![fallout 4 used my prop art as an uncredited texture Dcwmf21-c318582b-ebec-44d5-988e-caf8d1cee170](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/intermediary/f/cd379ce9-b8f6-45e4-b652-95e1d21d42d6/dcwmf21-c318582b-ebec-44d5-988e-caf8d1cee170.png)
one with adjusted contrast to make it obvious.
![fallout 4 used my prop art as an uncredited texture 49635139_613037945783087_1412398028194578432_o.jpg?_nc_cat=103&_nc_ht=scontent-sea1-1](https://scontent-sea1-1.xx.fbcdn.net/v/t1.0-9/49635139_613037945783087_1412398028194578432_o.jpg?_nc_cat=103&_nc_ht=scontent-sea1-1.xx&oh=b656a5770b54f6705d69e073df296646&oe=5CC31473)
at first I joked with my family that it would be funny.
but the one on the right is a vanilla texture file from fallout 4. holy shit.
I felt silly once I started cutting up my old paper prop design file as a retexture. I mean having my stuff in nuka break is one thing but. . .
look at the "dirt" pattern above the cursive r and under the lowercase b. they used my art as the basis to cut together the official texture file in fallout 4. . .
I had an odd feeling. then compared the weathering I did early on in my digital art career.
didn't really think they would have done it.
I am dumbfounded. used my fan art. . .