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What's so special about Fallout: New Vegas? 963578843666749.3281.984305707
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 What's so special about Fallout: New Vegas?

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maccrawinthejaw

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PostSubject: What's so special about Fallout: New Vegas?   What's so special about Fallout: New Vegas? EmptySun Apr 14, 2019 5:28 am

Okay, to be clear: when I ask that question I am by no means being snide about it or implying that it's a bad game in any way, shape or form.

It's just that I look at it and look at all of the enduring mod support and stuff for it, and I can't really understand why people love it so much, especially in comparison to Fallout 4.

I've played it a little bit before I bought Fallout 4 and it was alright. It was kind of lacking in certain features standard in shooter games, most principally with sprinting (and yeah, I know there's a mod for it but it really should be built in, y'now?). Expansions wise, it seemed to have the upper hand, but that honestly is all I can really say about F:NV (or is it "FO:NV"?).

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Tribal Raven

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PostSubject: Re: What's so special about Fallout: New Vegas?   What's so special about Fallout: New Vegas? EmptySun Apr 14, 2019 6:40 am

So FNV was made by Obsidian not Bethesda.

Overall, the game is far darker and more true to the original Fallout and Fallout 2 in terms of gameplay choices, overall feeling and setting.

I personally believe that Bethesda railroads their players in Fallout 3 and Fallout 4, there is a set quest that usually involves the PC going from Point A to Point B to Point C with no real choices or consequences along the way. With the addition of a set backstory for the protagonist as well as voiced PC, FO4 lacks any real depth as an RPG. 

FO4 was an improvement on this however with the addition of the warring factions. It also was introduced the gunplay that was lacking in previous titles. However, FO4 took that to the extreme. I dare you to try and play a rogue in FO4 that can complete at least half of the game without killing anybody or at least get into a gunfight.

FO4 also got rid of silly gameplay mechanics like skill checks. Because who really wants to invest into science skills and actually roleplay as a scientist (which you can in FNV). 


There's a lot more than that but I'm heading to bed. I'll edit my post tomorrow with more info of why I personally think it's special.

Just FYI tho, I am still one of the people who loves playing Fallout 4 and has invested hundreds of hours into it.

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The Rabid Dog

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PostSubject: Re: What's so special about Fallout: New Vegas?   What's so special about Fallout: New Vegas? EmptySun Apr 14, 2019 8:22 am

@Tribal Raven Yeah, that pretty much sums it up, i'm gonna add that NV was more consistent and loyal both to the originals and Bethesda's lore, unlike what Bethesda makes (yeah, they fuck up even with their own lore)

Obsidian took the time to explain the why's and how's of the world, adding up to what was already established.

The perks are way more varied and useful for roleplaying, and character builds instead of just % bonuses (like in 3 and 4) and there's traits too.

New Vegas keeps the original's essence, it is 'A Post Nuclear Role Playing Game' while in comparison, 4 improved on everything as possible to be streamlined and easier to consume and at the same time ditching as much RPG elements as possible, you know, the very same thing that a Fallout is made of.


And yeah, i'm well aware that NV feels lackluster and bland in some aspects.

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Last edited by The Rabid Dog on Sun Apr 14, 2019 9:18 am; edited 1 time in total
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conn11399

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PostSubject: Re: What's so special about Fallout: New Vegas?   What's so special about Fallout: New Vegas? EmptySun Apr 14, 2019 8:46 am

Well F:NV and fallout in general is not about shooting. In fact the reason most people see F4 as a failure is because the only thing that it did was shooting. Fallout is and always should be about player freedom and making choices (and those choices having consequences). Fallout New Vegas is one of the last actual true RPG games. It lets you make a character good at some things but not so good at others. Every playstyle is supported. You want to be a smart nerd that sucks at guns? sure. You want to be a Punisher style mass killer? sure. Everyone in F:NV can die and it doesn't break the game! You just have consequences. It is a true breathing world with complex stories and mature themes. F:NV doesn't sugar coat the horrible acts that would happen in a post nuke world.

In summary if you dont know why it is so special then play it, truly play it.


If you are really curious

EDIT:
https://www.youtube.com/watch?v=z7lIwBi9kKo&t=80s

This guy explains all the huge downsides of F4 and why it fails as a fallout game!

