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[FNV] Ideas for a new play through 963578843666749.3281.984305707
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 [FNV] Ideas for a new play through

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C4tt0

C4tt0

Posts : 19
Join date : 2019-01-25
Age : 18
Location : Acworth, GA

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PostSubject: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyMon May 06, 2019 5:20 pm

I wanted to do a new playthrough of fnv but I cannot think of anything to keep the game interesting any ideas?
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DDeckBBacon

DDeckBBacon

Posts : 46
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Location : Capital Wasteland

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyMon May 06, 2019 7:26 pm

Be an alcoholic, use only one type of weapons.
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C4tt0

C4tt0

Posts : 19
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Age : 18
Location : Acworth, GA

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyMon May 06, 2019 7:38 pm

@"DDeckBBacon" I thought about that except it was a chem addicted sniper but maybe alcoholic would be more wholesome.
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Sonichu_fanboy

Sonichu_fanboy

Posts : 525
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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyMon May 06, 2019 8:07 pm

Have you done the "Quintessential Three" archetypes yet? F1 was meant to be played as either a stealthy thief, a charismatic smooth talker, or a dumb tank. Force yourself to play as one of the three, players usually just mix all three for a perfect character, but that didn't fly in the older games, and it made things interesting

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erafox

erafox

Posts : 219
Join date : 2018-02-09
Age : 31

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Faction: GUN
Level: 45

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyMon May 06, 2019 8:46 pm

Plays as a Jedii or Sith from starwars ... or maybe cybor ninja... or use the new suit CRYSIS NANOSUIT https://www.nexusmods.com/newvegas/mods/56815

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The Rabid Dog

The Rabid Dog

Posts : 989
Join date : 2017-10-19
Age : 20
Location : South of Spain

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Name: Niko
Faction: Myself
Level: Over 9000 Chromosomes

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyTue May 07, 2019 4:59 am

If you have watched the Daredevil show you're gonna like these builds i've been thinking about lately:

Daredevil build:
https://www.nexusmods.com/newvegas/mods/66858

This one is a heavy unarmed, melee and sneak build, basically a ninja, high END and AGL, so any mod that improves or/and balances unarmed/melee goes good with this.


Bullseye build:
https://www.nexusmods.com/newvegas/mods/59853

Well, for this one applies any kind of mod that improves on the throwable weapons like these:
https://www.nexusmods.com/newvegas/mods/35714
https://www.nexusmods.com/newvegas/mods/62767
https://www.nexusmods.com/newvegas/mods/66461

And any perk/trait that gives you more accuracy goes too.

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Last edited by The Rabid Dog on Wed May 08, 2019 12:50 am; edited 1 time in total
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njmanga097

njmanga097

Posts : 880
Join date : 2016-04-24
Age : 22
Location : South East Asia

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Name: Captain Wick
Faction: Wildfire
Level: ∞

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyTue May 07, 2019 6:19 am

Glass Cannon build. Low health, but high damaging. This playthrough must be used with difficulty changing mods in order to work because the base game is just fucking easy lol
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corrupt43

corrupt43

Posts : 8
Join date : 2019-05-05

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyTue May 07, 2019 7:16 am

You should try a kill everything run. Just rp as a psychopath and go on a rampage. Honestly the ending slides for this type of run are hilarious so you should do it for just that reason alone. On the flip side, you could also do a complete pacifist run, which is a bit more boring imo. Finally, you could do a low int high str character and use only melee and unarmed, it's a lot more fun than it sounds.
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conn11399

conn11399

Posts : 179
Join date : 2014-08-10
Age : 20
Location : Seattle

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Name: Elizabeth
Faction: Undecided
Level: 11

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyTue May 07, 2019 7:21 am

Do a play-through as a time traveling ghoul who visits place to place bringing the joy of music.

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stoobygacks

stoobygacks

Posts : 490
Join date : 2015-05-14
Age : 99
Location : Sanoran Desert

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Name: Stooby of the Gacks
Faction: New California Republic
Level: FL360

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyTue May 07, 2019 8:10 am

A drug addict (jet or psycho) if you go trough withdrawals for a certain time (5 irl minutes) you have to jump off the grand canyon. But if you get are on any jet or psycho you can use console commands to make your stats high.

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[FNV] Ideas for a new play through Flnv_b10
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guan12

guan12

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Age : 22
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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyTue May 07, 2019 8:38 am

If you were good, then go bad. Vice versa. If done both - then why not chaotic neutral? Or like someone else suggested, be a jet addict.

