016-12-03
Age : 26
Location : Long 15

Character sheet
Name: Laufer
Faction: 87th Tribe
Level: Spiritual

[FNV] Need Help With A Script Empty
PostSubject: Re: [FNV] Need Help With A Script   [FNV] Need Help With A Script EmptyTue Jul 09, 2019 12:15 pm

OK, for those who may be interested, here is what I did:

0/ DL the GECK Extender by RoyBatterian. This program is not technically required but it will help to solve potential errors.

1/ Open the GECK, go to File/Data, check FalloutNV.esm, check LeverActionRifle.esp and set it as active file.

2/ Select Quest in Actor Data, create a quest by clicking “New”. Right click on the new created file, click “Edit”. The ID (Quest Data) of the quest will be: “1873RifleListQuest” (without the quotation marks). Check the “Start Game Enabled” box. Click OK. Go to File and Save.

3/ Select Script in Miscellaneous, create a scipt by clicking “New”. Copy and paste the following script (big thanks to Hectasword from the Nexus). Save the script.
Code:

scn 1873RifleListQuestScript

short iDoOnce

Begin GameMode

if (iDoOnce == 0)

  AddFormToFormList NVAllWeapons 000Leveractionrifle
  AddFormToFormList WeaponRiflesList 000Leveractionrifle
  AddFormToFormList WeaponLISTRangedALL 000Leveractionrifle
  AddFormToFormList PerkCowboyWeapons 000Leveractionrifle

  set iDoOnce to 1

  StopQuest 1873RifleListQuest

endif

end

4/ Go back to the quest and select the newly created script. Click OK. Go to File and Save, then you can exit the GECK. Done! The LeverActionRifle.esp is now updated with the script as you can see in FNVEdit. According to Hectasword, "the next time you load the game, that will add the gun to the relevant perk- and challenge-related lists, and there's no need for a merged patch, since it adds them via script instead of via edits to the form lists themselves".
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