EDIT: sorry last edit
Just to clear things up I still enjoy F4 and I have about 500 hours in it but I have around 2000 in F:NV


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WeissYohji

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PostSubject: Re: What's so special about Fallout: New Vegas?   What's so special about Fallout: New Vegas? EmptyThu May 02, 2019 5:38 am

FNV was all about freedom to play whatever type of character you wanted to be. It doesn't start you in a vault. And unlike FO4, you're not railroaded. You can actually ROLE-PLAY. And FNV is also far more progressive than FO3 and 4 because the best way to deal out damage is to play as a bisexual character. Regardless of your build and character alignment, you absolutely WANT to be bi. You WANT both of the orientation perks. That's 10% more damage against human enemies and extra dialogue options with some characters outside of combat. FO4? The Sole Survivor is locked into being a married cis-het soldier or lawyer with a kid AND the main quest starts in a vault! Fuck that shit! Give me a bisexual female Courier any day of the week. I don't play as men EVER in FNV! Not even in Oblivion, Skyrim, or The Sims 3 (which I gave up after few weeks); and this pattern will carry over into FO3 when I get around to playing that. Hell, in a perfect world, I'd rather have my body cloned and genetically engineered to be female, then turn my brain into an AI and upload it into that clone's brain. This way, I'd start life over as the good sex instead of the shitty one AND keep all the knowledge, interests, hobbies, etc. I had before. Think of it like New Game+ in Chrono Trigger/Cross. I've known since the onset of puberty that I should have had a female body but never told anyone. Not offline, anyway; I'm not even out to my family yet.
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PostSubject: Re: What's so special about Fallout: New Vegas?   What's so special about Fallout: New Vegas? EmptyThu May 02, 2019 8:23 am

Not sure what else I could add that hasn't already been said but I'll try.

Being that a lot of the original crew who made the original Fallout games 1, 2, & Tactics made New Vegas you can really tell that a lot of care went into the world and it's characters. They're very fleshed out especially your companions and all the factions minus the Legion have a lot of detail into their inner workings.

They planned for a lot more features like being able to play as a Ghoul or Mutant in addition to being Human, the world was suppose to be bigger and so were the factions but Bethesda but put them on a restrict deadline and they only had a fraction of the time to finish their game compared to the time Bethesda gave themselves for Fallout 3 & 4. Not to mention they were forced to make it compatible with consoles.

All that combined meant a lot of things needed to be scrapped which is why Vegas is so small and it was so full of bugs on initial release. However even then you can tell the love and attention they gave the game meanwhile Bethesda seems keen on only focusing on the most popular aspects and ditching many of the core elements like for example Skills, Choice [ Almost every option in Fallout 4 leads to same result just changes ether your character was nice, a jerk, or sarcastic about it ], and ending slides of the game to basically turn it from a Isometric/First Person RPG to a Looter Shooter and Base building game.

It also shows with their own games Elder Scrolls Arena and Elder Scrolls 2 were ambitious games but around the time Todd Howard came in during Elder Scrolls 3 they began to become more streamlined, the map of Elder Scrolls 3 was only a small square compared to what it originally was going to be, slowly and surely every Elder Scrolls game would get dumbed down further and further, it would be up to modders to return the old RPG aspects or create new ones themselves.

It is a shame that age will keep many people away from Fallout 1, 2, Tactics, & New Vegas as they prefer to go for the newer shiny Fallout 4, they're really missing out some great stories.
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zodiac213

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PostSubject: Re: What's so special about Fallout: New Vegas?   What's so special about Fallout: New Vegas? EmptyThu May 02, 2019 8:30 am

To me,the main difference between NV and 4 was this.

New Vegas is an RPG with shooter elements. 4 is a shooter with rpg elements.
As the others have mentioned,NV was more less restrictive when it comes to play-style than 4,and this was due to the fact that Bethesda simplified the rpg elements to appeal to a broader demographic(i.e. getting rid of skill checks) and refining the action elements(which in my opinion,still isn't great).

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PostSubject: Re: What's so special about Fallout: New Vegas?   What's so special about Fallout: New Vegas? EmptyThu May 02, 2019 9:06 am

I think what makes it special, and why you can always come back to New Vegas is that even the vanilla experience is never the same twice. The framework of the game itself is pretty loose which allows the player character and the player to choose.

The illusion of choice is often brought up in regards to video games. New Vegas is a good example of proper choices and consequence. We all shit ourselves when we decided to kill Vulpes in Nipton because we were used to taking what we want in Fallout 3, and then all these failed quests start popping up and you're like "What have I done?!"