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Tribal Raven

Tribal Raven

Posts : 623
Join date : 2014-02-24
Age : 22
Location : The New World

Character sheet
Name: Jack
Faction: No Gods, No Masters
Level: 25

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyTue May 07, 2019 9:46 am

So something I tend to do when starting a new Courier is write their backstory.

I cover what ailments they have, who they are allies/enemies with, things like that.

An example would be my current courier, Jack:
Spoiler:
 

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C4tt0

C4tt0

Posts : 19
Join date : 2019-01-25
Age : 18
Location : Acworth, GA

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyTue May 07, 2019 2:49 pm

I'll try some of these thanks, guys! [FNV] Ideas for a new play through 1f600
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TheHulksCousin

TheHulksCousin

Posts : 848
Join date : 2014-02-24
Age : 21
Location : The Hub, Buying Iguana Bits

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyTue May 07, 2019 4:05 pm

A lot of these suggestions are really good. The main idea is to switch up your approach to whatever way you usually play the game.

Always rushing in head-on with reckless abandon? Install some super high-damage modifier mods and force yourself to take the stealth approach or else die fast.

Usually play a good/ mixed affinity courier? Play the game like a drug-addicted bat out of hell from another plane of existance.
A low intelligence run is basically required once for FNV. The dialogue that pops up is hilarious.

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ahyuser001

ahyuser001

Posts : 602
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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyTue May 07, 2019 10:31 pm

You could also try a Dust Playthrough if you have not tried that yet.

Dust Survival Simulator

Any combat build will work to be honest. The resources is so scarce that the decisions that you have to make to survive makes the game very interesting.

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[FNV] Ideas for a new play through Zerkcat

Will there be enough Dakka?
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corrupt43

corrupt43

Posts : 8
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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyThu May 09, 2019 4:21 pm

@ahyuser001 I completely agree, I have actually just started a run of Dust and it is fantastic. I think honestly everyone should give it a try at one point or another. If you do play it, I would recommend that you use a mod that lowers the rate at which needs go up, as they seem to skyrocket in this mod. Also, keep in mind that everything in this mod has a use. Even things that were useless in the normal game.
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Timulika

Timulika

Posts : 359
Join date : 2015-02-27
Location : USA

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Name: Kerr
Faction: Independent
Level: 50+

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyThu May 09, 2019 6:50 pm

@C4tt0 And of course this mod is a necessity...
Role Player's Alternative Start

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Voyevoda1

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Posts : 417
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Age : 24
Location : Glasgow, Scotland.

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Name: Eli
Faction: Independent
Level: 71

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyFri May 10, 2019 2:53 am

Roleplayers alternate start is a good place to get the basis of a playthrough going, but it will only stay interesting if you put yourself in someones shoes and think from your player's perspective. You can stay faithful to a built or playthrough style but you cannot undo the hours of gameplay you've already put into NV, i.e you know the consequences of most actions in the game.

My technique for sticking to something is to adapt and think on the spot for someone else, I feel that it keeps things fresh. Bad characters can have a redemtpion over time, or a once honourable man turned scorned and evil.

For playthrough types, there a limitless possibilities. You could try a pacifist scientist/doctor who doesn't believe in taking a life (Followers perhaps) Brotherhood outcast (Either Coast) Ex-Enclave turned merc. Hand to hand specialist. Apache native american build (There are plenty of apache mods out there) Cyborg/synth build. Railroad Agent, Slaver from D.C. If all else fails, there's always the classic bounty hunter build that everyone has done at one point in time Laugh Out Loud

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Eridonn

Eridonn

Posts : 211
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Age : 21
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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyFri May 10, 2019 9:03 am

Be a cunning Jet addict, that frequently chases the get with a hit of psycho, then steady, then a bottle of whiskey/vodka whatever, that'll go back on his word if theres even a little bit in it for him, try not to do things for free, and if u do get screwed and do things for free without being paid (whether if it's intentional or they just expected u to do it for free) steal a bunch of their shit. Any weapon you want, any armor u want, whatever. Just a lil guidance.

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s0mbo1

s0mbo1

Posts : 129
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Age : 27
Location : San Diego, California

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PostSubject: Re: [FNV] Ideas for a new play through   [FNV] Ideas for a new play through EmptyFri May 10, 2019 10:03 pm

Someone mentioned Dust, I would recommend that, and generally different quest/gameplay mods. Depending on your setup you can turn FNV into a modern FPS or more of a pure RPG.

For an example of the first bit, I have different folders for a Dust playthrough, a Project Brazil playthough, a normal playthrough and a TTW playthrough.
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