Throwing yourself in with a faction changes the world in a very direct way and shapes the world you inhabit, as well as the player character. Because of this loosely based narrative and tru to its word sandbox feel, it creates the space for modders to customise and fill the gaps in their own image. If you like what another modder is doing then you can enjoy their creation too, until you amalgamate a massive combination of mods to bring a truly unique and visually pleasing, tailored experience.

If the narrative, quests and dialogue weren't so open ended, half the amazing mods we enjoy when we play the game wouldn't exist. Is it because of a restricted dev time? is it because the game is made by a different dev team entirely? Who knows, but it is what makes New Vegas the special experience it is.

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PostSubject: Re: What's so special about Fallout: New Vegas?   What's so special about Fallout: New Vegas? EmptyToday at 4:06 am

Fallout: New Vegas is overrated in my humble opinion, I still love it to pieces - But the sheer blind support people have for it while similarly throwing up all over fallout 4 is pretty astounding. (GUN is usually fine, people are respectful.)

The only huge complaint that I have with Fallout 4 is the dialogue options and how pointless they are in comparison to previous games. Most work out to being the same option with varying rewards and in general, most actual responses aren't really all that memorable or clever.

Now! That being said? I don't really have many other problems with the game because it'd be hypocritical of me to give previous fallout games a pass for them and I usually try to pride myself on having some informed opinions -

- Writing: In general, the writing in FNV is by and large way superior to that of Fallout 4 and to a lesser degree Fallout 3, it also blows the first and second Fallouts out of the water too. But is this something to rag on the other games for? No - Not really, Fallout 3 is written beautifully in most cases, Fallout 4 while being less creative than Fallout 3 is still above average at worst as an RPG. As for direct company comparison - We're talking about Obsidian here... Writing is all they have, it's their best quality and generally what they fall back on when everything else lacks, if they couldn't write better than the competition, they'd be damned. To compare to Da Vinci to a modern artist today and claim the modern artist's work is worthless garbage isn't really a fair comparison.

- Preset Character: The only legitimate complaint I can find here is the player having a voice, which is more of an opinion than a hardset problem as we see games like Mass Effect, The Witcher, etc do fine and receive critical praise. (Fallout 4 is weird in that it doesn't let you create your own character traditionally, it asks you to instead play your own version of the Sole Survivor - Which when looking at that way is more than acceptable when put against the aforementioned 'widely praised' RPGs.)
People seem to forget that in Fallout 2 you had a family as well - Hell, you were shoehorned into being the literal offspring of the previous game's protagonist. Fallout 3 also does - But because New Vegas hadn't come out yet, people didn't know to complain.

- New Vegas didn't get enough time: Gods above I can't begin to go over how much I hate having to read this. It comes up literally everywhere there's even a chance of FNV being criticized and it's absolute rubbish. Bethesda didn't pop their head up midway into development and go - "Oh, by the way, you only have eighteen months to do this- Bye!"
Obsidian knew exactly how much time they had from the get go and due to exceptionally poor management that's now infamous, they decided to try and overshoot anyway which nearly blew up in their face. Now... What many people don't know is - Obsidian was offered an extension by Bethesda which they turned down. It's unclear how long this extension was, but they clearly thought they were ready with what they had. It's also more than fair to mention that Bethesda had to make the fundamental code and systems for both Fallout 3 and Fallout 4 - Both of which had some massive changes beneath the hood. Obsidian had everything it needed to start making New Vegas from the word 'Go'. 'Obsidian didn't have enough time' is just a fruity way of saying 'Obsidian has crappy management and direction'.

TLDR Version: I think it's really, really unfair that the things New Vegas did beautifully are used to bash Fallout 4 and 3, especially when a blind eye is turned to Fallout 1 and 2, both of which have some catastrophically bad writing in cases. With 4 it's a little easier to justify, they had the roadmap from New Vegas but this is Obsidian we're talking about - No company is going to be expected to get on par with their writing and for what it's worth - Fallout 4 really did make the effort, picking up many of New Vegas's core elements to implement. What I really can't excuse is people using New Vegas to rag on Fallout 3, it's the equivalent to someone today using a Tesla to shame and ridicule the inventor of the automobile.

I love New Vegas because it's excellent is almost every way. But I also have come to dislike it as it's become a weapon for people to use to shame and ridicule both Bethesda and the people that enjoy their games.

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